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Zzoram said:How are you so fast? It took me over 11 hours just to get to Chapter 5.
Skipping cutscenes?
Zzoram said:How are you so fast? It took me over 11 hours just to get to Chapter 5.
SHOTEH FOCK OP said:Skipping cutscenes?
Took me 6.5 hours to get to chapter 5, and I explored every bit of the corridors. Never skipped cutscenes, either.SHOTEH FOCK OP said:Skipping cutscenes?
Zzoram said:How do I repeat commands?
whatdidyousay said:Any tips? I'm stuck fighting Odin in Chapter 4. Getting killed over and over (and over) again.
Kagari said:Because I already know how to beat all the enemies
Ninja Scooter said:is it normal that im about 1hr and a half in and I have NO fucking idea what is going on, or who anyone is or what they are doing? The dialogue and pacing are so...wierd and just "off". And gameplay wise all i've done is run through corridors and killed bad guys by seemingly just mashing the buttons. I know its super early but damn. It just feels like im not really doing anything.
Dante369 said:Chapter 11:is destroying me right now. How do I beat this guy?Hecatoncheir
tribal24 said:btw does anyone know why snow has a diffrent jacket on during battle then cutscene shit looks ridiculous
teh_pwn said:Yeah, the dialog at the beginning was a bit Engrish. "A mom's tough" doesn't sound English.
Read the back cover summary on the case. Maybe I missed it when I started, but I didn't understand what Cocoon and Pulse were, and that summary makes it pretty clear.
Ninja Scooter said:i rented it didn't even get the cover or the manuel. Oh well im sure i'll figure it out, it was just a very strange way to start out a game. Constantly switching characters, not really explaining shit, really boring battle segments (which reminds me, minor quirk, but why does it force me to keep using my abilities, like Break or Grenade on certain enemies. like if I use Break on a guy, then go back to a regular attack it'll still use Break on him? Is that right?)
Cloudy said:WTF, how do I beat Orion in Chapter 7? I have tried like 6 times with every strategy I can think of :lol
Ninja Scooter said:i rented it didn't even get the cover or the manuel. Oh well im sure i'll figure it out, it was just a very strange way to start out a game. Constantly switching characters, not really explaining shit, really boring battle segments (which reminds me, minor quirk, but why does it force me to keep using my abilities, like Break or Grenade on certain enemies. like if I use Break on a guy, then go back to a regular attack it'll still use Break on him? Is that right?)
Cloudy said:For some reason, they decided to skip even a basic prologue and dump the player right into the universe. Gotta read the datalog to get the world backstory. So frikken lazy by Square Enix
Vanille said:Shiva. :3
Kagari said:Read the Episode Zero novel...
Kagari said:Read the Episode Zero novel...
that's called a rolling start, and its to keep things interesting right from square one.Cloudy said:For some reason, they decided to skip even a basic prologue and dump the player right into the universe. Gotta read the datalog to get the world backstory. So frikken lazy by Square Enix
Cloudy said:I'm not good with the gestalt commands. What should I do?
Cloudy said:I'm not good with the gestalt commands. What should I do?
Vanille said:No, I mean you can just resummon them.
I think Square doing "in media res" game openings is absolutely a step in the right direction. I fell in love with Square from games where you start out assaulting a town with Magitek armor, or begin during a terrorist bombing of a power plant... In recent years it seems like they went away from that, and now games start in the home town, they basically pile on tutorials, and the story starts off slow and it takes 3-5 hours to get to the first major conflict... No, what FFXIII has done is much preferred IMO.Cloudy said:For some reason, they decided to skip even a basic prologue and dump the player right into the universe. Gotta read the datalog to get the world backstory. So frikken lazy by Square Enix
Shouta said:Putting it in a novel is no reason to leave it out of the game, it's dumb.
structurally, it actually seems like a bit of a risk by Square standards, and I'm glad they did it. I don't need heaps of exposition, let me learn it slowly, else leave it ambiguous or to extended fiction.
Cloudy said:Especially when you're throwing around similar sounding terms like l'cie and fal'cie all game. I wasn't completely clear about all that stuff till like chapter 4/5. That's retarded...
Cloudy said:What? Where?
Jeels said:Really now, they pretty much make it clear by the beginning of chapter 3 what's going on.
it might be your 360......it not like that when I played that partDresden said:That might be it. I hope it doesn't die on me right now.
Triggered the cutscene and everything's fine. Weird.
Did it easy as pie. Switched party from Light/Hope/Saszh to Light/Saszh/Vanille. Made it in 10 minutes :lolKagari said:You took waaaaaaaaaaaaay too long on that one D: Chapter 11 boss is easy. Remember: Light/Hope/Vanille!
Rez said:the in-world lingo is a bit of a toughie.
usually you'd get that info by talking to a random villager and reading through some typical text ('You DO know what a l'Cie is, don't you?' Yes/No), whereas here they, on the downside, are totally non-diegetic, but on the plus side, you can read that info quickly and simply at any time.
it's not an ideal situation, but the alternatives aren't that much better. but yes, there is definitely room for a more elegant delivery of that info.
It was all in the datalog from the moment they first mentioned those terms. Perhaps Square shouldn't have done that in your opinion, but if you had taken advantage of their method of storytelling, you would have learned the info quite early on without the need to be fed a talky, expository cutscene.Cloudy said:Look, it's good to have the datalog in the game (another way this game reminds me of Xenosaga) but it shouldn't be REQUIRED reading in a story-based game. I've changed my mind and I now agree with Shouta on this critique...
Especially when you're throwing around similar sounding terms like l'cie and fal'cie all game. I wasn't completely clear about all that stuff till like chapter 4/5. That's retarded...
Dragon Age didn't have an amazing story. It had amazing party members and dialogue, though.cubanb said:Tomorrow I am going to buy either Dragon age or final fantasy XIII.
Which one should I go for? Dragon is age only $5 cheaper used.
I need a good story or I lose interest. I mostly play sports games nowadays. I haven't really finished a game all the way since Knights of the Old Republic. I LOVED THAT GAME. I used to play some of the final fantasy games on the snes and liked them, but I can't remember if I enjoyed the story. I recently tried fallout 3 and the world felt a little too open to where I couldn't decide what to do next. I prefer combat systems that don't involve too much manual targeting like in fallout 3. Which is why I used to enjoy final fantasy's turn based and KOTORS round based combat.
cubanb said:Tomorrow I am going to buy either Dragon age or final fantasy XIII.
Which one should I go for? Dragon is age only $5 cheaper used.
I need a good story or I lose interest. I mostly play sports games nowadays. I haven't really finished a game all the way since Knights of the Old Republic. I LOVED THAT GAME. I used to play some of the final fantasy games on the snes and liked them, but I can't remember if I enjoyed the story. I recently tried fallout 3 and the world felt a little too open to where I couldn't decide what to do next. I prefer combat systems that don't involve too much manual targeting like in fallout 3. Which is why I used to enjoy final fantasy's turn based and KOTORS round based combat.
cubanb said:Tomorrow I am going to buy either Dragon age or final fantasy XIII.
Which one should I go for? Dragon is age only $5 cheaper used.
I need a good story or I lose interest. I mostly play sports games nowadays. I haven't really finished a game all the way since Knights of the Old Republic. I LOVED THAT GAME. I used to play some of the final fantasy games on the snes and liked them, but I can't remember if I enjoyed the story. I recently tried fallout 3 and the world felt a little too open to where I couldn't decide what to do next. I prefer combat systems that don't involve too much manual targeting like in fallout 3. Which is why I used to enjoy final fantasy's turn based and KOTORS round based combat.
Cloudy said:I have no more TP tho. WTF
cubanb said:Tomorrow I am going to buy either Dragon age or final fantasy XIII.
Which one should I go for? Dragon is age only $5 cheaper used.
I need a good story or I lose interest. I mostly play sports games nowadays. I haven't really finished a game all the way since Knights of the Old Republic. I LOVED THAT GAME. I used to play some of the final fantasy games on the snes and liked them, but I can't remember if I enjoyed the story. I recently tried fallout 3 and the world felt a little too open to where I couldn't decide what to do next. I prefer combat systems that don't involve too much manual targeting like in fallout 3. Which is why I used to enjoy final fantasy's turn based and KOTORS round based combat.
BocoDragon said:I don't think they should do every RPG storyline like this... but as one of those one-off experiments that they do in every FF, I think it's very interesting. Of course I'm lucky, I learned the important role of the datalog less than an hour into the game.
Usually when they talk about a Fal'cie it's the worst, because they usually only just say Fal'cie. It took me three hours into the game before cracking open the datalog and realizing that theres multiple Fal'cie, that do different things, and even play for different teams. Overall it's pretty sad that they left out a little exposition to make things seem smoother, when in reality you have to do some reading after a cutscene just to put some context on the conversation in relation to the game world.
Houston3000 said:I read through the Datalogs so I had absolutely no trouble following the story. However, if I hadn't read them I still think I would be able to follow along just fine. As a matter of fact, sometimes the dialogue seems a little redundant to me because the characters start explaining stuff that I already read in the Datalog an hour earlier.
I never thought the menu was ugly.. I thought it was high tech but classy. Oh well that's a really subjective point. :lolCloudy said:I didn't realize how important it was till I started reading the 13 days info so you have a point. I REALLY hate the greyscale menu screen so I avoided it early on unless I had to build up characters :lol
If SE is gonna have us reading all the crap in-game, make a better menu >_<
Vanille said:Oh, well in that case, just try and get close to Orion and keep spamming that spin attack. It's actually possible to finish the battle with Gestalt mode.
Cloudy said:This is what I meant. It doesn't really make sense till you realize that :lol