I just don't really see the point of introducing this/investing in the tech, etc other than to eventually phase out dungeons being multi character content once the game's population dies down enough and nobody is willing to do lower level content so that new players always have party members in dungeons. Redoing low level dungeons except this time with AI instead of human beings doesn't seem that exciting to me.
It's been a little all over the place, ARR patches were in the 15-20 region whereas HW was closer to 10 quests a patch. Although despite having less quests I feel as though the length of the HW patches was about the same as the length of the ARR patches, but it's been a while.
I just don't really see the point of introducing this/investing in the tech, etc other than to eventually phase out dungeons being multi character content once the game's population dies down enough and nobody is willing to do lower level content so that new players always have party members in dungeons. Redoing low level dungeons except this time with AI instead of human beings doesn't seem that exciting to me.
i like the act of building a team. even if it's the answer of the low level dongeon , it's fine , because those are BORING ( especially for the HW ad SB jobs )..
What is the point of the squadrons , right now ? to get those lv 40+ items for boosts ? They need to improve it so i welcome any change
i like the act of building a team. even if it's the answer of the low level dungeon , it's fine , because those are BORING ( especially for the HW ad SB jobs )..
What is the point of the squadrons , right now ? to get those lv 40+ items for boosts ? They need to improve it so i welcome any change
Ya I get what you are saying, it's something for you to do with your Squadrons. And honestly, I don't know what the current point of Squadrons is. It kind of just replaced my beast tribe dailies as my "dailies" content.
The thing about beast tribes is they provided additional lore/quests/exp/minions/mounts. I never really felt rewarded for Squadrons.
Guest Creator: Yasumi Matsuno (Return to Ivalice – scenario concept) "Born in 1965 and raised in Niigata prefecture, Japan. The renowned video game designer is now CEO of Algebra Factory. Director and writer of numerous titles, including Tactics Ogre, Final Fantasy Tactics, and Final Fantasy XII."
I just don't really see the point of introducing this/investing in the tech, etc other than to eventually phase out dungeons being multi character content once the game's population dies down enough and nobody is willing to do lower level content so that new players always have party members in dungeons. Redoing low level dungeons except this time with AI instead of human beings doesn't seem that exciting to me.
Hildebrand is the only reason I am booting up the game again. Glad that my six month sub I got when SB launched will be getting use after being away for three months...