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FINAL FANTASY XIII-2 |OT| Change the Future

burgerdog

Member
The prices are getting out of hand. I've only picked up Lightning and some of the early outfits and the free Serah / Ezio costume will be my last purchases for this game. Well, and the light dlc, if it's any good.
 

frequency

Member
I bough the limited edition guide too. It was on sale for $20. It's very pretty, but I never used it. Maybe I will if I ever go back to finish up the fragments.

I know this is kind of sad... but I kind of just bought it for the pictures.
 

Lumination

'enry 'ollins
As a kid, I gobbled up my friends' guides since I wasn't allowed to play video games at home. I spent countless shameless hours absorbing the FFX guide into my little brain. As a result, I love reading guides, even if I refuse to use them. I have both the XIII and XIII-2 CE guides on my shelf. They're so full of eye candy.
 

frequency

Member
As a kid, I gobbled up my friends' guides since I wasn't allowed to play video games at home. I spent countless shameless hours absorbing the FFX guide into my little brain. As a result, I love reading guides, even if I refuse to use them. I have both the XIII and XIII-2 CE guides on my shelf. They're so full of eye candy.

I have the FFXIII one too.

I guess a part of why I buy these is that Square generally doesn't do art books, so this is the closest I'll get.
 
I bough the limited edition guide too. It was on sale for $20. It's very pretty, but I never used it. Maybe I will if I ever go back to finish up the fragments.

I know this is kind of sad... but I kind of just bought it for the pictures.

any online place where i can bye the LE for cheap?
 
Wow, finally the costumes I've been waiting for. Too bad I pretty much 100% the game. I'll probably get all the boss battles and 2 costumes along with the Lightning chapter eventually.
 

Lumination

'enry 'ollins
Agreed. I think the amount of international DLC released at the moment totals around $39. That's ridiculous. Over half the cost of the game in a mere handful of weapons, costumes, and monsters, with the casino thing thrown in. Although, what really drives the total up is $3 costumes. I couldn't believe that they weren't even bundled in pairs. I hope that they don't receive too much positive feedback, because honestly, this isn't the right way to price DLC.
 
i love gilgamesh it's a shame that there isn't much more to do in this game now that i have platiniumed it

i want more of story ( playable ) and a hard mode so i can replay this game
 

laika09

Member
Agreed. I think the amount of international DLC released at the moment totals around $39. That's ridiculous. Over half the cost of the game in a mere handful of weapons, costumes, and monsters, with the casino thing thrown in. Although, what really drives the total up is $3 costumes. I couldn't believe that they weren't even bundled in pairs. I hope that they don't receive too much positive feedback, because honestly, this isn't the right way to price DLC.

I think Square is as thick and out-of-touch as the next guy, but I don't think that they expect anyone will buy all the DLC.

The Sazh episode was reasonably priced, I guess, and the arena fights aren't too terrible given their novelty, but I'm with you in that the costumes don't really make sense to me at all. Maybe if they were available when the game launched, but who that is prone to buying cosmetic DLC for this game didn't finish it a month ago?
 

desu

Member
Agreed. I think the amount of international DLC released at the moment totals around $39. That's ridiculous. Over half the cost of the game in a mere handful of weapons, costumes, and monsters, with the casino thing thrown in. Although, what really drives the total up is $3 costumes. I couldn't believe that they weren't even bundled in pairs. I hope that they don't receive too much positive feedback, because honestly, this isn't the right way to price DLC.

With the lightning story dlc we should easily reach 45$+, totally crazy :D.
 
So I grabbed this for $30 bucks. Not bad at all so far

Just wondering though, why is Noel dressed so sharp when he came from a barren wasteland of a future?

Also, why isn't he impressed by everything?
 

Seda

Member
Just finished this last night, working on getting rest of the fragments/trophies now.

Overall, I think it's quite an improvement over FFXIII in most regards. I liked the monster catching and party implementation. I liked how you could actually explore each area for treasures, some of which were needed to finish quests. Noel was a surprising good protagonist, Serah wasn't half-bad either. Heck, Noel might be one of my favorite FF protagonists. Voice acting wasn't fantastic but it was by no mean bad. There were some great new soundtracks thrown in (I really liked Archylte Steppe-sunny and especially Noel's Theme), but there were some oddballs here and there. The fact that there's extra things you can do in several different orders was welcome too.

The game is quite easy though, the only real challenge I had was when I tried to take on rare monsters earlier than I probably should have. The dialogue is a bit cheesy with all the "save the future" stuff. The plot is one of the weaker points of the game, and there's a couple things that didn't seem to be explained very well. I plan on going through and reading the fragments to answer some of my plot-related questions, and hopefully it clears some things up. And Caius, aside from his voice, I didn't really like him as a villain at all.

And for the ending. I actually kinda liked it, mainly because it was so different than most other games, especially other JRPGs.
It's not like it came out of nowhere. I'm not sure if I'm understanding it fully yet, but Caius had told his full plan to Noel and Serah by that point, and the protagonists did exactly what Caius wanted them to. He also said what happened to Lightning, but Noel just shrugged it off as "a lie". One question I have for the moment is if Noel would have accepted his role as the next guardian, wouldn't that have saved the goddess?
 

frequency

Member
There were some great new soundtracks thrown in (I really liked Archylte Steppe-sunny and especially Noel's Theme),
I think those are my two favourite tracks in the game.

And for the ending. I actually kinda liked it, mainly because it was so different than most other games, especially other JRPGs.
It's not like it came out of nowhere. I'm not sure if I'm understanding it fully yet, but Caius had told his full plan to Noel and Serah by that point, and the protagonists did exactly what Caius wanted them to. He also said what happened to Lightning, but Noel just shrugged it off as "a lie". One question I have for the moment is if Noel would have accepted his role as the next guardian, wouldn't that have saved the goddess?

From what I understand, the only way to become a guardian is to kill the previous one. And the only way to kill Caius is to destroy the heart of Etro. I don't think getting the heart is a regular guardian thing. I think Caius was just a special case.

In my playthrough, I chose to not kill Caius. But he makes Noel do it anyway. So it makes more sense to me. That they "forgot" and that Noel was trying to comfort Serah by telling her Caius was lying and Snow is magically in the future waiting for her with Lightning was realistic to me. It made them more believable characters in a way.
 
Just finished this last night, working on getting rest of the fragments/trophies now.

Overall, I think it's quite an improvement over FFXIII in most regards. I liked the monster catching and party implementation. I liked how you could actually explore each area for treasures, some of which were needed to finish quests. Noel was a surprising good protagonist, Serah wasn't half-bad either. Heck, Noel might be one of my favorite FF protagonists. Voice acting wasn't fantastic but it was by no mean bad. There were some great new soundtracks thrown in (I really liked Archylte Steppe-sunny and especially Noel's Theme), but there were some oddballs here and there. The fact that there's extra things you can do in several different orders was welcome too.

The game is quite easy though, the only real challenge I had was when I tried to take on rare monsters earlier than I probably should have. The dialogue is a bit cheesy with all the "save the future" stuff. The plot is one of the weaker points of the game, and there's a couple things that didn't seem to be explained very well. I plan on going through and reading the fragments to answer some of my plot-related questions, and hopefully it clears some things up. And Caius, aside from his voice, I didn't really like him as a villain at all.

And for the ending. I actually kinda liked it, mainly because it was so different than most other games, especially other JRPGs.
It's not like it came out of nowhere. I'm not sure if I'm understanding it fully yet, but Caius had told his full plan to Noel and Serah by that point, and the protagonists did exactly what Caius wanted them to. He also said what happened to Lightning, but Noel just shrugged it off as "a lie". One question I have for the moment is if Noel would have accepted his role as the next guardian, wouldn't that have saved the goddess?

my understanding is that the guardians were there only to protect yeul.

caius has heart of etro cause it is mentioned in the a fragment that he gave his life to save others,seeing this etro blessed him with her heart for eternal life.

After saving lightning and gang she became weak and killing the heart would mean end for her.

i think noel did not believe what he told cause his image of caius was of a good person,who just wanted his suffering to end and hence staged such a battle .
 

GorillaJu

Member
Regarding Etro

I think it's interesting that the designers wrote in such a fallible goddess. She makes decisions seemingly based on emotion without concern for the repercussions.

Although given that she is the goddess of chaos, it could all be within her intent to throw the world into a big mess that spans multiple centuries.
 
I played a bit more today and hit 10 AF for the first time and I had a couple questions.

1. What should I go for with these early level bonuses? So far I've had 2 with both Serah and Noel and I've chosen an ATB boost and unlocking Medic and Synergist respectively.'

2. What does it mean to raise the monster rating after reaching a certain level? I chose that option for my SAB and RAV monster dudes and now I'm locked out of progressing them any further.
 

firehawk12

Subete no aware
1) It depends on how optimum you want to play the game. To fully "exploit" the Crystarium, you'll want to pick specific roles to unlock so that you don't "waste" the big bonus upgrades. It's hard to explain because it's very different from any other leveling system.
Early on, you probably want the one that expands the ATB gauge and the role bonuses for whichever roles you use.

2) When you reach the end of a Monster's Crystarium level, you will need higher level materials to level it. Some monsters can only be leveled up to a certain Crystarium level.
 
I played a bit more today and hit 10 AF for the first time and I had a couple questions.

1. What should I go for with these early level bonuses? So far I've had 2 with both Serah and Noel and I've chosen an ATB boost and unlocking Medic and Synergist respectively.'

2. What does it mean to raise the monster rating after reaching a certain level? I chose that option for my SAB and RAV monster dudes and now I'm locked out of progressing them any further.

also remember if u want to increase ur attack power,use com and rav points lvl only on larger spear.
 

GorillaJu

Member
Basically, the crystarium development boils down to:

Never use a MED or SEN on a big sphere.
Never level up a SYN or SAB to an EVEN level on the Crystarium
Never use your characters primary skill (COM for Noel, RAV for SERAH) on a small sphere.

You will come to a point where you both SAB and SYN on odd levels, and you're at the first sphere of a Crystarium level, which is always big. You'd be wasting skill points if you levelled them to an even level, so level your primary (COM or RAV) on that first big sphere. Thus it follows that you'll want to save 8 or so levels of COM/RAV till you have SAB and SYN maxed. Don't rush them to 99. They should be level 90 around the 14th or 15th Crystarium stage.
 

Stat Flow

He gonna cry in the car
God, I just got this game and started it up. I mean, I know I'm out of touch with the story since I beat FFXIII soon after it first came out, but my lord I was confused. I was tired as well so I haven't gotten back to the game yet but was I supposed to know what was going on up to the point where Noel meets Serah?
 

GorillaJu

Member
God, I just got this game and started it up. I mean, I know I'm out of touch with the story since I beat FFXIII soon after it first came out, but my lord I was confused. I was tired as well so I haven't gotten back to the game yet but was I supposed to know what was going on up to the point where Noel meets Serah?

The intro sequence is elaborated on little by little as you go through the game. Since it's a sequel, it can definitely feel like you've fallen behind, even though you aren't really supposed to fully understand what happened. I know I felt that way when I first started it.
 
Basically, the crystarium development boils down to:

Never use a MED or SEN on a big sphere.
Never level up a SYN or SAB to an EVEN level on the Crystarium
Never use your characters primary skill (COM for Noel, RAV for SERAH) on a small sphere.

You will come to a point where you both SAB and SYN on odd levels, and you're at the first sphere of a Crystarium level, which is always big. You'd be wasting skill points if you levelled them to an even level, so level your primary (COM or RAV) on that first big sphere. Thus it follows that you'll want to save 8 or so levels of COM/RAV till you have SAB and SYN maxed. Don't rush them to 99. They should be level 90 around the 14th or 15th Crystarium stage.

wow, what?

that's sounds incredibly obtuse

I've been been putting points almost solely into COM for Noel and RAV for Serah and they're both around 60 now after 5 hours.

guess I fucked up lol
 

greyshark

Member
wow, what?

that's sounds incredibly obtuse

I've been been putting points almost solely into COM for Noel and RAV for Serah and they're both around 60 now after 5 hours.

guess I fucked up lol

It's not that big of a deal if you don't - once your party is maxed out they can pretty easily beat any monster in the game, regardless of how you leveled your characters.
 

frequency

Member
I just did whatever with the crystarium and the game never even began to pose a challenge to me (and I am terrible at games) so I wouldn't worry about it.
 
I ruined my Crystarium too, but I beat most bosses. Can't beat Raspatil on normal difficulty, though.

i followed my own rules and i did nothing "great" with my cristarium


and i got my plat .. you can compensatewhatever flaw your cristarium has with rare monsters ( dlc or not ) for example i got a don tomberry and believe me , it helped ...
 

dankir

Member
I was very unhappy with FF13 and after playing through this pretty happy that Squeenix tried to rectify some of the major issues with the original. Still has a lot of problems and very annoying characters. Pretty as hell, I dunno I think the FF series needs an major overhaul. Asides from 12 the last 5 Final Fantasy titles ( 13-2, 13, 11,10, 10-2)

My review.

http://www.youtube.com/watch?v=Ql2z3tGURA8&feature=relmfu
 

GorillaJu

Member
The cracks of time?

There are a few treasures there to throw the moogle around for I believe. Other than that just leave it through the gate.
 

BeeDog

Member
Having an incredibly hard time killing the boss monsters on Archylte Steppe despite me being over-levelled (I think), maxed out all roles except for one for both characters.

Anyone got a link to a good strategy page for the Archylte monsters? I've killed Ochu, but he was hard as hell. Thanks in advance!
 
Having an incredibly hard time killing the boss monsters on Archylte Steppe despite me being over-levelled (I think), maxed out all roles except for one for both characters.

Anyone got a link to a good strategy page for the Archylte monsters? I've killed Ochu, but he was hard as hell. Thanks in advance!

u talking abt long gui or yomi.
those 2 r the only one that can give u hard time.

for long gui hit the legs first,both of them.
then go for his head when he falls.
 

GorillaJu

Member
Having an incredibly hard time killing the boss monsters on Archylte Steppe despite me being over-levelled (I think), maxed out all roles except for one for both characters.

Anyone got a link to a good strategy page for the Archylte monsters? I've killed Ochu, but he was hard as hell. Thanks in advance!

For Immortal. He's weak to fire, so use a SYN that has Enfire (Therexton works well), and use a COM that can take dmg in lightning (there's a COM in Augustia tower that works well for this. The big white robot dude with the spikes coming out of it, holding a shield. Sorry I don't know his name in English). If you use that COM, you won't need a SEN monster.

Whenever he casts electrocute, switch to SEN SEN COM and then back to RAV COM RAV to kill the sword that he summons. Try to time killing the sword so that as soon as it dies you're fully buffed and can wail on Immortal, hopefully killing him before he summons another sword. You want to have Brave, Faith and Enfire. Use Serah's Ultima Arrow to build hte chain after stagger, and when he's at a very high combo % and the stagger bar is almost gone, use Noel's javelin ability to do massive, massive dmg. He's actually juggle-able, so if you can stagger and launch him, you're set.
 
It pains me to admit it ..but thoses bosses are so easier compared to ff13 ..
ochu cna be killed with COM only ..the only real problem is yomi
 

BeeDog

Member
Thanks guys for the replies, forgot to tell I already killed Immortal too (easier than Ochu). I've changed up my paradigms now and have an easier time with fights, though I'm still getting pounded by Long Gui and the Proto-Behemoth/Schrodinger fight.

It pains me to admit it ..but thoses bosses are so easier compared to ff13 ..
ochu cna be killed with COM only ..the only real problem is yomi

I know, I got the platinum trophy for FF13. It's just that I'm more impatient lately and don't care about strategizing as much as before. :p
 
The enemy I had the most trouble with was Raspatil (rare enemy in Oerba). Yomi is cake in comparison.

i got raspatil on my second try ( normal ).. i had to do 4 battles with yomi on easy to beat it ... and he was underpowered to the FF13 version .

AS long as you understand that you have to be quick and take risks (early in the fight ) rapastil will go down before he will start to summon those annoying cieth samurais ...
 

GorillaJu

Member
Rasp never seemed difficult to me. Been farming him since the first try. Just lots of HP. Can kill him in one stagger though with deshell/deprote and brave/faith/enaero on party.
 
Yomi and mob Proto-behemoth are the only ones that really can give me trouble with what I call the "drift factor". That is, if one drifts off a bit it isn't guaranteed one can get the team quickly back into shape with those two. And Proto is usually decided quickly, a deadly punch-up once he stands so healing versus extra damage is a real gamble.

Been replaying to experiment with different teams and what-not. Fun enough to replay, with some deliberately low equip/weapons/monsters to keep things from being instakills.
 

GorillaJu

Member
Yomi and mob Proto-behemoth are the only ones that really can give me trouble with what I call the "drift factor". That is, if one drifts off a bit it isn't guaranteed one can get the team quickly back into shape with those two. And Proto is usually decided quickly, a deadly punch-up once he stands so healing versus extra damage is a real gamble.

Been replaying to experiment with different teams and what-not. Fun enough to replay, with some deliberately low equip/weapons/monsters to keep things from being instakills.

Proto Behe is just a matter of destroying him before he heals. I tried different strategies to find the fastest way to take him out without killing the Schrodingers first (to farm his crystal) but after some time came to find Com Com Rav X and focus fire on him is the best way. One Rav to build a little chain, two Coms to tear him apart. Got his crystal after maybe 10 kills. Annoying as hell since the only way to get a re spawn is by closing the gate and going through that whole puzzle again.

He has 1500 strength.
 
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