dreamer3kx said:
I thought Eidolons were bad ass, why every time I summon one they get their ass kicked pretty good, is it better to summon while fighting a single foe, say a boss or harder enemy, also does it matter which point in time to activate gestalt mode?
Their usefulness varies between 'strategic' to 'useless', depending on the gamer's gaming style.
Their power is tied to the characters' current power. So if characters are under-leveled against a foe, summons won't help.
We all agree that summons are great for rescuing the party in a bad condition, since all characters are healed after the summon. But beyond that.... well the characteristics I noticed so far are:
- They chain quite fast.
- Their drive gauge builds up rapidly if enemy is in break status.
- Invincible in gestalt mode. But... the enemy comes out of break status if you engage gestalt mode! (need confirmation but looks like it) - Unless you break the enemy in gestalt mode itself.
- They won't attack if the summoner is in bad condition, instead casting heal spells.
My uses so far are:
* Against bosses that suddenly become more aggressive when their HP runs low. Lets you bash off some more HP before coming back with all characters recovered.
* When a boss is going to break like at 80%, call a summon to do the break. The drive gauge will go full easily when the enemy is broken. When the break gauge is about to wear off or the summon's time is coming up, activate drive mode to get the bonus wallops on the enemy.