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Final Fantasy VII Rebirth PC |OT| The Definitive Edition

Garibaldi

Member
Yes, Maximum at 100% (basically this means the 'final resolution' is the resolution you have selected on the top of the options) and Minimum at 66% (this is the resolution the game will upscale to the 'final' resolution - i.e. takes 1440p and upscales it to 4K if you have selected 4K as your resolution).

It's unnecessarily complex, but hey, wouldn't be a Japanese game otherwise.
Are you sure this is how it works?

I thought having both set to 66% and DLSS being selected would essentially mean you're rendering using DLSS quality mode all the time.

Having max set to 100% and minimum set to 66% would mean the game tries to render the game at native (with DLAA) and if it can't hit it's performance target you've set (60/90/120) it will reduce the internal resolution to DLSS quality level (66%) to potentially hit that performance target.

This dynamic changing of internal resolution is what causes the hitching. At least it did in Remake, which is why we mostly disabled it.
 

Nickolaidas

Member
I get that PC fans are obsessed with specs, but how are you guys enjoying the actual game itself so far?
I love it - I started exploring the second I left Kalm, but I felt that the game was cockblocking me for a reason, so I resumed the main quest, only to get my chocobo and meet Chaadley, who basically unlocks the game for you at that point. Then the fun began. I know people hate filler quests and shit, but the gameplay is so fun, the world is so beautiful and I love the main cast, so it's a joy to play these. I love the combat system so doing quests, exploring and the like is very fun.

Also, the side quests so far seem to have NPCs who have a springle of personality which makes me want to check out their personal dramas.

All in all, I'm having a blast, and I am very happy I managed to stay 95% blind to the game's story and wait an entire year to enjoy the best version of this gem.

8/10 so far, and that's basically because I have yet to witness powerful scenes for the main cast, which I am certain the game will deliver later on.

If I have a complaint, it's the fact that the game has a lot less dialogue/banter as they explore than I expected. The devs should have taken into account that the players would spend a LOT of time running around the landscape, so they should have a LOT of dialogue for character interactions as they run. I *guess* a reason they didn't do it was because there is a good chance that the party may stumble into an encounter as they traverse and the dialogue would have to stop mid-sentence? I mean, they could stick to 10-20 second interactions ...
 

Nickolaidas

Member
Are you sure this is how it works?

I thought having both set to 66% and DLSS being selected would essentially mean you're rendering using DLSS quality mode all the time.

Having max set to 100% and minimum set to 66% would mean the game tries to render the game at native (with DLAA) and if it can't hit it's performance target you've set (60/90/120) it will reduce the internal resolution to DLSS quality level (66%) to potentially hit that performance target.

This dynamic changing of internal resolution is what causes the hitching. At least it did in Remake, which is why we mostly disabled it.
I am basically giving you the explanation some other people gave. Someone said that if you have Max and Min resolutions at 100%, then DLSS basically works as DLAA, which basically nerfs your framerate. I admit I am not 100% certain how it works, but so far the setup I have makes the game run almost flawlessly for me.
 

Mercador

Member
Is VIIR-1 fixed on PC now? I know it wasn't great at launch on PC. I could purchase the first one and do this while the second drops in price. Or I just purchase the twin pack right away.
 

Garibaldi

Member
I am basically giving you the explanation some other people gave. Someone said that if you have Max and Min resolutions at 100%, then DLSS basically works as DLAA, which basically nerfs your framerate. I admit I am not 100% certain how it works, but so far the setup I have makes the game run almost flawlessly for me.
Yeah that's what I thought. DLAA at 100% is native. DLAA at say 130% is downsampling. Something I do with Remake ironically.

100%Max/66%Min is essentially the old dynamic Res of remake only it's using DLSS to upscale the final image to your output rather than whatever technique they used in Remake.

If you want true DLSS quality as we're used to in other games, you set both to 66% and that renders the game at 66% all the time then uses DLSS to scale it to 100%.

Basically, don't use differing values if you can get away with it.
 

Nickolaidas

Member
If you want true DLSS quality as we're used to in other games, you set both to 66% and that renders the game at 66% all the time then uses DLSS to scale it to 100%.

Basically, don't use differing values if you can get away with it.
Hmm, I'll go give it a try right now and see how Nibelheim plays with such a setup in the beginning of the game.
 

Garibaldi

Member
Is VIIR-1 fixed on PC now? I know it wasn't great at launch on PC. I could purchase the first one and do this while the second drops in price. Or I just purchase the twin pack right away.
There is a bunch of configs out there that should help with any issues yeah. I've not compared most of them if I'm honest though.

I've got a meaty rig (for Remake's needs) so have a config that improves streaming of assets to fix most of the hitching present when it released.

There should be a config out there to suit most rigs by now.
 
I love it - I started exploring the second I left Kalm, but I felt that the game was cockblocking me for a reason, so I resumed the main quest, only to get my chocobo and meet Chaadley, who basically unlocks the game for you at that point. Then the fun began. I know people hate filler quests and shit, but the gameplay is so fun, the world is so beautiful and I love the main cast, so it's a joy to play these. I love the combat system so doing quests, exploring and the like is very fun.

Also, the side quests so far seem to have NPCs who have a springle of personality which makes me want to check out their personal dramas.

All in all, I'm having a blast, and I am very happy I managed to stay 95% blind to the game's story and wait an entire year to enjoy the best version of this gem.

8/10 so far, and that's basically because I have yet to witness powerful scenes for the main cast, which I am certain the game will deliver later on.

If I have a complaint, it's the fact that the game has a lot less dialogue/banter as they explore than I expected. The devs should have taken into account that the players would spend a LOT of time running around the landscape, so they should have a LOT of dialogue for character interactions as they run. I *guess* a reason they didn't do it was because there is a good chance that the party may stumble into an encounter as they traverse and the dialogue would have to stop mid-sentence? I mean, they could stick to 10-20 second interactions ...

It's awesome you've been able to remain mostly spoiler free, not that there's a ton to spoil if you've played the original. And yeah, they don't have a God of War like solution to pick conversations back up when you are just exploring. It's more scripted in Rebirth, I would say the vast majority of the party's interaction is handled in sidequests you haven't experienced yet. Do a favor for someone, and one of your teammates will accompany you on the quest and chat a bit while you are en route. You are still early but this should pick up soon.

I know what you mean about the slow start immediately after Kalm, if there's advice I'd give anyone it's don't go too overboard exploring before you reach the chocobo ranch. I tried to explore all over the place before triggering what I thought might be a point of no return, and felt like an idiot when I realized I didn't progress enough to actually get out of the pre-tutorial. Did help with getting re-acclimated to the controls of the battle system though.
 

Garibaldi

Member
Hmm, I'll go give it a try right now and see how Nibelheim plays with such a setup in the beginning of the game.
My Nibelheim was flawless on my 3090 at 3840*1600 maxed at 66% so hopefully it's good. I only play at 60fps tho so YMMV.

I was also using the DLSS4 dll and preset J.
 
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Hit over 37K CCU today. Likely not at peak yet but that’s higher than P5R. Remake is popping too.

Square must be really pleased.

Disappointed Kevin Sorbo GIF
 

Nickolaidas

Member
Yeah that's what I thought. DLAA at 100% is native. DLAA at say 130% is downsampling. Something I do with Remake ironically.

100%Max/66%Min is essentially the old dynamic Res of remake only it's using DLSS to upscale the final image to your output rather than whatever technique they used in Remake.

If you want true DLSS quality as we're used to in other games, you set both to 66% and that renders the game at 66% all the time then uses DLSS to scale it to 100%.

Basically, don't use differing values if you can get away with it.
DUDE

I WANT TO SUCK YOUR COCK

UNTIL I CHOKE ON YOUR CUM

IT WORKED - IT FUCKING WORKED! I got both resolutions at 66% and all microstutters seem to have FUCKING VANISHED! I went to Nibelheim where the game stuttered a lot and I didn't get a SINGLE stutter!!

giphy.gif
 
No epic exclusivity, shorter playstation exclusivity and remake launched at like 80 euro while rebirth start at 47. I can't imagine they are super happy about the launch. Let's be real here.

Nonetheless it's gonna sell for years tho.

I really think the true test will be after part 3. If it's well received, new fans will jump in cheap to grab the first two parts and it will get more exposure.
 

Mercador

Member
There is a bunch of configs out there that should help with any issues yeah. I've not compared most of them if I'm honest though.

I've got a meaty rig (for Remake's needs) so have a config that improves streaming of assets to fix most of the hitching present when it released.

There should be a config out there to suit most rigs by now.
I have a 4070 and I run FFXVI at 4k60 with DLSS so I wonder if FFVII-R1 is able to do that as well, being under UE4.
 

Go_Ly_Dow

Member
I really think the true test will be after part 3. If it's well received, new fans will jump in cheap to grab the first two parts and it will get more exposure.
I expect the final entry/climax to be the best of the bunch. No spoilers ofc, but the final stretches of the plot of FF7 are really something else.

They've already teased at making it a fully traverseable and realised world bringing together everything from the first two games.

Then smaller things like Queens Blood and the side content is being revamped going by dev comments.

Technically they will have the time to address some of the inconsistencies in Rebirth, perhaps by either Switching it to UE5 as they've suggested or trying a different approach to some things.
 
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Garibaldi

Member
I have a 4070 and I run FFXVI at 4k60 with DLSS so I wonder if FFVII-R1 is able to do that as well, being under UE4.
I run remake at 5184*2160 (3840*1600 UW @135% down-sampled using Flawless Widescreen), modded to the hilt on a 3090 and a 5950x. I run it at 60fps locked at about 50-80% GPU usage depending on the scene. It tops out around 108fps, averaging around 85fps if I uncap the fps. you should be fine.
 
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Alex11

Member
I get that PC fans are obsessed with specs, but how are you guys enjoying the actual game itself so far?
I'm not that far, I think about 80% of Grasslands done, but impressions are positive, still I can't quite put my finger on it though if I like it or not more than Remake or about the same.

One thing that's a major plus is the combat, it's fun, addictive and the improvements are very good. Dodge is dodge now, the fact that you can parry without changing stances is awesome, that you can attack enemies in the air or use skills on them, that's gold.

What I don't like is the unnecessary stuff that you have to do, for example in Nibelheim at the reactor where you push that vacuum thing is so tedious and just stops the flow for no reason and I sense that there are going to be a lot of those.

About the story and writing I'm not gonna say anything, there are tons of things that bother me, but don't wanna be called a hater or whatever.
One thing that I'm sure is that for this one I won't be finishing it a 2nd time on hard, too much stuff to do, but this is a ME thing, it's not a negative.
 
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MagiusNecros

Gilgamesh Fan Annoyance
I get that PC fans are obsessed with specs, but how are you guys enjoying the actual game itself so far?
Mixed. Like the combat. Like the character interaction. World is pretty to look at. I dislike the hyperfocus on Chadley stuff because it eliminates any self discovery in exploring Gaia. So exploration is still there but it just isn't as exciting since it's all spelled out for you. If there were caves and dungeons to explore that aren't tied to any quests or Chadley stuff or finding and fighting Summons out in the world instead of just the battle simulator the world would feel more alive. Feels like a Ubisoft game with putting points of interest on the map.

Things you interact with also have clear tells. Bunnies are dig spots, Lifesprings have an Owl. Nearing a quest objective you have a colored trail that zooms past you to follow. It gives IMO a false sense of exploration.
 

brenobnfm

Member
The same way you can overlook the close range pop in and low resolution textures of the PS5 and still play it. See how that works. We all prioritize different shit.

That's nowhere as intrusive as stutter lol

I don't even give a fuck about the PS5, i wish i could play this on PC without compromises, but stutter is almost as bad as 30fps, if not worse in some cases.
 

Nickolaidas

Member
That's nowhere as intrusive as stutter lol

I don't even give a fuck about the PS5, i wish i could play this on PC without compromises, but stutter is almost as bad as 30fps, if not worse in some cases.
Check your settings - it *IS* possible to play the game with zero stutters and great quality in the visuals and frames if you have a 3090 and above.

Add the Hook file (xinput) and modify the engine.ini file. It's fairly easy and fast to do all that.
 

mèx

Member
Mixed. Like the combat. Like the character interaction. World is pretty to look at. I dislike the hyperfocus on Chadley stuff because it eliminates any self discovery in exploring Gaia.
Same here.

Not really a fan of the Ubisoft-style icon chasing open world. But the characters are charming and the combat system is fun. Also I like the apparent quirkiness of the game.

Coming from Metaphor, it's nice to have actual cutscenes that are nice to watch (I know, the budget for these two games is different).
 

Revolutionary

Gold Member
Mixed. Like the combat. Like the character interaction. World is pretty to look at. I dislike the hyperfocus on Chadley stuff because it eliminates any self discovery in exploring Gaia. So exploration is still there but it just isn't as exciting since it's all spelled out for you. If there were caves and dungeons to explore that aren't tied to any quests or Chadley stuff or finding and fighting Summons out in the world instead of just the battle simulator the world would feel more alive. Feels like a Ubisoft game with putting points of interest on the map.

Things you interact with also have clear tells. Bunnies are dig spots, Lifesprings have an Owl. Nearing a quest objective you have a colored trail that zooms past you to follow. It gives IMO a false sense of exploration.
There actually are a handful of unmarked PoIs that have something to loot, but they're usually tied to quests that guide you into the area.
Also, you can choose to not activate the towers if you want to find PoIs more naturally.
 

MagiusNecros

Gilgamesh Fan Annoyance
There actually are a handful of unmarked PoIs that have something to loot, but they're usually tied to quests that guide you into the area.
Also, you can choose to not activate the towers if you want to find PoIs more naturally.
Nah even some of the sidequests basically lead you to World Intel. It's all integrated together. At some point you'll be activating Towers anyway. I understand why it was designed the way it was but at the same time it cheapens the world itself. Game is great otherwise.
 

Drake

Member
Game is fun, but it didn't do a good job of explaining the synergies. Had to lookup how to actually pull them off and it's easy enough once you learn what you need to do. I like how it encourages switching party members.
 

ebevan91

Member
Game is fun, but it didn't do a good job of explaining the synergies. Had to lookup how to actually pull them off and it's easy enough once you learn what you need to do. I like how it encourages switching party members.

I kinda ignored them for a large portion of the game when I played on PS5. I didn't know you could increase limit levels by using some of them.
 

Mindman

Member
I just refunded the PC version and will stick with the PS5 Pro version.

Image quality is a wash between the two.

Asset quality and close up texture quality is exactly the same.

PC has less pop in, but the PS5 Pro has zero stutter. PC has some stutter in towns and the always present camera stutter.

No reason to keep the PC version. But I'm glad I saw it with my own eyes, now I can properly enjoy the Pro version.
 

SaiyanRaoh

Member
Okay, seriously, whats going on. Mine was working fine. Literally overnight, Now I have this fatal error message when starting the game. I've reinstalled, file integrity, reinstalled drivers and all that (4090) and i keep getting the error. Here is the weird thing though. I also installed the game on my Legion go, Steam Deck OLED and ROG Ally X. All three also have the fatal error as soon as I boot the game. WTF is going on here?
 

Mister Wolf

Member
lol what a "professional" not checking his shit before posting.
Although I would've never guessed rtss can cause any problems.. so can't blame him

This is the apparent solution:



I've never considered monitoring software causing problems. I wonder if Windows Game Bar or Nvidia OSD would cause similar issues. I like seeing my framerate number.
 
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