Zeliard said:I turned the mini-map off after 5 minutes of play. It's both depressing and useless.
I turned it off but then had to turn it back on when I got lost
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Zeliard said:I turned the mini-map off after 5 minutes of play. It's both depressing and useless.
RPGCrazied said:a skill from the medic tree
Yoshichan said:When I level up a class in the Crystarium, what do I gain? (The middle, big crystal).
thetrin said:Nope. All characters get it on one of their trees.
Self-satisfaction.
Yoshichan said:When I level up a class in the Crystarium, what do I gain? (The middle, big crystal).
walter_thet said:I played this for about 3 hours and I am really digging it. Just a quick question. Do i get to choose who the team leader is in the early part of the game?
TheFLYINGManga_Ka said:Playing through the 360 version. It's not bad. I think Square-Enix did a admirable job in porting it to the system.
The cut-scenes are blurry though. But the in-game graphics are nearly identical to the PS3 version I think.
And it plays smoothly, so I'm happy with that.
RPGCrazied said:oh, I saw it in the medic tree. Its in all of them, thats cool. I tried another C hunt, in some ruins.. a flying ce'ith? lasted awhile, then got raped.
Shogun PaiN said:Ive played for about an hour and Im pretty much the opposite of you. Ive completed every FF game before this one but I don't know why but the game just isn't doing it for me. I seem to be paying too much attention like poor dialogue and awful character design - Things that In can normally overlook when playing a JRPG.
Ive rolled my eyes at the cheesy dialogue countless times already and was close to switching the game off with that whole ''Mums are tough'' sequence. Previous FF games have all had their cheesy moments though so im not sure if ive just outgrown JRPG's.
I know im only at the start of the game so hopefully it picks up.
I simply don't get how people believe they aren't in control of their characters. That argument would only make any sense if you would agree that either a) slowing the game down by 3 times would make the game more fun, or that b) you WOULDN'T be slaughtered at the current battle speed if you had to manually select each ability.Magnus said:I'm not a fan of this defense for the argument against AI-controlled characters. The point of the person arguing is that they don't like that they're out of control of the characters. The fix isn't to say "it just won't work in this battle system". The real fix would be, "give me a battle system where I am in control." I can't fault any player whatsoever for complaining about any game where they lack control of their main characters, particularly a mainstream sequel in a series as venerated as Final Fantasy where such control was permitted for the twelve previous installments. One can't help but feel like they've been stripped of power, and after all, isn't that the worst sin a developer can commit against a gamer? Stripping them of control?
Anyway, I'm not trying to derail positive discussion here with a hate-fest on the game. The production values are insane, visually and aurally, and I've trusted in Square many times and been satisfied many times, so you bet your ass I'll give this game time to grow on me and will almost certainly finish it as I have every previous installment (except II, III and V )
thetrin said:Nope. All characters get it on one of their trees.
Self-satisfaction.
RPGCrazied said:I guess when he gets halfway, he starts spamming poison more often. . and that missile looking attack
Mandoric said:10% damage dealt per level while commando, +.5% to break gauge per attack per level for Ravager, -(new level)% damage taken for Sentinel, +4%~7% debuff acc for Saboteur, +15% buff duration for Synergist, and +3% cure potency for Medic.
Also significantly smaller boosts for party members on odd-numbered role level ups.
Angry Grimace said:I simply don't get how people believe they aren't in control of their characters. That argument would only make any sense if you would agree that either a) slowing the game down by 3 times would make the game more fun, or that b) you WOULDN'T be slaughtered at the current battle speed if you had to manually select each ability.
Furthermore, you'd also have to make the argument that the AI does stupid things you don't want it to, but in practice it never does.
I've never once felt like I had no control over what the other two characters were doing.
thetrin said:I used all of my sneak smoke in Chapter 12 because I was so tired of fighting behemoths all the time. Kinda got me up shit creek in Chapter 13 for one of the regular encounters. :lol
Thankfully after a few tries, I beat it and moved on to the last boss.
soujiro_seta said:is it even possible to earn more than 50k of gil? right now i only have 8k+ of gil lol and i saw an item at one of the shops that costs like 2 million gil how the heck am i suppose to earn that much of gil in this game?
soujiro_seta said:is it even possible to earn more than 50k of gil? right now i only have 8k+ of gil lol and i saw an item at one of the shops that costs like 2 million gil how the heck am i suppose to earn that much of gil in this game?
Castor Krieg said:Yup, the difficulty at the end of Chapter 11 and 12 ramps up where you have regular mobs beating you senseless. Don't get me started on. On topic is it just me, or do enemies in FFXIII have the most HP in any game in the series? At the end regular mobs have 1-2mln HP.motherfucking proto-behemoth
soujiro_seta said:is it even possible to earn more than 50k of gil? right now i only have 8k+ of gil lol and i saw an item at one of the shops that costs like 2 million gil how the heck am i suppose to earn that much of gil in this game?
thetrin said:If you've outgrown JRPGs, you must be near death. I don't know how someone outgrows SMT and Dragon Quest.
Agreed. With the right paradigms there wasn't a single moment so far that the characters in my party weren't doing what I was going to manually select them to do if I had full manual control. AI controlled characters can get on my nerves but it doesn't happen here at all.Angry Grimace said:I simply don't get how people believe they aren't in control of their characters. That argument would only make any sense if you would agree that either a) slowing the game down by 3 times would make the game more fun, or that b) you WOULDN'T be slaughtered at the current battle speed if you had to manually select each ability.
Furthermore, you'd also have to make the argument that the AI does stupid things you don't want it to, but in practice it never does.
I've never once felt like I had no control over what the other two characters were doing.
Shogun PaiN said:My tastes have grown towards games like Dragon Age, Mass Effect and Fallout 3 and hopefully Metro 2033 falls into that same bracket. It's a problem because I own a large collection of JRPG's for both the PS2 and PS1 - I think I have about 60 total.
Dragon Quest I haven't played since the release of Cursed King and I haven't found the time yet to sit down with Persona 3+4, Nocturne or DDS2. At the moment im just kind of over the whole feminine looking characters with pink/blue hair who spout annoying random shit like ''The army is no match for Nora''
Have fun! I actually really like that boss.soujiro_seta said:thanks for the response guys! i'm nowat the top of taejin's tower - the cloven spire where i think i'm about to fight a boss
soujiro_seta said:thanks for the response guys! i'm nowat the top of taejin's tower - the cloven spire where i think i'm about to fight a boss
thetrin said:Again, SMT and DQ don't really have that.
Castor Krieg said:Bring at least 2 medics.
Shogun PaiN said:Oh yeah I know they don't but the whole Social simulation thing Persona 3+4 have have so far put me off from giving them a spin.
I enjoyed the hell out of Lost Odyssey warts and all so maybe I just need to get back into the swing of things.
I'm sorely missing my deceptisol shrouds.thetrin said:I had smokes left over for the last boss, and I used power + defense smoke on every single eidolon fight (after Shiva) :lol
Trust me, people! They're there to be used!
thetrin said:That's my tactic for everything. Always have two medics in your party.
Especially if you have Snow or Fang, because you can do HLR/ATK/HLR and HLR/DEF/HLR. Both quite life saving.
Mandoric said:Speaking of strong mobs, it strikes me that (ch13)the turtle trap in Chapter 12 was ruined for me by how many hunts I did. I wanted to upgrade, so I ran in and grabbed both before going to the save point to see if they had any good materials, not even noticing the turtle. Then I killed it on the way back thinking it was a normal patrolling mob I'd missed, the same way as I killed the hunt one, and it dropped my first ultimate weapon upgrade mat. It was only after saving to optimize my upgrade to Omega Weapon and reloading when I overupgraded my tier 2, then seeing it lumber forth immediately, that I realized it was the trap.
Shogun PaiN said:Oh yeah I know they don't but the whole Social simulation thing Persona 3+4 have have so far put me off from giving them a spin.
Castor Krieg said:I didn't grab one sphere there >.< One hadwhat was in the other one?6 Particle Accelerators
Mandoric said:Not calling out you in particular, but I really don't get why s. links are so offputting in theory. Aren't they the element of actual role-playing that people have always said were missing from JRPGs? Is it any less pandering to "date" a blue-skinned alien until they strip for you than to "date" a school classmate until an offscreen first kiss?
A cash item. I don't remember which, but I remember happily burning it to make use of that sweet, sweet drop.
Mandoric said:Not calling out you in particular, but I really don't get why s. links are so offputting in theory. Aren't they the element of actual role-playing that people have always said were missing from JRPGs? Is it any less pandering to "date" a blue-skinned alien until they strip for you than to "date" a school classmate until an offscreen first kiss?
Angry Grimace said:I simply don't get how people believe they aren't in control of their characters. That argument would only make any sense if you would agree that either a) slowing the game down by 3 times would make the game more fun, or that b) you WOULDN'T be slaughtered at the current battle speed if you had to manually select each ability.
Furthermore, you'd also have to make the argument that the AI does stupid things you don't want it to, but in practice it never does.
I've never once felt like I had no control over what the other two characters were doing.
Papercuts said:Got up to chapter 6, enjoying it a lot but the linearity is shockingly blatant. 4 dragged on a bit but atleast ended with an awesome fight, 5 was similar. 5 was hilarious in the fact that it actually had a mechanic that you could follow the light so you knew where to go, and yet it was all a straight path. Almost felt like self parody with how ridiculous it was, lol.
mjemirzian said:Refuses to focus fire if there are two commandos and multiple targets (this is a big one).
Hastes/buffs itself first instead of my leader.
You're feeling that way because you haven't studied the AI well enough yet.
I don't care about controlling the allies, but I wish S-E had made the leaders auto-battle less effective, so you would at least have to control your own character.