Sigh, I hate how every little thing I try to do seems to result in some amount of hours of farming. Was trying to get a Kaiser Sword from Dancing Weapons around Quifim for the map of the tower, since it seems to be good to have. I guess I'm still managing some skill-ups so that's good, but I killed something like 40-50 of them but it has a 5% chance and the only way to get it. Would rather just pay like 10k gil for the map.
Maybe level thief to make it easier? Back then it took me a few kills to get it for the map, then farmed it later again to use on BLU before levelling THF - it is a pretty badass-looking sword, with the rugged texture it had.
Anyone know if there's a higher-level one with a similar look? i think I saw Mamool Ja mobs using something of the sort...
On the topic of gear, finally replaced my body piece, the level 75 reward from ACP, with a Delve body piece for my MNK - it looks horrible too, but I get some more Acc, Att and DEX to play with, not to mention my body won't be 24 levels behind, maybe this'll make it easier to tackle further content.
The delving has detracted a bit from the bayld aquisition though, and those wildskeeper key items still cost 95k for me...
BTW, I was checking the BG wiki for coalition assignments, and felt like organizing them by bayld earned with 1 imprimatour, since it gives a more bayld that way:
500
* Petitioner
Couriers
Support: Ceizak Battlegrounds
Inventors
Gather: Rala Waterways
Scouts
Survey: Ceizak Battlegrounds
* Probationer
Mummers
Boost: Foret de Hennetiel
750
* Petitioner
Pioneers
Procure: Ceizak Battlegrounds; Clear: Ceizak Battlegrounds
Mummers
Research: Rala Waterways
Inventors:
Gather: Ceizak Battlegrounds; Gather: Yahse Hunting Grounds
Peacekeepers
Preserve: Ceizak Battlegrounds
* Probationer
Couriers
Provide: Foret de Hennetiel; Provide: Morimar Basalt Fields
Peacekeepers
Patrol: Rala Waterways
Scouts
Survey: Sih Gates
1000
* Petitioner
Peacekeepers
Preserve: Yahse Hunting Grounds
* Probationer
Pioneers:
Clear: Foret de Hennetiel; Clear: Morimar Basalt Fields
Mummers
Research: Ceizak Battlegrounds
Inventors
Gather: Sih Gates; Gather: Moh Gates
Peacekeepers
Patrol: Sih Gates; Patrol: Moh Gates
1250
* Disciple
Pioneers
Procure: Foret de Hennetiel; Procure: Morimar Basalt Fields
Inventors
Gather: Foret de Hennetiel; Gather: Morimar Basalt Fields
Peacekeepers
Preserve: Foret de Hennetiel; Preserve: Morimar Basalt Fields
* Contributor
Scouts
Analyze: Foret de Hennetiel; Analyze: Morimar Basalt Fields
1500
* Petitioner
Mummers
Recover: Ceizak Battlegrounds
* Disciple
Mummers
Recover: Foret de Hennetiel; Recover: Morimar Basalt Fields
Scouts
Survey: Foret de Hennetiel; Survey: Morimar Basalt Fields
* Contributor
Pioneers
Procure: Cirdas Caverns
Inventors
Gather: Cirdas Caverns
Peacekeepers
Preserve: Cirdas Caverns
1750
* Contributor
Mummers
Research: Foret de Hennetiel; Research: Morimar Basalt Fields
2000
* Contributor
Couriers
Deliver: Foret de Hennetiel; Deliver: Morimar Basalt Fields
Scouts
Survey: Cirdas Caverns
2500
* Disciple
Couriers
Support: Foret de Hennetiel; Support: Morimar Basalt Fields
??? (these amounts aren't in the wiki or anywhere I've looked for either...)
* Contributor
Pioneers
Clear: Cirdas Caverns
As expected, the higher gains require higher standing, and most can't be soloed since they have reives blocking the way - still, a few observations:
* the highest you can get from a starter standing is 1500 from the Mummers' Recover task at Ceizak - might involve a lot of walking around and the occasional barrier, but on the other hand it 3 times the lowest starter tasks that grant you 500 bayld.
* all the starter standing tasks for the Peacekeepers are Lair Reives, which people seem to touch less and less
(well, at least I don't see them under attack as often, but those nests do go down a lot faster than the walls, and nobody comes up if I camp one for a while, even with the area notifications...)
My usual routine has been to do a Couriers delivery to a Ceizak bivouac, then go to the Ergon Locus used in the GEO quest to do a Scouts survey, and if I get a reive in the way (only Colonization ones then to be in the path, on the way to the bivouac), join that to turn it in too when I return to town.
I should probably put more effort into the Mummers task ,but all that running around to find the possible spots have nothing on them gets frustrating.
To add to the multitasking factor I've been fighting chapuli after the Ergon Locus for wnigs for the Inventors (plau a bit of exp and shorts at guarding skill-ups), but now that I finally gathered 5 I'm switching to the twytherims - they're easier, and they also drop wind crystals, which I can use on the damn logs I keep getting from the reives (I avoid selling stuff I can craft with).