Dedication Through Light
Member
The only way I see the final dungeon being a pain is if someone actually battled ever encounter. I think that I ran through virtually every non essential match because they just took so long, lol.
Yes, well the problem was that there were some encounters you couldn't really avoid, and those tended to be the worst ones.Dedication Through Light said:The only way I see the final dungeon being a pain is if someone actually battled ever encounter. I think that I ran through virtually every non essential match because they just took so long, lol.
Yeah, that was so short, I'm not sure I even counted it as a dungeon. Wasn't it just big room, elevator fight, final boss?theMrCravens said:Although the very short "Bahamut" finale in XII comes close.
Cornbread78 said:doing those battles in the last level will help make the boss fight at the end easier. I fought everything that ran in my path throughout the game, which helped me level up without haveing to spend a lot of time grinding.
Oh, Dedication, is there anyway to sharpen the resolution on this and repost it?
a normal colored gif of this would be epic....
darkwings said:This is what i am using. People are underrating SMII a lot.
Fang - Genji Kaiser Kaiser
Snow - Kaiser Kaiser Kaiser
Sazh Kaiser Kaiser Kaiser
Fang: Taming Pole (stagger lock)
Snow: Midnight Sun (stagger lock)
Sazh: Procyons (stagger maintance II)
since sazh always stagger, it will give me 30% extra stagger time and then I always end it with a highwind from Fang.
Beat the final boss in about 30 seconds...
Lain said:I guess I'm in the minority that enjoyed the last dungeon? Some encounters were annoying, but I liked the style and design of the dungeon. It felt like it fulfilled its role as a place where normal people would lose hope.
Darthdevidem01 said:Thought I'd just mention this, the game is showing excellent holds in the UK chart, its still in the top 20 for full price charts and went up 3 places last week. On the all formats chart its still in the top 25.
GO FFXIII !!
Narcosis said:Lost hope? I thought it looked a bit too clean and technical, too much like Tron and Mirror's Edge had a baby to be gloomy.
rush777 said:How long did you have to farm for dark matter to get those kasiers? This has the absolute worst end game farming I've ever seen what the fuck were they thinking.
I need 1 more trap and then a fuckton of dark matter, I've beaten the game and all of the missions I just need to 5 star a couple, but I just don't think I can fight these fucking turtles anymore.
GoncaloCCastro said:Every time I see this thread on the first page I get a little bit sad because it reminds me that I lost my 40 Hour save game when my PS3 hard drive got corrupted. I was really liking the game, I had all the characters maxed out at their primary roles (Lvl. 4) and was upgrading my weapons to the max when everything went to the crapper...
Cels said:Farming dark matter off shaolong guis is fine -- they are 1) easy and quick to kill and 2) have a good chance to drop them. I platinumed at 50-55hr so I didn't really spend all too much time farming anyhow...idk how people stand taking 80+ hr to do it, if i had taken that long to farm turtles i probably would have just quit the game and not bothered to get the platinum trophy.
And if you are only going for Treasure Hunter (and not a bajillion kaiser knuckles, that's overkill imo) you will only need a total of FIVE dark matter anyway(wurtzite bangle, kaiser knuckles, magistral crest, super ribbon, and betelgeuse customs. there is one other item that requires a dark matter to upgrade, imperial armlet, but you get one from playing through the game anyway so there is no need for it)
If you were going for platinum, you should know that after you beat the game, you get access to the fifth and final role level after the crystarium expands to level 10, so you have even more CP to get! :lol
Cornbread78 said:So is there another secret way to get traps outside of farming turtles then? The friggen things jsust won't die for me!
Scythesurge said:Yes, well the problem was that there were some encounters you couldn't really avoid, and those tended to be the worst ones.
Cels said:If you were going for platinum, you should know that after you beat the game, you get access to the fifth and final role level after the crystarium expands to level 10, so you have even more CP to get! :lol
Zoso said:Woo got all the achievements. Took me 117 hours :lol I wasn't using any guides so it took me a while to figure everything out.
My opinion hasn't changed though - FFXIII is still a great game. 'Treasure Hunter' type achievements should be banned from RPGs though. What a pain.
Alucrid said:Ugh. I've done all marks (five starred), maxed the crystarium, have three starred final weapons, but I still can't beat Shaolong Guis consistently. I beat the first two I tried but now I take a beating every time from an untimely Bay even when I'm dazing it the entire fight. I haven't tried a Long Gui yet. Anyone have any 'fool proof' methods?
Edit: Fuck this game. I'm farming for Platinum Ingots and it gives me two Trapez in a row.
Alucrid said:At least it isn't as bad as Lost Odyssey's 'Treasure Hunter.'
Zoso said:I never went for that one in Lost Odyssey. What made it worse?
Shadow780 said:You have to open every single treasure chests in the game, and there's no way to track what you've missed. That includes missable chests.
Cels said:Only other way is to buy them. At 2M a pop it's really a huge pain though and not worth it IMO. If you can kill Long Gui, they drop Traps at a 5x better rate than adamantoise/tortoise (25% vs 5% with 5* battle rating)
On the other hand, if you are having trouble with adamantoise/adamantortoise you are either underleveled or not using a valid strategy (or both).
There are tons of good strategies out there, but in general, I recommendfirst beating the game to unlock crystarium level 10, then finish Cieth Stone 55 to get the growth egg for CPx2. Then the worst part is death spamming turtles, i'm not going to write the entire strategy here, there are plenty good ones online.
The idea is that every turtle killed will net you 80K CP, and you have a chance to get items useful for Treasure Hunter. You could go about getting CP other (faster) ways, but you will have your crystarium maxed out long before you have enough money to complete Treasure Hunter, so why not kill turtles anyway and hope for some Ingots/Traps? Helps if you have catalogs as well.
Anyway, I had to kill 12 or so turtles before I felt sufficiently leveled to kill turtles straight up without Death randomness, and I got lucky with one Trap dropping so I got myself a fully upgraded Kain's Lance.
I loved that. I actually ended up with 7.5 mil at the end, I've heard you only need about 3 mil for everything, but I wanted to keep all the items. Of course it's always awesome having a shit load of money at the end of RPG's.. I had like 20k left in this game:lol :lolZoso said:I never went for that one in Lost Odyssey. What made it worse?
FFXIII wouldn't have been nearly as annoying if more enemies dropped items that were actually worth something. Money was way too scarce.
Cornbread78 said:I've finished the game, and almost all the marks, I have at least 1 lvl. 5 role for weach charachter so far. I death spam the crap outta the turtles with a maxed out Marlboro wand, but they just won't drop. The same goes for the #55 mission. The guy just won't die. I have to go back throug the titans tials and fight the same "Nacho" guy again to get a 5 star on him, it seams impossible... So annoying, and I'm not getting any luck with it. Also, where can I fight Long Gui's? Are they free roaming monsters?
Cornbread78 said:I've finished the game, and almost all the marks, I have at least 1 lvl. 5 role for weach charachter so far. I death spam the crap outta the turtles with a maxed out Marlboro wand, but they just won't drop. The same goes for the #55 mission. The guy just won't die. I have to go back throug the titans tials and fight the same "Nacho" guy again to get a 5 star on him, it seams impossible... So annoying, and I'm not getting any luck with it. Also, where can I fight Long Gui's? Are they free roaming monsters?
also, fuck the haters. This game isn't as nearly as bad as some morons here made it out to be be grossly exaggerating every flaw.
reKon said:40 hours in, been doing missions in CH 11 and I'm strong as shit for the point in the game after the missions + 6600 CP every 2 mins at the NE part of the map.
also, fuck the haters. This game isn't as nearly as bad as some morons here made it out to be be grossly exaggerating every flaw.
spats said:I guess I'm really fucking bad at this game, but most of the bigger boss fights either have me wiping 10+ times or end up taking 30mins even though they're supposed to take 10. I'm like 40 hours into the game and it keeps shoving new combat mechanics at me. The visuals are uneven but in some parts absolutely gorgeous, especially in the character models. Pacing is really jumpy and feels kinda poorly designed, even though they do a nice job of recapping past events at the load screens. The little there is to explore in Gran Pulse isn't doing anything to attract me because I'm having such a hard time enjoying the mechanics, which is a shame because I love grinding and exploring in most jrpg's.
Easily my least-favourite mainline FF game. Sorry for the rant.
I was wondering if there are any good tips to beatAnd secondly, is there much game left? I really want to be done with this game soon.the second form of Barthandelus that you fight in Oerba? The laser face wall things he keeps spawning are tearing me to shreds.
Prime crotch said:best minigame on FFXIII, trying to max the sound pitch of the crystarium without stoping
Prime crotch said:best minigame on FFXIII, trying to max the sound pitch of the crystarium without stopping
If any game ever desperately needed an Omega Dungeon type of postgame thing, it was FFXIII.brandonh83 said:Mission 64 is such a cheap son of a bitch and this game has the worst sidequesting of all time. I put the game in yesterday to consider getting the rest of the trophies, but I have better things to do with my life. Like bitch about it on GAF, I guess. :lol
But no seriously, I cannot believe how terrible all the post-game stuff is. Tedious, cheap, not any fun, all the above.
Well, the real problem is that there's an odd sort of break in the general difficulty/power curve which had hitherto been extremely solid. There's a certain subset of battles (Neochu, Vercingetorix, Attacus, the dual Raktavijas, Adamantoise/Adamantortoise, and one or two other Undyings, and maybe Zirnitra too) that are basically a big enough jump in difficulty over everything else, and which also (in many cases) have prizes for you (Growth Egg, Genji Glove, Trapezohedron, and just plain Platinum Ingots) that are pretty much prerequisites for being able to break into this group in the first place. What this results in is generally the cheap and unfun method of death spamming, in order to obtain ultimate weapons and the growth egg. Death spamming and rote, mindless grinding shouldn't feel necessary at any point in the game, really, but it ends up feeling that way in order to beat the toughest enemies. Once you've beaten all of the enemies I named above, Long Gui and Shaolong Gui shouldn't be that much more of a jump, but this one major gap in difficulty/power that I've described is a serious problem with the game.brandonh83 said:It just needed sensible sidequests. Who the fuck wants to fight giant turtles over and over and over again? I mean who thought that would be a good idea? Then again, I guess the staff thought most of the retarded shit in the game was a good idea so no mystery there.
I know FF games have had notoriously engaging sidequests, some of the bigger ones being drawn out and kind of boring, but FFXIII brings a whole new dimension to utterly ridiculous sidequests. I have everyone's roles maxed, everyone has an Ultima Weapon, all missions beat except 64, and yet I still feel like I need to grind or something.
That's not even to mention the dumbest trophy ever created-- obtain every weapon and accessory! I can't even bother with this game anymore. I have a high tolerance for bullshit, especially in RPG's, but this one just blows my mind. A lot of people just can't stand the story, the voice acting, the writing, the linear design, and I'm with them-- but honestly, those things pale in comparison to the absurd shittiness of the post-game material.
brandonh83 said:I may carry on just because of how much effort I've put into it already. :lol
zoukka said:We need some kind of facilities for trophy/achievement-holics. Jesus.
Diablos said:Regarding FFXIII's linearity, yes, it is linear. I too would have liked to see it as a less linear game.
That said, I wouldn't really call the battles "auto pilot". It's not the most in-depth battle system in the world, but I certainly feel like I had more control in the middle of battle than I did in, say, FFXII. Setting things up in the background/menus is a different story, but when you are actually in battle I felt like I had a satisfying amount of control. I prefer this kind of FF. That doesn't mean it didn't need any tweaking in the background, but generally speaking, this is my brand of FF.
I still really haven't done much with post-game stuff (at all), but then again I normally don't. I've had plenty of time to think back on the game, and it's very true, the game's linearity is unsettling at times. They should have opened up the grid and let you form your own party much earlier. Still, it's not as bad as many make it out to be, and a very enjoyable RPG with a lot of fun battles.
I agree with dramatis - I don't think you will see any other dev team try to emulate this game's design. It's too controversial. Opinions are really divided, even more than they were for FFXII, it seems. They surely have taken note.
state_vector_collapse said:I just can't muster up the enthusiasm to finish this game. Which is a shame as it will be the first FF game I haven't ever completed - and I've played them all.
Worse, I know I'm right at the end of the game, but it has been a chore every time I have switched it on. It looks gorgeous and all, but the gameplay....I don't get the love affair some are having with the battle system at all.