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FINAL FANTASY XIII-2 |OT| Change the Future

kx11

Banned
I don't know about that. X-2 had a lot of hype and effectively sold pretty well. I'd say it's because XIII disappointed and X didn't, generally. It just sounds like X-2 was something people were okay with, and XIII-2 (in contrast to a newly developed FF title/world) was not asked for. Glad to hear this one sounds like it's a bit better than the original, though.

i remember FF12-RW on DS got a lot of hype and sold well too



this title lives on the bad impression ff13 left to the mainstream audience
 

Varion

Member
Well, I can't remember failing any...

...

anyone else I'm missing?
Lightning vs Caius doesn't count (got everything there, didn't get any Cinematic Action Perfect, but did get the trophy), and you're missing
Zenobia, boss of Academia the first time you go there
. I got the trophy after the last one on your list so that's definitely the lot.
 

Teknoman

Member
It's better than FFXIII for sure, but far from perfect. I don't think I would rank it in my top games of the series though.

There's a lot they added that should have been in XIII to begin with, but they also took away from others that people might be disappointed with.

Well thats reassuring I guess. Sucks that it might not be near the top, but then again everyone has widely varied top FF lists.
 
Well, I can't remember failing any...

Lightning vs Caius
Paradox Alpha
Atlas
King purin
Demi fal'cie ...

anyone else I'm missing?

A snippet from PS3 Trophies ... Concerning that trophy.

Obtained five Cinematic Bonus rewards.

Cinematic Bonus rewards are items received at the end of boss battles containing QTEs. If you succeed flawlessly on the QTEs, "Cinematic Action: Perfect!" will be displayed on the screen, and you'll receive an item with "Cinematic Bonus" written to the left of it. There are 5 boss battles from which you can obtain Cinematic Bonus rewards:

1. Episode 2: Bresha Ruins, Year AF005 - Paradox Alpha
2. Episode 2: Bresha Ruins, Year AF005 - Atlas (Weakened Version)
3. Episode 3: Sunleth Waterscape, Year AF300 - Flan King (1st Battle)
4. Episode 4: City of Academia, Year AF400 - Zenobia
5. Episode 4: Augustia Tower, Year AF200 - Demi-Fal'Cie Adam (2nd Battle)

Final Fantasy XIII-2's QTEs are not hard at all and this trophy shouldn't intimidate even those who are most averse to QTEs, but in case you do make mistakes and fail to earn a Cinematic Bonus reward from one of the aforementioned battles, you can either A) Hit "start" to pause the game as soon as you make mistakes and Restart the entire battle, or B) Come back later and re-attempt the boss battle via Time Reversal.
 

Varion

Member
Don't suppose anyone who's platinumed the game remembers how many of these damn clock time labyrinths there are, do they? 'Sick to death' is a huge understatement at this point and I'm only on the third set.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
I need this game inside me... come on February!
 

Dark Schala

Eloquent Princess
Has anyone tried battling more difficult enemies with all the monsters in the party dead, and thus having to use a Noel/Serah party?

Just wondering if that would knock the difficulty up a bit.
 

Varion

Member
Has anyone tried battling more difficult enemies with all the monsters in the party dead, and thus having to use a Noel/Serah party?

Just wondering if that would knock the difficulty up a bit.
Dead wouldn't even be necessary. If you don't want to use monsters you don't have to, just don't have any set in your slots and the party paradigms will be set for two characters. Would certainly expect it to make the game harder, though I've never tried it other than checking I could remove them for this post.
 

Kagari

Crystal Bearer
Don't suppose anyone who's platinumed the game remembers how many of these damn clock time labyrinths there are, do they? 'Sick to death' is a huge understatement at this point and I'm only on the third set.

Most of them are in Oerba... there's a bunch of them and I hate them too. I dread having to do them. :|
 

Varion

Member
Most of them are in Oerba... there's a bunch of them and I hate them too. I dread having to do them. :|
Hopefully I've done the harder ones at least then :( Glad it's not just me at least. The ones with set patterns and no timer aren't bad because you can just keep trying different patterns, but there's been about 3 sets so far that have just randomised every time so you're always back to square one.

Think this is about #6 I'm on now.
 

Dark Schala

Eloquent Princess
Dead wouldn't even be necessary. If you don't want to use monsters you don't have to, just don't have any set in your slots and the party paradigms will be set for two characters. Would certainly expect it to make the game harder, though I've never tried it other than checking I could remove them for this post.
Thanks for checking that out for me. There's one main game battle in particular where I think using a monster is essential, but outside of that, if I can stick with Noel/Serah alone for the majority of the game, that'd be nice.

Edit: Yeah, the clock puzzles are apparently dumb and frustrating from what I've seen and from what my friend tells me.
 

Kagari

Crystal Bearer
Hopefully I've done the harder ones at least then :( Glad it's not just me at least. The ones with set patterns and no timer aren't bad because you can just keep trying different patterns, but there's been about 3 sets so far that have just randomised every time so you're always back to square one.

Think this is about #6 I'm on now.

Oerba AF400 had some stupid long ones that I spent probably 30 minutes trying to finish... I really wish they were optional, but if you want the fragments, you need to finish all of them.
 

Zoe

Member
So if you chose to skip you'll advance the game but miss the fragment? I always wondered what the penalty was.
 

Varion

Member
Oerba AF400 had some stupid long ones that I spent probably 30 minutes trying to finish... I really wish they were optional, but if you want the fragments, you need to finish all of them.
Oh god, I haven't even got access to AF400 Oerba yet, just 200 and 300. So the worst is yet to come. Awesome ;_;
 
Seems like most of the responses I've read all come to the conclusion that it's only marginally better than FFXIII. Apparently the story is still a cluster fuck.

I know a couple of folks who like it "a lot" more. It seems to vary from person to person, but the consensus at the very least seems to be "better."

Also, the sequel to a clusterfuck is invariably, another clusterfuck. It's an inevitability in the entertainment medium, so I'm not even disappointed.
 

Kagari

Crystal Bearer
So if you chose to skip you'll advance the game but miss the fragment? I always wondered what the penalty was.

It just kicks you back out. You still have to do them :<

Also, this is what the character status screen looks like:

487883850.jpg
 

Dark Schala

Eloquent Princess
You have such little money...

Interesting that the attack and magic stats aren't blown through the roof despite being at level 99 for every role (and using the Attacker role no less).

So given that you're level 99 for everything and likely got to level 99 for a few of the roles around Episode 5, I'm guessing CP requirements for leveling up Crystarium aren't as ridiculously high as FFXIII's were.
 

Zoe

Member
So given that you're level 99 for everything and likely got to level 99 for a few of the roles around Episode 5, I'm guessing CP requirements for leveling up Crystarium aren't as ridiculously high as FFXIII's were.

I'm in post-game, and I still haven't maxed out everything.

Grow Egg should have come earlier :\
 
So given that you're level 99 for everything and likely got to level 99 for a few of the roles around Episode 5, I'm guessing CP requirements for leveling up Crystarium aren't as ridiculously high as FFXIII's were.

Did I ever tell the story of how my friend used a save editor to give each of his guys 999,999CP in the post game three different times and STILL didn't have enough to max them out?
 

Dark Schala

Eloquent Princess
Did I ever tell the story of how my friend used a save editor to give each of his guys 999,999CP in the post game three different times and STILL didn't have enough to max them out?
Bahahahahaha!

It takes like... oh man, I did the calculation a loooooong ago... it's somewhere in an email I sent to someone...

Here:
Lightning: 11 087 410
Snow: 10 949 820
Fang: 11 136 050
Vanille: 11 031 335
Sazh: 10 861 040
Hope: 11 054 955

WHY.

Zoe said:
I'm in post-game, and I still haven't maxed out everything.

Grow Egg should have come earlier :\
Did you spread CP around per role evenly? That's probably the smartest thing to do, actually.
 

Varion

Member
Some in Yassaf too...
Pretty sure I've got all of those at least. 4 left in Oerba 400, so I assume most if not all of these are the dreaded clocks. Fun times ahead, but if I'm going to do them I might as well get them over with.

So given that you're level 99 for everything and likely got to level 99 for a few of the roles around Episode 5, I'm guessing CP requirements for leveling up Crystarium aren't as ridiculously high as FFXIII's were.
They aren't, no. They amount required to level up goes up fairly slowly and the amount monsters give stays pretty consistent, usually about 350 CP or so per battle, while even with 373/594 levels it's still 870 CP every level. There's one enemy that's pretty easy and is uncommon at best that gives 2000 CP (+2200 gil) too. Most fragments give about 500, Paradox ending about 10000 each, bosses vary. I've just been piling all my CP into the most useful roles, Serah's been a L99 Blaster and Noel a L99 Attacker since chapter 3. Haven't had any tough fights for a long time, though it was fun to try Omega underlevelled, win after a tough fight and get... nothing for it. Was hoping it was 100% certain you'd get him, but apparently not.
 

Kagari

Crystal Bearer
You have such little money...

Interesting that the attack and magic stats aren't blown through the roof despite being at level 99 for every role (and using the Attacker role no less).

So given that you're level 99 for everything and likely got to level 99 for a few of the roles around Episode 5, I'm guessing CP requirements for leveling up Crystarium aren't as ridiculously high as FFXIII's were.

I spent it all at the casino, lol.
 

desu

Member
I know a couple of folks who like it "a lot" more. It seems to vary from person to person, but the consensus at the very least seems to be "better."

Also, the sequel to a clusterfuck is invariably, another clusterfuck. It's an inevitability in the entertainment medium, so I'm not even disappointed.

The sequel thing to a bad game is still no excuse ...

Anyway I personally prefer 13. Its a fact that 13-2 does some thing better than 13, but lots of those things should have been in 13 to begin with. I kind of have a hard time to suddenly cheer for the good things in this game just because the creators fucked up the last game so bad stead of thinking some things over ...

And in other areas this game (IMHO) does a quite a few step backwards from 13, just to name one, the absolutely stupid and annoying puzzles that have been discussed on this page. They are "fun" and okay the first time you do them in the story, then in OERBA it turns into a huge pile of shit.
 

Hi2u

Banned
So all these different endings...can you miss any? How do they even work? like if i got 124 fragments and beat the game then next time I beat it with 154 fragments and got another ending is it possible to miss one in between these?
 

desu

Member
So all these different endings...can you miss any? How do they even work? like if i got 124 fragments and beat the game then next time I beat it with 154 fragments and got another ending is it possible to miss one in between these?

There is an Ending for the story. Then in lots of the areas there are optional endings, you get these by fighting bosses with grand cross, means they are much stronger than they were in the story and when you defeat them you unlock a new node in the historia cross with an new ending for you to watch. So it ist based on the fragments, except the final one whic you get for having and finishing the story with all fragments.
 

Kadey

Mrs. Harvey
So according to that one interview, Kaias or whatever his name is, is the strongest FF villain to date. That says a lot considering how beastly Seph and Weiss were.
 

Lain

Member
I got my 2 wall scrolls and Lightning clear file (I love Lightning's look on it, which is the same as one of the wall scrolls) but still haven't received the OST, which is what would hold me until the game releases in Europe. Gah!
 

So I've been on a blackout on this game since the original trailers until right now where I visited your page and watched the first video in the snow.
One question.
WHAT THE HELL HAPPENS WHEN YOU BEGIN RIDING THE CHOCOBO!?!?!?
My ears! I was literally watching with my mouth wide open.

I'm guessing I've already missed some almighty GAF outrage over this chocobo theme :lol
 

Perfo

Thirteen flew over the cuckoo's nest
There is an Ending for the story. Then in lots of the areas there are optional endings, you get these by fighting bosses with grand cross, means they are much stronger than they were in the story and when you defeat them you unlock a new node in the historia cross with an new ending for you to watch. So it ist based on the fragments, except the final one whic you get for having and finishing the story with all fragments.

So there's no way one ends up watching an alternate ending if not by doing extra-suff? I thought sometimes in the story certain decisions lead to premature endings. Your implying something different right now, that is all the extra-endings are endings one must hunt to see them.
 
So I've been on a blackout on this game since the original trailers until right now where I visited your page and watched the first video in the snow.
One question.
WHAT THE HELL HAPPENS WHEN YOU BEGIN RIDING THE CHOCOBO!?!?!?
My ears! I was literally watching with my mouth wide open.

I'm guessing I've already missed some almighty GAF outrage over this chocobo theme :lol

There was a thread, a title change and everything over that song. So good.
 

Zoe

Member
So there's no way one ends up watching an alternate ending if not by doing extra-suff? I thought sometimes in the story certain decisions lead to premature endings. Your implying something different right now, that is all the extra-endings are endings one must hunt to see them.

There's one paradox ending that doesn't require anything. The rest you need a fragment skill.
 

Cheska

Member
EU... 1st February ._.

Aww :hug:

I know a couple of folks who like it "a lot" more. It seems to vary from person to person, but the consensus at the very least seems to be "better."

Also, the sequel to a clusterfuck is invariably, another clusterfuck. It's an inevitability in the entertainment medium, so I'm not even disappointed.

I hope I fall into the category of people who like this a lot better, but I guess we still have 28 more days until we find out :( But hey, at least it's not like 5 years right -_-
 

Dark Schala

Eloquent Princess
There was a thread, a title change and everything over that song. So good.
I miss the old thread title. That one was funny and relevant.

They aren't, no. They amount required to level up goes up fairly slowly and the amount monsters give stays pretty consistent, usually about 350 CP or so per battle, while even with 373/594 levels it's still 870 CP every level. There's one enemy that's pretty easy and is uncommon at best that gives 2000 CP (+2200 gil) too. Most fragments give about 500, Paradox ending about 10000 each, bosses vary. I've just been piling all my CP into the most useful roles, Serah's been a L99 Blaster and Noel a L99 Attacker since chapter 3. Haven't had any tough fights for a long time, though it was fun to try Omega underlevelled, win after a tough fight and get... nothing for it. Was hoping it was 100% certain you'd get him, but apparently not.
Thank you. That doesn't seem so bad. And it seems like CP totals given by enemies aren't bad (plus you can rewind time to do things again, I guess). Sounds far better than the CP totals that monsters give you in FFXIII, that's for sure.

While it seems like Omega is kind of an essential part of introducing the Coliseum, I have to wonder why it's retail-exclusive DLC over here. It still bothers me a lot. Getting monsters seem chance-based no matter what you do (save for maybe one or two from what I've been told).
 

Varion

Member
ahahahaha oh god what

I was expecting a somewhat ambiguous ending. I wasn't expecting... that. Oh well, if the all fragments ending doesn't resolve that lot (I doubt it somehow) I guess the story DLC is going to be even more significant than I expected. Was expecting supplementary type stuff, not the real ending.

While it seems like Omega is kind of an essential part of introducing the Coliseum, I have to wonder why it's retail-exclusive DLC over here. It still bothers me a lot.
Having it as retailer DLC is just dumb, at least all the retailer DLC in Japan was useless weapons that were outdated by the end of the game anyway, not letting people recruit a series regular monster is really shitty :(

Oh well, 5 starred the last battle so up to 47% trophies now, 83 fragments, 453/594 Crystarium levels. 47 hours playtime but I'm a master of playing games slowly so that sounds about right. Time to work on the rest of the trophies.
 

Zoe

Member
ahahahaha oh god what

I was expecting a somewhat ambiguous ending. I wasn't expecting... that. Oh well, if the all fragments ending doesn't resolve that lot (I doubt it somehow) I guess the story DLC is going to be even more significant than I expected. Was expecting supplementary type stuff, not the real ending.

There's no reason to believe the "real" ending will be via DLC.
 
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