I've got a
big update on thoughts from last night. Once again, too much text to paste in here. To sum up:
I took a few battles and completely disregarded time so I could experiment with different Paradigms and the effect of skills on different enemies. I noticed things like Sazh's Firestrike (physical) doing about the same damage as his Fire spell (magic) against a neutral enemy even though his magic stat was a dozen or so points higher than his strength. I love understanding the calculations behind the scenes in games like this, so I was happy to find this
Game Mechanics FAQ which explained that Firestrike has a built in 1.2x damage multiplier.
My only real gripe right now is that the game appears to dictate that you use the Auto command if you want to ensure the best ratings. Unless you're fighting something for the 10th time in a row, the AI will always know the correct pattern of skills to put on the ATB and far faster than I can come up with it. It can take me a second or two to evaluate whether an AoE attack would hit if I targeted a specific enemy (Will he move by the time it fires? Is he really close enough?), when the AI will know in microseconds. I can certainly get 5-star ratings picking my own abilities, but it irks me to know that the computer is better at it than I am.
* Does anyone notice that sometimes when you change Paradigms you get a complete ATB gauge? I'm trying to narrow down when it happens. Perhaps when you have executed some percentage of the current ATB and interrupt it?