How many missions are really necessary in Chapter 11? Honestly, it's not my favorite part at all and I'm ready to get back to the main story line. The world is quite large, but the game loses its focus (har har) in this chapter and turns into a Monster Hunter type of experience instead.
It's a shame they couldn't integrate larger areas like this into the flow of the main game. Running around doing side missions just isn't that interesting.
Also, I found it odd that the production values dropped on incidental cutscenes during this chapter. Throughout the rest of the game, even the smallest scenes are well produced and animated. The shorter scenes in Chapter 11, though? They all animate more like something from Final Fantasy X. Blank expressions, stiff movements, etc. It seems like they just chained together some canned animations and called it a day. Very odd.
It's a shame they couldn't integrate larger areas like this into the flow of the main game. Running around doing side missions just isn't that interesting.
Also, I found it odd that the production values dropped on incidental cutscenes during this chapter. Throughout the rest of the game, even the smallest scenes are well produced and animated. The shorter scenes in Chapter 11, though? They all animate more like something from Final Fantasy X. Blank expressions, stiff movements, etc. It seems like they just chained together some canned animations and called it a day. Very odd.