• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Final Fantasy XIV: A Realm Reborn |OT| World Full. Try again later. Please Understand

Status
Not open for further replies.
At least give us a wikipedia link!

http://en.wikipedia.org/wiki/Tragedy_of_the_commons
In economics, the tragedy of the commons is the depletion of a shared resource by individuals, acting independently and rationally according to each one's self-interest, despite their understanding that depleting the common resource is contrary to the group's long-term best interests. The concept is often cited in connection with sustainable development, meshing economic growth and environmental protection, as well as in the debate over global warming. "Commons" can include the atmosphere, oceans, rivers, fish stocks, national parks, advertising, and even parking meters. The tragedy of the commons has particular relevance in analyzing behavior in the fields of economics, evolutionary psychology, game theory, politics, taxation, and sociology. Some also see the "tragedy" as an example of emergent behavior, the outcome of individual interactions in a complex system.
 
Son of a... died at the very end of the lvl 44 story battle and now my body is lying there while victory fanfare is playing lol

I guess I have to redo it?
 

omlet

Member
At level 22, I've put all mine into STR, but didn't want to keep doing that if the +30 VIT actually gave you a noticeable bump in HP at end game.

Actually, 30 VIT worth of HP is nothing to sneeze at especially now that straight-up HP materia are gone. However, I think you'll be well enough off just going with STR the rest of the way. If you get to endgame and are dying too much because you're 400 HP short of something, maybe respec at that time. Personally, I've been way too busy crafting and doing a bit of main story quest to do any level 50 stuff (haven't even unlocked most of it AFAIK).
 

Uthred

Member
This guy looks like he enjoyed the dying way more than I enjoyed the killing

ibLEoH833e47n.jpg
 

Tusk

Member
So, I got the CE for ps3, and got the game installed, then put in the code that's inside the game box, the registration code or whatevs, then that installed.
Now it's telling me to register the promotion code. :c Is that the little red slip of paper? where do I register it exactly? I'm kinda confused.

Edit: xD I think I figured it out. Not sure.
 

Tarazet

Member
Actually, 30 VIT worth of HP is nothing to sneeze at especially now that straight-up HP materia are gone. However, I think you'll be well enough off just going with STR the rest of the way. If you get to endgame and are dying too much because you're 400 HP short of something, maybe respec at that time. Personally, I've been way too busy crafting and doing a bit of main story quest to do any level 50 stuff (haven't even unlocked most of it AFAIK).

Extra health has always been a comfort stat. The more you trust yourself and your healers, the less you need it, but it's rarely a bad choice except in cases where the extra DPS is highly noticeable.
 

Jomjom

Banned
So, I got the CE for ps3, and got the game installed, then put in the code that's inside the game box, the registration code or whatevs, then that installed.
Now it's telling me to register the promotion code. :c Is that the little red slip of paper? where do I register it exactly? I'm kinda confused.

Did you input the PSN XXXX-XXXX-XXXX code in the redeem code section of the PS3? Once you do that and launch your PS3 FFXIV launcher and log in, it'll give you a bunch of menus to go through which register the CE to your account. No other codes are necessary.
 

squadr0n

Member
So I finally got in to the server I wanted last night around 3 am. Dunno why it says they aren't accepting new users in any of the NA servers but if u wait till late at night it will be open. After u get in to the server of ur choice, never log out lol. There's no auto kick for being afk, sorry everyone who's been trying but I've got a review to write.

Any neogaffers on the cactuar server?
 

Tusk

Member
Did you input the PSN XXXX-XXXX-XXXX code in the redeem code section of the PS3? Once you do that and launch your PS3 FFXIV launcher and log in, it'll give you a bunch of menus to go through which register the CE to your account. No other codes are necessary.

Yeah, I'm doing that now. :p Earlier the menu stuff wasn't loading, like just a black screen. So I thought I did something wrong.
 

Mugaaz

Member
Extra health has always been a comfort stat. The more you trust yourself and your healers, the less you need it, but it's rarely a bad choice except in cases where the extra DPS is highly noticeable.

There are almost never "health checks" in dungeons/raiding. There are DPS checks, and gear checks, but straight health checks? In a game of 4/8 man progression content, an increase in the tanks DPS is pretty significant. Its not just dps either, it's threat generation. Both of these can be legitimate showstoppers under some conditions. Its very rare for you to lose an encounter for a tank "not having enough hp" though.
 

Epcott

Member
So I finally got in to the server I wanted last night around 3 am. Dunno why it says they aren't accepting new users in any of the NA servers but if u wait till late at night it will be open. After u get in to the server of ur choice, never log out lol. There's no auto kick for being afk, sorry everyone who's been trying but I've got a review to write.

Any neogaffers on the cactuar server?

I did this one morning, logged in 6am EST, played a little, went to work. Came home to play at 5:30pm and was greeted with error 9000 on my screen (whatever that means).
 

Xux

Member
Can someone post the details? It's not loading on my phone.
Further Details on Access Restrictions

This is FINAL FANTASY XIV: A Realm Reborn producer and director Naoki Yoshida and I would like to take the time to personally apologize once again to all those players who have been affected by the extended World login and character creation restrictions which have been in place for the past several days. I also understand that apologies will not help you get logged in, so I would like to give you an update on the situation at hand and the various measures we are currently employing to alleviate the situation.

Concurrent Connections

On the night following the announcement of our plans to temporarily limit sales of the download version, A Realm Reborn recorded upwards of 218,000 concurrent connections. This is in spite the fact that the peak login times for separate regions around the world arrive at differing intervals. We estimate that without time zone differences, the total number of concurrent connections would number anywhere from 300,000 to 350,000.

As many of you know, this is the second launch for FINAL FANTASY XIV─something unprecedented in the MMORPG market. Considering the outcome of our first launch, our sales estimates for this one were decidedly conservative, as we believed that there would be a more gradual rise in users over the opening weeks and months.

Instead, to our pleasant surprise, we experienced tremendous support from a great number of players who were eager to get into the game from day one. To ensure that these players, once logged in, were able to play in a stable environment, we were required to implement login restrictions which kept server population near maximum capacity without exceeding those numbers.

The fact that we had to implement these restrictions is a direct result of my inaccurate sales and login estimates, and as producer, I must accept complete responsibility for this misstep. Each and every player who has been affected has my deepest apologies.

The Reasoning behind Login Restrictions

Each FINAL FANTASY XIV: A Realm Reborn World server has been designed to support a maximum of 5,000 concurrent connections. This is not the maximum number of characters which can be created on a World, however, but the maximum number of characters which can be logged into that World simultaneously. When more than 5,000 characters log into a World at once, there is a higher risk of server crashes and login errors. The restoration of crashed servers is usually followed by a rush of players attempting to log back in, which, in turn, puts a strain on our lobby server, and can ultimately have an adverse affect on all of the Worlds.

To prevent this from happening, we felt that the safest course of action would be to limit logins. However, we would like you to know that the restrictions are under constant surveillance. We are currently monitoring login numbers on all Worlds 24 hours a day, and actively removing/applying restrictions as soon as we detect even the smallest fluctuation in concurrent connection numbers.

Currently, peak login times for each region are occuring from approximately 9:00 p.m. to midnight. During this three-hour window, Worlds are more likely to have login restrictions implemented. These temporary restrictions are expected to continue until the time that we can execute the measures we have planned to alleviate the current situation. Those measures, including the addition of new World servers, are listed, in detail, below.

Character Creation Restrictions

As stated above, the maximum number of simultaneous connections each World server can handle is 5,000, while the number of characters which can be created on a World is several times that amount. This estimate of 5,000, however, is based on those characters being somewhat distributed over all the in-game areas (zones).

At the game’s start, however, while everyone is still at a low level, the majority of players are concentrated in the three city-states and surrounding areas. This can not only lead to a lack of enemies to slay (preventing quest progression), but also see area servers overloaded, and ultimately lead to crashes.

Fortunately, differences in total individual play time, login times, and character/class progression will eventually lead to players being more spread out within each World. Once this happens, there will be less need for both login and character creation restrictions.

As is the case with logins, our team is working around the clock, monitoring the current population of each area in each World, as well as the class level of each character, and adjusting new character creation restrictions based on their findings. Unlike login restrictions, we believe that character creation restrictions may take slightly longer to be removed, as there are still great discrepancies in the distribution of characters across Worlds, and we thank players for their patience and understanding in this issue.

Adding Worlds and Alleviating Server Load Issues

A server is essentially a high-spec PC, with each FINAL FANTSY XIV: A Realm Reborn World being made up of several of these machines. Creating a new World involves physically acquiring the servers, installing the necessary programs, and conducting internal functionality tests...all before opening the World to the public.

As the login data gathered from the Open Beta test (in which anyone, including those who had not purchased the game, could participate) was inconclusive, it was during the Early Access period that we had a clearer picture of the scope with which we would need to increase World capacity, and on the 25th of August began making preparations to do so significantly.

As of this post, the servers have been acquired, the essential programs installed, and we are currently in the process of conducting our internal tests. Once these tests have concluded and the Worlds go live, we believe we will be able to better accommodate a greater number of our players, making logging in less of a hassle.

In addition to increasing the number of Worlds, we are also optimizing the Duty Finder (party matching) management servers in an effort to reduce server load and ensure better stability when using this feature.

Currently, the Duty Finder servers split our data centers into two groups of 25 Worlds, and then do the party matching from players from within the same data center. We have determined that by adding new Worlds, the Duty Finder servers will not be able to process the additional data as long as there are only two pairings of groups to match from. Therefore, we have decided to create additional groups to alleviate this problem before it occurs, and by doing so, reduce the burden on the Duty Finder servers, and ultimately allow more players to access the feature.

The development and operations teams are curently concentrating 100% of their efforts into the aforementioned tasks and are on pace to have both completed by the beginning of next week and then released to the public once our final tests have concluded. Once a date and time for the implementation of the measures have been solidified, we will release another announcement on Lodestone outlining the details. We ask that you bear with us for just a few days longer while we make the final push.

Resolving AFK Character Issues

From several users on some of our more congested Worlds, we have received requests for a feature which automatically logs out characters who are AFK for an extended period of time. We are actively looking into the implementation of such a feature, but have deciced to first concentrate our efforts on increasing the number of Worlds and optimizing the Duty Finder servers.

In Conclusion

The development and operations teams are working diligently to combat the login issues which many of our users are currenlly facing, and ask for your continued patience and understanding over the next several days as we move to solve these problems.

To thank all of you for bearing with us for so long, we will be looking into different ways to reward our loyal fans and customers, such as an extention of the free trial period. Details on the plans we have in the works will be announced shortly.

In conclusion, I would like to say that we have been overwhelmed with the positive response for A realm Reborn, whch is why it doubly pains us to implement any sort of measure that may restrict people from joining us in Eorzea. We sincerely apologize for the unwanted stress these restrictions have caused, and thank you immensely for the understanding you have shown over the past week. The fixes are almost in place and we look forward to seeing all of you very, very soon.

Thank you.

FINAL FANTASY XIV: A Realm Reborn Producer & Director Naoki Yoshida
.
 

Kokonoe

Banned
Seriously, guys. Thanks to this baby right here

yeFhKxR.jpg


I was able to get in, despite it being 5:15 PM where I live. I started the automatic turbo at 4:25 and was finally able to get in now. Also, unlike the keyboard turbo alternative, I can fully use my computer and just leave the game minimized while the turbo controller is automatically spamming the A button without me having to even touch the controller. Thank you based Hori and thank you based inactive window controller support.

Kokonoe is impossible to gauge!
 

antitrop

Member
Can someone post the details? It's not loading on my phone.
The first launch sucked so much shit that we thought this one would suck, too, so we didn't have as many servers as we should have. My bad.

5,000 peepz per server at a time, yo.

Peak times are from 9:00pm to midnight, were we put up all kinds of mothafuckin crazy restrictions.

If we let people make too many characters, there won't be any wack-ass mobs to slay at the low-level areas, so we have to throttle that shit.

Servers are expensive PCs, but we got that shit, man. We're setting up as we speak. I got your back.

Kicking AFKers would be cool, but we're gonna add more servers first, bitches.

Thank you for understanding.
 

Ferrio

Banned
The first launch sucked so much shit that we thought this one would suck, too, so we didn't have as many servers as we should have. My bad.

5,000 peepz per server at a time, yo.

Peak times are from 9:00pm to midnight, were we put up all kinds of mothafuckin crazy restrictions.

If we let people make too many characters, there won't be any wack-ass mobs to slay at the low-level areas, so we have to throttle that shit.

Servers are expensive PCs, but we got that shit, man. We're setting up as we speak. I got your back.

Kicking AFKers would be cool, but we're gonna add more servers first, bitches.

Thank you for understanding.

No mention of server transfers though. They can set up all the new servers they want, but unless people migrate to them...
 
The first launch sucked so much shit that we thought this one would suck, too, so we didn't have as many servers as we should have. My bad.

5,000 peepz per server at a time, yo.

Peak times are from 9:00pm to midnight, were we put up all kinds of mothafuckin crazy restrictions.

If we let people make too many characters, there won't be any wack-ass mobs to slay at the low-level areas, so we have to throttle that shit.

Servers are expensive PCs, but we got that shit, man. We're setting up as we speak. I got your back.

Kicking AFKers would be cool, but we're gonna add more servers first, bitches.

Thank you for understanding.

No, he said the main reason is because as there are 5k users at max, that number may be inacurate when they have too many ppl in the same areas, which in the end will cause server crashes,,, (too many people in the same map is a problem too)
 

SkyOdin

Member
No he said the main reason is because as there are 5k users at max, that number may be inacurate when they have too many ppl in the same areas, which in the end will cause server crashes,,, (too many people in the same map is a problem too)

I wouldn't be surprised if too many people in the same zone is what causes some of those zoning disconnection errors.
 
No mention of server transfers though. They can set up all the new servers they want, but unless people migrate to them...

Those servers are there so they can sell more digital copies or people getting copies can create a character without waiting hours...

Sadly the login restrictions may go on for quite some time (unless the force server migration or...something)
 
Status
Not open for further replies.
Top Bottom