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FINAL FANTASY XIII-2 |OT| Change the Future

xion4360

Member
Any tips on finding Captain Cryptic easier?

ummm well... Run around and listen to the NPC's they will direct you toards the west or east side of the city..then just look around. I dont know if he always spawns in the same spots, but for me he showed up in a small area between 2 walls on the west side, and inside of a shop (empty shop of course) on the east side.. I wouldnt have even noticed him if I hadnt tried to throw the moogle inside there and changed the camera angle to first person, where I was able to see him inside.... the other times he wasnt that hard to spot as he was relatively out in the open.
 

RPGCrazied

Member
ummm well... Run around and listen to the NPC's they will direct you toards the west or east side of the city..then just look around. I dont know if he always spawns in the same spots, but for me he showed up in a small area between 2 walls on the west side, and inside of a shop (empty shop of course) on the east side.. I wouldnt have even noticed him if I hadnt tried to throw the moogle inside there and changed the camera angle to first person, where I was able to see him inside.... the other times he wasnt that hard to spot as he was relatively out in the open.

Well, there is A LOT of NPC's in this city. Mostly talking nonsense stuff. "I forgot to go the the gym" "Here goes!!" "What should I have for dinner"

Ugh, I'm so close with my very first platinum, this game. Just need 4 more fragments, beat the game, get the secret ending and get the saddle sore trophy, then I will be done. Almost have 70 hours. :p

Just today I finally saw all the Paradox endings.

This is what I did.

Find an area he randomly shows up in. Do his quiz then return to the Historia Crux, reload into 4XX until he appears again.

I started the side quest in the main building where hope is, then he vanishes. I have yet to find him again. So I guess I've answered one question so far.
 
Captain Cryptic has 5 spawn locations in Grand Avenue, and 3 in New Town. I did his confounding quiz long enough to know this. If the NPCs aren't telling you where he is, you're likely already in the right area, so if you want more hints you'll have to go to the other side of town to see what they say.

EDIT: some loactions...
Grand Avenue
1. He likes to hide underneath the ramp right in the center of grand avenue (there's another ramp going down right next to it)
2. Down the ramp next to location 1, he will be to the right behind some boxes
3. Up the "Palace of Dreams" area (up some stairs at the north end of Grand Avenue) he will be inside the store and is pretty hard to see
4. Across from the stairs to location 3 there is a dark empty room, he might be in there
5. Across from locations 1 and 2, he will be wedged into a dark spot between some stores.

New Town
1. Underneath the ramp leading up to the big area where you fought Zenobia
2. There's a little "back alley" off the main path in a grassy area that he likes to hang around in... sorry I can't be more descriptive about that one
3. Just a ways down from location 2, there's a little dark area between two buildings, I've only ever seen him there once.
 
There's a blurb in the guide about how the team wanted to create a level that would really emphasis the game's jumping mechanic...

Well gee what happened to that because right now jumpiong serves no purpose, those little blue things are still there and only they can give you decent jumping ability it seems.

Invisibles walls everywhere.
 

Neki

Member
I really like the jumping, makes you have something to do while you're running around, like an MMO. But I wouldn't want to platform in an RPG, lol.
 

Dark Schala

Eloquent Princess
Captain Cryptic has 5 spawn locations in Grand Avenue, and 3 in New Town. I did his confounding quiz long enough to know this. If the NPCs aren't telling you where he is, you're likely already in the right area, so if you want more hints you'll have to go to the other side of town to see what they say.

EDIT: some loactions...
Grand Avenue
1. He likes to hide underneath the ramp right in the center of grand avenue (there's another ramp going down right next to it)
2. Down the ramp next to location 1, he will be to the right behind some boxes
3. Up the "Palace of Dreams" area (up some stairs at the north end of Grand Avenue) he will be inside the store and is pretty hard to see
4. Across from the stairs to location 3 there is a dark empty room, he might be in there
5. Across from locations 1 and 2, he will be wedged into a dark spot between some stores.

New Town
1. Underneath the ramp leading up to the big area where you fought Zenobia
2. There's a little "back alley" off the main path in a grassy area that he likes to hang around in... sorry I can't be more descriptive about that one
3. Just a ways down from location 2, there's a little dark area between two buildings, I've only ever seen him there once.
Thanks for this!! I wanted to do the quizzes last night, but running around Academia made me feel really nauseous since the framerate isn't up to par, so I had to stop and sleep off my nausea. :/
 

MechaX

Member
Ran into the "Metroid Prime Temple Key Fetch-Quest" equivalent in this game, so I decided to take a break from the stupidity of the main story and spend all of the Wild Artefacts I have been saving up on. But good god, the way this game is balanced... Even a lot of the side areas are ridiculously easy. I was waiting for an area where the developers clearly intended for end-game folk just randomly in the timelines, but that didn't happen.

Hell, the first time I felt even close to threatened in this game was when I was fighting
Twilight Odin for the second time.
But that kinda fizzled out when the boss decided to do an annoying launcher move for the rest of the battle and RAV/RAV/RAV - Stagger - COM/RAV/COM swept once again. I just don't see the point in having a lot of these areas locked off, but then balancing almost all of them on the level of areas you tackled hours ago in the main story. I'm still having fun overall, but its a shame that this is the thing out of all things that XIII-2 had to drop the ball on in comparison to XIII; making sure that the player is frequently adequately challenged.

In terms of the side-quests themselves, one was kinda meh (
Sunleth in AF400 was kinda bleh
), one I swear was directly copy-and-pasted from another timeline (
I'm not grasping the point of AF110 Yaschas Massif outside of more red orb side-quests
), and one was actually pretty good.
Vile Peaks
was more of a quest I wanted to see more of; a self-contained quest that really does require some interplay between different time-periods, which while still a side-quest in nature, does add something overall to the game experience. This is including
the Sazh and Lightning cameos.
It's better than the "do a few quests, get a few fragments, now GTFO" kind of feel that a lot of the other timelines have had so far.
 
You're welcome, Schala, I hope you find it helpful! Oh, and I think those New Town locations (2 and 3) are the southernmost area of New Town, if that helps... New Town has so many paths and no real landmarks, it's hard to descibe specific locations there
 

Aeana

Member
So far, I've recruited every chocobo in the first battle I had with it, except the purple one which took three battles. I feel like that's good luck that would have better served me elsewhere (like the casino ;-;). Now that I have a blue chocobo, I'm second-guessing my cloudburst, but I've already put so much into it so I'll probably just stick with it.
 

Toki767

Member
So far, I've recruited every chocobo in the first battle I had with it, except the purple one which took three battles. I feel like that's good luck that would have better served me elsewhere (like the casino ;-;). Now that I have a blue chocobo, I'm second-guessing my cloudburst, but I've already put so much into it so I'll probably just stick with it.

So lucky. I only caught the red chocobo on my first battle.
 

MechaX

Member
So lucky. I only caught the red chocobo on my first battle.

Interestingly, I got the Red and Purple Chocobo's on my first tries. In comparison, it took hours to farm the Green and Blue Chocobos before I got the Monster Collector fragment skill.
 

Dark Schala

Eloquent Princess
Checked to see how the game was doing with the slots on autopilot, and I saw that my coin count had depleted to 0. I see this trophy's going to be a thorn in my backside. That FFXIII item certainly doesn't help.

http://ff12.jp/ff13_2_map13_quiz.html

Daddy Bear locations = the red dots.
You're welcome, Schala, I hope you find it helpful! Oh, and I think those New Town locations (2 and 3) are the southernmost area of New Town, if that helps... New Town has so many paths and no real landmarks, it's hard to descibe specific locations there
Thanks a lot to the both of you. The advice and map help out a ton since the last thing I want to do is feel nauseous even though I'm doing something simple.
 
I haven't played this game yet; I will after I complete my graduate degree thesis essay...this shit takes a long time. But I just wanted to pop in and ask, is "Congratulatory Fanfare" indeed the music that plays after you win a fight? This might be the most amazing fanfare music I've ever heard, honestly. I am completely in love with it.
 

Wilsongt

Member
Who the hell on God's green earth decided it was a good idea to add those clock puzzles to the game and make them fucking timed?!
 

laika09

Member
I haven't played this game yet; I will after I complete my graduate degree thesis essay...this shit takes a long time. But I just wanted to pop in and ask, is "Congratulatory Fanfare" indeed the music that plays after you win a fight? This might be the most amazing fanfare music I've ever heard, honestly. I am completely in love with it.

There's actually two fanfares... one for 5-star and one for neg.
 

Dark Schala

Eloquent Princess
Shiiiiiiiiiiiiiiit.

I meant to select 'Exit game' when quit slots, but I selected 'go to Historiacrux' instead. And the game auto-saved and I only have one gil left and 5000+ casino coins. I can't buy Greens for my Crazy Chocobo with Serendipity Spacebucks. :mad:

Autosave is truly the bane of my existence sometimes.
 
So far, I've recruited every chocobo in the first battle I had with it, except the purple one which took three battles. I feel like that's good luck that would have better served me elsewhere (like the casino ;-;). Now that I have a blue chocobo, I'm second-guessing my cloudburst, but I've already put so much into it so I'll probably just stick with it.

I still haven't gotten a green one despite fighting them five or six times. I nabbed all of the other Chocobo on my first try, though. That's one of the few monsters that's really been giving me a hard time.

Who the hell on God's green earth decided it was a good idea to add those clock puzzles to the game and make them fucking timed?!

The clock puzzles are a lot of fun, in my opinion. I'm glad they added them to the game.
 
So I finished XIII-2. It's no secret I'm a big fan of XIII. It was a very good game and one of my favorites this generation. XIII-2 had the promise of more FFXIII with an improvements that every fan wanted. How could I resist? Well I won't be defending XIII-2 that much.

XIII had a great battle system. Fast and intense, it was something new in a genre that people wrongly claim to be stagnant. It was streamlined, and for me cut out all the useless time consuming back in forth of jrpgs that just becomes tedious. A lot of the battles in XIII felt exciting with the constant back and forth between paradigms. XIII-2 does not have this. In XIII I made full use of all my classes and paid attention to the many ways and perfect time to switch between cautious, defensive, and then all out paradigms. This doesn't happen in XIII-2. In XIII I never would have played a role with two Commanders because I needed to get that stagger up and sometimes the Commander would just be useful to use for 1 turn and then a switch to an all out or replace the sabterour role with Commander and use that instead. Or Just hurry and bulk up with the Synergist role while the com gets the stagger meter going. For a lot of the battles you are switching in between these types of set-ups ever second. In XIII-2 I almost played through the party with all Commandos. Attempting to Stagger enemies in XIII-2 is somewhat pointless, most by the time they are staggered are already close to death, so it's pointless. Why even really attempt to make set-ups that go for staggering when enemies die before it happens? No, I can just brute force the game while sometime's switching to a set-up with a healer. This really makes the other classes useless and even boss battles aren't that challenging because it's really, just oh maybe you should stagger them this time, but only because they actually have health. It makes the battles somewhat boring. Their saving grace really only being that you still kind of want them to go faster and enemies more so in XIII-2 seem to react to the actual attack used against them. Unlike in XIII, where even if the enemy was weak to say fire, I never really felt they were and well I'm just trying to stagger you anyway. Ruin seems a lot more useful, so since I wanted to avoid auto battle, i had some fun choosing my attacks, but it was really just to brute force the enemies without much thought. This is really how most of the game played out, with the sole exception being the final battle which is an amazing battle that keeps you constantly on your feet.
This is a shame because the game has some improvements. I do like how enemies aren't completly near staggered when you get the advantage on them. This could provide you with more incentive to act faster and make use of that stagger. Or it would if enemies just didn't die so fast making stagger mostly useless. I start a battle and mostly stay in my primary paradigm, not like it won't win. The fact that there is no animation when switching paradigms is nice, but I don't really need to switch paradigms for anything so who cares? I myself never used the Synergist, Sentinel, or Saboteur role the entire game. Part of what made XIII's battle system so great was how it made buffing and debuffing not boring like it in most FF games. I always feel like I've wasted my turn when I use those skills. But Synergist do it so fast and using the Saboteur role is effective in combat regardless if it works. In XIII-2 those roles could easily not be in the game, as far as the main campign is concerned. I mean you might as well have them so you can spend your leveling points on something. You level so fast in the game that you have no choice to be over leveled by the end. I wasn't grinding either, but it honestly feels that most of the encounters are well beneath my levels. This didn't happen in XIII were thanks to the way the cyrstruiam was done, I never really felt I was to overpowered. I mean if I were to not pay attention, pretty much every encounter could easily kill me. XIII didn't play itself. XIII-2 might, since support roles are not that important , I can just leave the party on an all attack set-up and have the two other members do everything. The battles don't feel intense, like they did in XIII. Everything feels one sided.
I like the new cyrstiram. Thank god they took out the tedium of holding X to level. It's actually cool this time as it feels very open and I feel like I have a choice of how to specialize my character. The characters can feel unique if you chose to and since level requirements do go up as you level and you want to make the most of your available paradigms, there is some urgency in what your prioritize for your characters. It's a cool system and I like how the big and small nodes work, it kind of creates a minigame in how you want to spend your points, because using the big nodes can create some bonuses, depending on if you say learn an ability on them. It's great and simple. I do hate the monster leveling system, because you use items to level, it feels like you have sometimes item hunt for them and at sometimes when you don't have the next level available, it feels like your progress on your critters has been stopped for no reason. I hate monsters in parties and FFXIII-2 did not change my mind.

But there's also stuff like the mog clock. Well I like it. It doesn't always work and attacking during it can feel awkward. But it's a more natural then awkwardly running into monsters and creates some urgency. Yeah the one Academia level was annoying, but whatever. The gameplay is fun, but it's not where it should be. XIII was more fun to play.
I'm happy Square decided to rethink their approach to levels. Really, the size of most of the area's is fine to me. I nice mix of some nice big areas and smaller ones. I mean some are dull, but some are quite nice like the Achlyete Stepps. Some are very atmospheric like A Dying World. My only problem with them is that the world isn't connected and they feel like levels, which I guess makes sense since you are time traveling. I also grew tired of the many Bresha Ruins who increasingly got more boring and felt like nothing was going on them. There's not a lot to say about the levels. I was fine with XIII's. There's cities, but they are just like Xenoblade's cities with little interaction. There's dumb NPCs who say dumb things. Cool. I did feel like I was exploring them though and that's what is most important.

On a technical level I guess the game isn't as polished. Well, who cares. It still for the most part looks great, with some slowdown here in there. It doesn't hurt the game.
The art design though kind of does, it just feels random at times. I don't know. Serah just looks like one of the most bland jrpg characters ever and I never got a feel of what anything the game worlds were trying to say. It's just kind of there. I don't know what to say. XIII felt unified.


The game also has one of the best soundtracks ever. No, it isn't some deep soundtrack that has a message and goes with the game. No it just sounds good and fun. I really like the vocal tracks. I really like the soundtrack. I guess it at times feels random, but I don't care.

The story is crap. Serah is a boring lead to watch. Her drive is boring and over stated. Is there anything to her character beyond being good? The conflict added later is basically whatever? Who cares, she's a hero, she will get through it and fight FOR THE FUTURE. Serah didn't annoy me in the first game. She served the plot well. I don't know why she's here other then she was Lights sister. Noel is a likeable lead and his story is potentially interesting. Too bad it takes until to really start. A lot of the game is filled with just random paradox stuff and things just kind of happen, because well paradox. I just never understand what the hell was going on and while the real story and how it relates to what happen in XIII is actually interesting it is still filled with just random time travel. Who the hell asked for time travel in XIII's universe? It in itself is random. I don't have a better argument against the story, it just feels random. People talk about random shit. I mean that's Caius in a nutshell, a sad sad man who spouts random shit with his pedo friend who also spouts random shit about Etro or whatever. You know the other FF games had easily followed stories and points and themes to them. I can't figure out what the point of XIII-2 is and I need to really know all this random shit just to get an interesting story. XIII at least had some ok character drama.

The story was just boring and then just filled with shit. I can't really tell you why. I really hate Mog. The thing was really annoying. I mean Jesus Christ.

I guess a 7 or 6 out of 10 is what I would give it. Mostly because of the music and some of the bigger and more open levels.
 

Rarutos

Member
Question regarding Archylte Steppe:
How do you get to the western part of the map?[

Find a Cactaur Statue in I think the Cloudy weather? You'll see it being covered in swirly wind. It's on the southern-eastern part of the map in the Grave Ridge.
 

laika09

Member
Which one is that track?

The fanfare on disc two is for 5-stars, and the one on disc one is for less. I'm not sure which one you're listening to as the translation is slightly different.

Shiiiiiiiiiiiiiiit.

I meant to select 'Exit game' when quit slots, but I selected 'go to Historiacrux' instead. And the game auto-saved and I only have one gil left and 5000+ casino coins. I can't buy Greens for my Crazy Chocobo with Serendipity Spacebucks. :mad:

Autosave is truly the bane of my existence sometimes.

Supposedly the best way to convert casino coins to gil is through Phoenix Down. (Sounds like money laundering.) I've never tried it myself though.
 

njean777

Member
Well I found out that I have been playing this game totally wrong for about 23 hours lol, I never noticed that the different foods for monsters give them different stats. Oh well I will continue with my borked monsters. But I do have one question I have the strategy guide, but for the life of me can not figure out how to infuse monsters, how and where do I do this?
 

Aeana

Member
Well I found out that I have been playing this game totally wrong for about 23 hours lol, I never noticed that the different foods for monsters give them different stats. Oh well I will continue with my borked monsters. But I do have one question I have the strategy guide, but for the life of me can not figure out how to infuse monsters, how and where do I do this?

Go to "monsters" in the menu, select a monster that you want to infuse TO and select "infuse." Then choose the monster that you want to fuse INTO your selected monster.
 

bubnbob

Banned
Well I found out that I have been playing this game totally wrong for about 23 hours lol, I never noticed that the different foods for monsters give them different stats. Oh well I will continue with my borked monsters. But I do have one question I have the strategy guide, but for the life of me can not figure out how to infuse monsters, how and where do I do this?

In the Monsters menu, select a monster and click Infusion

However this is only useful if your monsters have any passive abilities... otherwise you are just wasting your time
 

Aeana

Member
In the Monsters menu, select a monster and click Infusion

However this is only useful if your monsters have any passive abilities... otherwise you are just wasting your time

Why? You can infuse abilities/spells a monster doesn't learn naturally, or doesn't learn until very late into its development. I definitely don't think that is a waste of time.
 

bubnbob

Banned
Why? You can infuse abilities/spells a monster doesn't learn naturally, or doesn't learn until very late into its development. I definitely don't think that is a waste of time.

Um... duh. My point is, you have to upgrade the monsters to earn those quirks in the first place.
 
I fail to see how it's materially different from just earning XP in the first place, except that you get to choose where to spend it.

Because it encourages more grinding, because your not getting the item every time, plus specific grade items are only available in certain areas. So for a good time they just stand still with no progress. Plus, my party monsters were all bio, meaning they all had to share the same pool of items. I leveled up my Choccobo to I think Grade 4 and basically the character could not move until I started getting the next Grade materials. But then I would have to grind even more just to have enough materials to make sure my 3 monsters are leveled adequately. Probably more so if I wanted to have even more monsters outside of my party monsters.

It would have been far better in my monsters just leveled like other characters. It would also make me want to actually use other monsters. Maybe make me a lot more interested in leveling certain monsters because I want just to harvest them to infuse abilities and not have to worry about collecting items. I think they way they did monster leveling in the game was pretty bad.

Grinding to me isn't fun. But it's pretty tolerable when I'm getting quick results(each battle is directly doing something). I mean would I want to grind in FFVII and only get exp every other battle and then have to share that exp between three members? I don't think so.
 

Thoraxes

Member
Because it encourages more grinding, because your not getting the item every time, plus specific grade items are only available in certain areas. So for a good time they just stand still with no progress. Plus, my party monsters were all bio, meaning they all had to share the same pool of items. I leveled up my Choccobo to I think Grade 4 and basically the character could not move until I started getting the next Grade materials. But then I would have to grind even more just to have enough materials to make sure my 3 monsters are leveled adequately. Probably more so if I wanted to have even more monsters outside of my party monsters.

It would have been far better in my monsters just leveled like other characters. It would also make me want to actually use other monsters. Maybe make me a lot more interested in leveling certain monsters because I want just to infuse abilities and not have to worry about collecting items. I think they way they did monster leveling in the game was pretty bad.
Maybe for the story, but the endgame/postgame/sidegame stuff for it is a ton of fun and is pretty good to me anyways.
 
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