I'm just starting chapter 5 and throughout Chapter 4, I could see why some people complain about only having two vs. three people here. Playing with two people flat out makes the game harder and challenges people to learn more about the paradigm system.
Chapter 4 gameplay spoilers:
The paradigm shifting kind of seems second nature to me now but it felt good figuring it out and understanding better how the game works. I'm starting to really enjoy the battle system a lot more.
However, I'm not really a fan of the crystarium system. It's better than FFX because the upgrade paths and the roles seem to make more sense but I much prefer the traditional style leveling and equipment system that FFXII has. The upgrading is pretty mindless at this point.
Chapter 4 gameplay spoilers:
I find myself paradigm shifting at least three to four times in a battle. Going through chapter 4, I'd use a commando/ravager combo until I got the robots' chain gauge up to about half. Then, I'd paradigm shift over to a ravager/ravager to break them. You have to wait until the gauge gets high enough that it's not resetting with your dual ravager attacks. Bombs are a pain in the ass. Those optional battles were seriously tough but engaging. The optional sections and the robot mini-game was a nice change of pace.
The paradigm shifting kind of seems second nature to me now but it felt good figuring it out and understanding better how the game works. I'm starting to really enjoy the battle system a lot more.
However, I'm not really a fan of the crystarium system. It's better than FFX because the upgrade paths and the roles seem to make more sense but I much prefer the traditional style leveling and equipment system that FFXII has. The upgrading is pretty mindless at this point.