Lumpy Onion
Member
Prime crotch said:best minigame on FFXIII, trying to max the sound pitch of the crystarium without stoping
Wow, glad I am not alone on that one. :lol
Prime crotch said:best minigame on FFXIII, trying to max the sound pitch of the crystarium without stoping
Seda said:THIS! I'm fine with linear dungeons. But FFX gave players much more control with character choice, character leveling (Sphere Grid) , extra dungeons, and some dungeons weren't linear. FFXIII didn't have any of this for 75% of the game.
FFXIII wasn't terrible, but really was a notch down.
brandonh83 said:It just needed sensible sidequests. Who the fuck wants to fight giant turtles over and over and over again? I mean who thought that would be a good idea? Then again, I guess the staff thought most of the retarded shit in the game was a good idea so no mystery there.
I know FF games have had notoriously engaging sidequests, some of the bigger ones being drawn out and kind of boring, but FFXIII brings a whole new dimension to utterly ridiculous sidequests. I have everyone's roles maxed, everyone has an Ultima Weapon, all missions beat except 64, and yet I still feel like I need to grind or something.
That's not even to mention the dumbest trophy ever created-- obtain every weapon and accessory! I can't even bother with this game anymore. I have a high tolerance for bullshit, especially in RPG's, but this one just blows my mind. A lot of people just can't stand the story, the voice acting, the writing, the linear design, and I'm with them-- but honestly, those things pale in comparison to the absurd shittiness of the post-game material.
Yes.Kronotech said:I'm in the middle of Chapter 12 (at least I think I'm in the middle). I'm realizing mission 29 and above are mostly places that I've been to already. Can I only get back to those at Post-Game?
Is there a chance before the final boss that allows me to go back and complete missions, farming for ultimate weapons pieces, etc.?
cosmicblizzard said:Why are people death spamming turtles? By the time you get to the post game, you should be more than strong enough to do the summon method. Gotta remember to highwind though.
Cornbread78 said:I summoned Heckto to knock him down and pummeled the crap outta him, but the HP only drops to 1/4, I can;t kill him them all the way, then you still have to Death spam the rest of the way, or try to fight it the rest of teh way. It still takes about 30 mins regardless. aarrgghh
Fimbulvetr said:You're using Vanille?
Fang and especially(with the right preparation) Sazh are way better candidates.
Cornbread78 said:Alright, with that being said, could you feasibly beat one of the turtles, if I summoned Bahamut right away, knocked the turtle down, then pummled it with 3 commandos?
Fang, Lightning and Snow/Sazh?
Cornbread78 said:Alright, with that being said, could you feasibly beat one of the turtles, if I summoned Bahamut right away, knocked the turtle down, then pummled it with 3 commandos?
Fang, Lightning and Snow/Sazh?
Zoe said:Here's how I do it with Fang/Lightning/Hope. Hope and Lightning can be switched out, but it's important to have a strong Synergist.
Start off with Hope buffing everyone, Lightning healing, and Fang debuffing or defending.
Once all the stat bonuses are in effect, summon and build up the meters. Once the turtle breaks, transform and pummel away. The turtle will stay on the ground after the summon leaves, but if you took too long with the summon, you'll have less time to break him again before he gets up. Also, you don't want your bonuses to wear off.
Use magic attacks to break him again and then switch everyone to commando. Use Highwind right before the break ends if he's not already dead.
Zoe said:I forgot to mention, debuff the turtle while he's on the ground and the summon is working on him.
Cornbread78 said:So I should wait before I use Gestault mode until the Summon takes away most of his energy then.....?
Make sure you got the stats for it first and foremost... if your HP is below 9000 then don't even try it.Cornbread78 said:So I should wait before I use Gestault mode until the Summon takes away most of his energy then.....?
SwiftSketcher said:I'm playing the post-game right now, and damn it, it's totally broken. I really love the battle system and leveling up... but man, traversing Gran Pulse and finding missions shouldn't be this hard and confusing! It's the lack of small refinements that really irk me, because it would literally take very minor tweaks to make this work so much better. For example, just adding the ability to place a destination marker on your map so you could follow it on your radar would be great. Or maybe an indication of where to go on your radar when you have an active mission, instead of just the plot destination marker. And every time I check that damn map, it rotates with Light's direction!! This. Is. Disorienting!!
Also, Gran Pulse is massive and that's great. Walking for minutes and minutes just to get to one of the 2 chocobos in this huge-ass feild just to go slightly faster is not great. And sometimes the chocobos run off from where you leave them. Cool, I'll just WALK BACK. A chocobo whistle or something would have made be so happy. That is if they are even to be found on the map. And this wouldn't be so bad if the Cieth stones everywhere could ALL teleport you somewhere. But no, there are maybe just 5 that can. And even if I find one, I can't fucking remember where the hell they take me!! I choose from a list of places whose names read out like latin, and it takes me perhaps 3 or 4 warps to get to where I meant to go! Yeah, whatever after a while I can remember where and what stuff is called, but still. How hard would it have been to link the warp list to a map so you could see where you are landing.
Did I miss a feature in the game or something? I hope I did so I can switch it on and enjoy Gran Pulse more, because I really want to. It's just tough, and an enjoyable battle system can't stop my whining much longer. Ok, I'm done exaggerating and ranting.
JodyAnthony said:Just got the game and played for about half an hour so far. Liking it. Looks great, plays well. Interested to see where the story goes.
The back of the box states that it's DualShock 3 compatible, but I haven't felt any vibration yet. What gives?
You NEED to max out 9 braclet things that start off at 30 percent block against death. This is a Must. I'm not kidding when I say he goes crazy with the death--literally, every 20 seconds or so, he'll try it. (at the end 1/4 1/2 of battle)
I just used one that was fully upgraded (didn't take much to do this, and that was before my 2nd kill attempt). I never had it cast on me either, but I was just playing it safe :lolLain said:I had 0 problems with.Orphan
I simply used 3 anti-death bracalets (that I never upgraded once) on Lightning, and I never suffered a death in the fight.
I'm not even sure if he ever casted Death on me. But I know he was easier to kill than certain combinations of enemies before him.
spats said:Thanks for the tips! I'll keep at it.
One more question if I may,is there much game left?
cosmicblizzard said:Dude, you're on the.last boss
Seda said:FF6 had Mog. FF8 was all humans. So first time since FF8 (or FFX-2 if you count it)
I liked FFXII better than XIII.
And don't go all out and gimp your other stats trying to get a lot of death resistance. I'm guessing you only get the death spam if you take forever to kill the boss, which if that is the case, you are doing it wrong anyways.spats said:Phew, thanks.
rhfb said:And don't go all out and gimp your other stats trying to get a lot of death resistance. I'm guessing you only get the death spam if you take forever to kill the boss, which if that is the case, you are doing it wrong anyways.
spats said:I'm propably doing everything wrong in this damn game. :lol I haven't spent almost any time trying to figure out good/effective paradigms but instead just try to plow through with the most straightforward ones. Also leveled up all the wrong shit gear. I've clocked well over 50 hours(granted that a few hours are from idling) and at times it felt like the game would never end.
I've never really had this problem with a jrpg. Playing through has been really tough for me - felt like a chore instead of fun. I would've given up long ago but since I made it as far as I did, might aswell try to beat the damn thing (if it's even possible at this point)
ssolitare said:So I just got this game and played until chapter 7. I like it.
There is nothing wrong with the story and especially the characters which are surprisingly good as compared to all the backlash that I have read. Melodramatic? The GT's review was way too hard on them.
Kagari said:You're only at chapter 7. Just wait.
I'm also up to that chapter. Really enjoying it. It goes downhill from here? Also, am I up to the halfway mark? 16 hours in.Kagari said:You're only at chapter 7. Just wait.
Ydahs said:I'm also up to that chapter. Really enjoying it. It goes downhill from here? Also, am I up to the halfway mark? 16 hours in.
criesofthepast said:I just reached chapter 3 or 4 and my only complaint so far is the screen being a little too cluttered during battles. That press L1 to change Paradigm shit is so unnecessary to me. Does it go away eventually? Probably not. I hope it doesn't get worse adding more things on the screen as I continue.
Game is beautiful.
Kagari said:You're only at chapter 7. Just wait.
Son of Godzilla said:So like, do the later chapters start lasting for days or something? 13 is the last one right?
Son of Godzilla said:So like, do the later chapters start lasting for days or something? 13 is the last one right?