I fancy being able to make my own HQ equipment. I'll be putting time into crafting for sure.
Ingots should be come from Nugget form, which comes from Ore form!
Level Miner!
What's your defense?Trust me its really worth it. Esp if you outfit your crafters with HQ gear. Esp making the CP up items in HQ. As CP is your life blood for getting items quality % to 100 for dat HQ sweetness. Also cooking is important for those boosts when crafting. The foods that increase CP are HUGE imho for when you are doing serious grinding on crafting.
Trust me its really worth it. Esp if you outfit your crafters with HQ gear. Esp making the CP up items in HQ. As CP is your life blood for getting items quality % to 100 for dat HQ sweetness.
So I should level miner first before bothering with goldsmith?
What's your defense?
Again sort of a waste of time early on gearing in the lower levels for any spec like that. That said, it's not even possible to get 100% the entire time with end game recipes even with the most amazing gear and melds. Fact is that you'll be working with items you won't be able to get in HQ form at all. It's a real PITA.
I'd say so with ARR. It was good back in the day when you were giving all the ingredients to make things, but even then, my miner would funnel ores to my Blacksmith and Goldsmith for leveling purposes.
Shit I need to log in to tell you that. D: Will post here once the servers get back up.
One thing I remember is the body / leg pieces the HQ piece adds like +20 DEF alone to the base.
I think the base is like 80 something for each and with the HQ versions its 100.
The belt is +6 to the base stat I think?
Forgot what the gloves are.
Anyways will do a new post / reply to yours again when we all can log back in again.
Could just search your character on the Lodestone:Shit I need to log in to tell you that. D: Will post here once the servers get back up.
One thing I remember is the body / leg pieces the HQ piece adds like +20 DEF alone to the base.
I think the base is like 80 something for each and with the HQ versions its 100.
The belt is +6 to the base stat I think?
Forgot what the gloves are.
Anyways will do a new post / reply to yours again when we all can log back in again.
NQ would work fine as you'll be out leveling your gear at a really fast pace, and in general getting to 50 is a fast endeavor. Ideally, it's better to work with throwaway NQ stuff or randomness you find up until you're 50. That's when it's serious to have HQ and beyond.
Could just search your character on the Lodestone:
http://na.finalfantasyxiv.com/lodestone/community/
Looks like the update was just fixes for some bugs. Don't see anything about AFK or queues.
You mean cross class stuff? Since ACN is the base job the SMN gets access to a lot of that kit as well. The ACN/SMN/SCH family by the very nature of one class/two jobs has more than just about anything else.
AFK or queues wouldn't be added in a client patch.
Anyone know when this maintenance is over?
Just woke up and turned the PS3 on and noooooooo
Anyone know when this maintenance is over?
Just woke up and turned the PS3 on and noooooooo
Bout 90 minutes left.
Thought it was supposed to end around 7pm japan time? Gonna go check now.
Says 11:00 GMT and it's currently 9:36 GMT.
Says 11:00 GMT and it's currently 9:36 GMT.
Hoping that 6mb include an AFK timer in it.
Edit: ^ Dammit!
Oh okay. I have 240 with just the only HQ being the belt. Parsing stuff I've seen says it's .044% damage mitigation per defense so you take 2.156% less damage than me. :[The problem is that its only me and my friend who party together in regards to a reliable partner for dungeons and stuff. So we get stuck with randoms, due to that Id prefer to add to my survival rate with HQ items when I can.
Not to mention am stuck soloing a good bit of the time too.
Am sure its a lot easier to go around in NQ gear if one is always with a group of people that you can trust to have your back.
Oh yeah forgot about that. D:
Lets see its 289 for physical.
If SE caught on to the AFK'ers, they would've patched it in by now. A week or two later, it won't even matter.
Oh okay. I have 240 with just the only HQ being the belt. Parsing stuff I've seen says it's .044% damage mitigation per defense so you take 2.156% less damage than me. :[
Which is likely reinforced by just how fast they were rushing the game's development. Didn't the original XIV take about 5 years to get out, versus this being in development for... what, two and a half years and consuming much of SE's internal staff in the process?Truthfully what it is most likely is that they have priorities for the teams to work on and the AFK bit while am sure its on the list, its a lot lower down so will get patched in a later version while they try to get as much of the mission critical stuff done and out now.
I need more pets!
I need more pets!
Which is likely reinforced by just how fast they were rushing the game's development. Didn't the original XIV take about 5 years to get out, versus this being in development for... what, two and a half years and consuming much of SE's internal staff in the process?
So are the servers up again in 15 minutes or did I get that wrong?
Which is likely reinforced by just how fast they were rushing the game's development. Didn't the original XIV take about 5 years to get out, versus this being in development for... what, two and a half years and consuming much of SE's internal staff in the process?
We will let you know in 15 lol
In the Japan launch event video where Yoshi teared up and got emotional, it did seem like they "rushed it" in a sense that him and his team wanted to salvage the mess that was XIV 1.0 and gain back fan favor as soon as possible.
I meant if they were supposed to be, but I guess by your comment that yes, they are supposed to be, but who knows what will actually happen.
You really only should be bothering with HQ gear @ endgame. Waste of time and resources early on otherwise.
In the dungeons yes a lot actually, which has me worried wtf happens if Im not wearing HQ stuff...
Honestly, its not much difference. Its not you'd be taking twice as much damage with normal gear, its likely less than a 5% difference between the two.
The good and bad about the new AF.
The good: they look downright amazing, literally every piece on every job looks incredible.
The BAD: They are way to easy to get, and having each come from a dead easy quest is depressing as hell.
They better make AF+1 near impossible to get.
I really hope they give Yoshi the directorial chair for the next mainline FF MMO (XVII or XVIII) and keep pretty much the same staff as now. I'm really proud of what they've done - they made ARR into what feels like a geniune "Final Fantasy" experience, something I didn't feel about XIII and XIII-2. Parts of ARR reminds me of IX and XII quite a bit (my favorites in the series) with the added MMO elements, which is why I really like this game.
Go check out Camp Rev Toll in Mordhona. . . You trade for the AF+1 there. Requires a type of tomestone/token that's not dropped yet~ Prob crystal or bahamut drops XD
The good and bad about the new AF.
The good: they look downright amazing, literally every piece on every job looks incredible.
The BAD: They are way to easy to get, and having each come from a dead easy quest is depressing as hell.
They better make AF+1 near impossible to get.