aceface said:In FFXII the story is so bad it might as well be non-existent. FFXII is more accurately titled Final Fantasy: Monster Hunts. Which is fine if you like monster hunts but I like my garishly dressed soap opera heroes.
i'd saaaay... 10-15 hours?Toki767 said:About how much time does it take to complete the rest of the story from the beginning of Chapter 12?
badcrumble said:I'm glad the stupid GAF FFXII hate could creep into the first week of FF13 discussion!
Tathanen said:I've never managed to make them do ANY meaningful damage. Is it like.. do you have to do their ultimate attack without doing their other ones first? I always use up my points down until 2-3 left then do the ultimate one. Is it stronger if I do it earlier in overdrive mode?
And by build up the bar to max, you mean the chain gauge on whatever enemy you're attacking, yeah?
aceface said:I'm completely satisfied (with the story) thus far. The end of Chapter 9 was awesome. If you don't like the story in this game I can't see how you would have liked any Final Fantasy since FF5 (excepting 11 and 12 of course).
Alex said:I'm not trying to sing the praises of the narrative in Final Fantasy games, but there's a pretty large drop off in quality between most of the titles in this series and this.
I have extreme disdain for Nojima's work, but I really wished I had the soothing sounds of "Dumbapples", an Orphanage or a bad laughing scene when the same terminology was being repeated every other word in this go-nowhere plot.
This was already annoying BEFORE the really bad modern Game Arts-esque plot twist which just ramped it up.
I actually did like it early on, I was having fun, I admit that but that was with the assumption that something was going to happen, that they would give one ounce of personality to this world they're caterwauling about saving. You got more out of Midgar from the first hour than you did twenty hours in Cocoon and I say this as someone who dislikes Final Fantasy VII.
You could argue that it's more of a character drama, sure, FFVI was a character drama, it's not foreign to the series, but again, you'd get more story, information, personality, etc out of a single flashback in that game than you did pretty much the entire game in FFVII. For as much talking as the characters insist on doing, they say very little, you know VERY little about any of them or their pasts or things that lead them to where they are today by the end of the game.
The narrative in XII sucks, you can see the forced additions, you can see where the conflicting happened, but what was there is still quite a lot better than what's here. Especially when go over the dialogue and the world structure and setup.
XI is still the best written in the series, a fact that greatly amuses me to this day. XIV's background information looks to be even better with far more tribal fleshouts and background. Those games deserve the numbers more than the drunken stumbling the offline titles have been doing lately, that's for sure.
Shouta said:Summons do massive amounts of free damage in overdrive mode if you build the bar up to 999% or whatever is max (forgot). It'll be the first thing to break the damage limit if done properly. It also revives dead members and heals them up to max.
FTWer said:There is a bar to fill?
but RUN AWAY isn't a plot.
FTWer said:There is a bar to fill?
Dedication Through Light said:Behemoths are the worst enemy design in the game; its unfair that when they stand on their hind legs they can recover all of their HP again. It is impossible to get a preemptive start against them in all situtations which makes it more annoying.
?Dedication Through Light said:Behemoths are the worst enemy design in the game; its unfair that when they stand on their hind legs they can recover all of their HP again. It is impossible to get a preemptive start against them in all situtations which makes it more annoying.
aceface said:I disagree, I like my Final Fantasy games to have stories. As for FFXIII I just started chapter 10 and I'm completely satisfied (with the story) thus far. The end of Chapter 9 was awesome. If you don't like the story in this game I can't see how you would have liked any Final Fantasy since FF5 (excepting 11 and 12 of course). What you get in this game is really par for the course in this series.
dramatis said:You fall in the same trap as most other people. Good characters =/= good story. I don't know how you can think 9 is awesome when it was some BLAH BLAH BLAH IM NOT CONSIDERATE OF OTHERS.
Duki said:you guys like your final fantasies to have stories? then why the fuck is anyone enjoying ffxiii?
the first eight chapters of ffxiii are literally the same chase scene ad nauseam, with "character development" (to be extremely generous) occurring instead of plot development when you walk to the next arbitrarily chosen cut scene spot. literally nothing happens. you just get chased and run away from PSICOM, or get chased while running towards PSICOM. the first thing that actually happens after becoming a l'cie at the start of the game occurs in chapter nine, and even then it was a twist that everyone saw coming from a mile away. and then chapter ten starts, and the boss' speech and betrayal is meant to be epic or meaningful, when you've literally only seen this guy twice so far in the game. was fucking laughable.
i don't understand how people can bitch about ffxii being empty, when the first half of ffxiii is literally an insipid chase scene.
maybe because the game isn't yelling at them to run forward constantly. but RUN AWAY isn't a plot.
dramatis said:You fall in the same trap as most other people. Good characters =/= good story. I don't know how you can think 9 is awesome when it was some dumb villain dropping in making you fight a useless boss fight and then spewing exposition everywhere.
Vamphuntr said:I liked FF9 story. It had a bunch of villains and a good cast of characters. Characters had more to say than oh no L'cie, fal'cie, cocoon, pulse, we are gonna fail, we can do it. It's plot was way more structured too. Villains were integrated too the plot and the bad guys directly affected the characters. Vivi was heart broken at how were treated the other black mages. Garnet was betrayed by her mother who wanted her eidolon. The whole thing had a nice pace too.
FF13 is truly awful in that regard. To break the pace of the ''plot'' which consist of running away for like 3/4 of the game. You get dumb cutscenes where characters whines. I was not really fond of any of them. They force some party member family into the plot only to make you concerned of them and they failed at it The real bad guy is only introduced very far in the game and have very little exposition. The others bad guy are all really dumb anyway and not really threatning.
Jeels said:Except this game has a good story too. The premise, the story, cough, the situation the characters are in mixed with their believability is what makes the entire thing good. Also, spoiler alert dude.
Duki said:i think he meant chapter 9 lol
Vamphuntr said:I liked FF9 story. It had a bunch of villains and a good cast of characters. Characters had more to say than oh no L'cie, fal'cie, cocoon, pulse, we are gonna fail, we can do it. It's plot was way more structured too. Villains were integrated too the plot and the bad guys directly affected the characters. Vivi was heart broken at how were treated the other black mages. Garnet was betrayed by her mother who wanted her eidolon. The whole thing had a nice pace too.
FF13 is truly awful in that regard. To break the pace of the ''plot'' which consist of running away for like 3/4 of the game. You get dumb cutscenes where characters whines. I was not really fond of any of them. They force some party member family into the plot only to make you concerned of them and they failed at it The real bad guy is only introduced very far in the game and have very little exposition. The others bad guy are all really dumb anyway and not really threatning.
dramatis said:Jeels. The story doesn't exist before chapter 9. Perhaps this isn't the place where we can discuss this properly, but the story is nothing to call good. The premise behind the actual plot is also shoddy, and "believeable" characters are hardly also immediate qualification for "good" characters. They can even be good characters, but they're nothing to talk much about and never going to be the kinds of characters people put forward as great characters. They lack inspiring qualities.
There's nothing to spoil alert there, it's not that important. I didn't name the villain, I just gave a cursory description of the event. If that is a spoiler, then I worry about you.
FateBreaker said:OK so I am only in the middle of chapter 11, but one of my friends just informed me that the last boss (SPOILER--only read if you have beaten the game--)makes no sense and is as dumb as Necron in FF9--which, my God, must be pretty dumb. I have a certain guess who this might be, since the story seems to be going around this structure, but *WITHOUT SPOILING*, can someone agree or disagree? Is the final boss nonsensical? Should I not waste my time thinking of a logical last boss?
'hateradio said:This isn't a spoiler right? Design elements?
Just got to Ch 12, why the hell couldn't the rest of the game look like this ... like 30 something hours ago.
There's actual lighting and the colors aren't dull! o:
Huh? Im on Chapter 7, and even though im not crazy about what they have done to Final Fantasy, the game has featured a great amount of amazing and colorful looking locations...hateradio said:This isn't a spoiler right? Design elements?
Just got to Ch 12, why the hell couldn't the rest of the game look like this ... like 30 something hours ago.
There's actual lighting and the colors aren't dull! o:
They may be a little colorful, but not like this. Contrast and bloom :lol~Kinggi~ said:Huh? Im on Chapter 7, and even though im not crazy about what they have done to Final Fantasy, the game has featured a great amount of amazing and colorful looking locations...
I have a hunt related Q;
I'm trying to do hunt 27 at Taejins Tower but when I get to the ground floor I can't get to the centre to activate the scene/fight/battle etc...so anyone got a clue on how I can go about this?
dramatis said:Jeels. The story doesn't exist before chapter 9. Perhaps this isn't the place where we can discuss this properly, but the story is nothing to call good. The premise behind the actual plot is also shoddy, and "believeable" characters are hardly also immediate qualification for "good" characters. They can even be good characters, but they're nothing to talk much about and never going to be the kinds of characters people put forward as great characters. They lack inspiring qualities.
scotcheggz said:stuff.
Vamphuntr said:This FAQ http://www.gamefaqs.com/console/xbox360/file/950899/58716 has all data for every weapons. Some catalyst name are in japanese but they also provide a store list so it's easy to see which one it is.
scotcheggz said:Does anyone know of any spoiler free mission guides? I've been following this one, which was awesome, but it stops at mission 30
Vamphuntr said:The one from FF13.in (JP wiki is good) http://ff13.in/70.html. They show you where the stone are located and some of them have strategies, it's in japanese though.
ULTROS! said:I've been wondering about the story from Chapter 1-8
Was it basically run away from the Sanctum and reflect on your actions?
Meier said:Can anyone explain what raising a role's level does? I don't seem to notice a difference...is it just a part of working towards the achievement?
Kagari said:In the end, it all didn't matter...