I bought the game because I'm a lifelong Final Fantasy fanboy, and I'm going to finish it. I'm in Chapter 5 right now. Don't get me wrong, there are things I like about it, and I'm not totally bored. But the design choices that they made with this game completely boggle my mind. I haven't played a game this linear.... since Final Fantasy 10, maybe, which I hated.
In this generation, what in the world made them think that anyone wants to play a game where you essentially run through a narrow hallway for hours on end, fighting enemies that are placed in your way, picking up treasure chests that are off to one side of the path, and watching cutscenes at regular intervals? I mean, that's your RPG of the future? It's claustrophobic and it doesn't allow the player to make any decisions. There's nothing to do, no one to talk to, nothing to interact with, no choices to make; all you can do is keep going. Its so on-rails that it makes Metal Gear Solid look like Grand Theft Auto by comparison.
I just don't understand what they were shooting for here. I understand wanting to tell a story, but I feel like a captive audience.
And while I do find the world interesting, some of the subplots feel so awkward and forced.
I'm going to finish it, but so far this game is almost the complete opposite of everything I love about RPGs.