Stole the words right out of my mouth. "I'm going to keep playing even though I'm not satisfied because I paid for 3 months and complain about it." Yeah, okay.
Yeah, slow times in MMOs let me catch up on other things, which I don't have a problem with at all, personally.
Thanks for telling me I'm playing the game wrong.
My biggest issue with the game is in its replayability. After you've leveled your battle class to 50, you've pretty much seen all there is to see in the world. Leveling a second battle class and onward requires you to fate grind (the very limited number of fates) with the occasional bounty and class quest along the way.
Coming from Guild Wars 2, this was a disappointment for me. Even after level capping four different characters in GW2, I still find myself discovering new dynamic events and hidden areas, all the time. Even If I reached the point where I didn't feel like repeating content on a new character, I can bypass it altogether by leveling via crafting professions, or jumping into WvW (which has its own progression system as well).
I really hope FFXIV improves in this regard.
Masterful designers will consider player 'exploits' part and parcel of the mastery curve that is so necessary towards creating engaging long term experiences. Like speed running wanderer's palace - it doesn't seem as though it was intended for players to pull large packs of mobs and AOE them down - but players do it - the skill and gear requirements are high, and the process stressful, fun and engaging enough for players to build mastery on.
Now take that idea, but build it into the game on a systemic level, and explicitly reward it.
And bam, you've barely generated any extra content work for the team, but you've greatly extended the value of the existing content and content going forwards for players.
The irony of turning a thread toxic by letting a toxic game community get to you.
We should have killed titan in ghost costumes yesterday. That would have cheered everyone up.
People raced to the end, made the game a worse experience for other because "efficiency", have multiple jobs ultra geared and now are complaining they are bored. Well no shit. There just isn't enough end game content for that kind of player in this game. No MMO launches with that amount of content. Not even the rose colored Vanilla WoW. I looked at that end game content, realized what they cut and knew for a fact that if I was to play this game like a speed train to hell I would be bored to death after a month or so. If you did play like that and signed on for 3 months well that is an error in judgement on your part since this game factually does not have enough content for you to consume in the manner you consume it.
If you want to be fair about it, WoW at launch had BRD, Scholo, both sides of Strat, and both sides of BRS to do for cap content, not even counting the actual 40 man raiding content. As well as a much larger world, and longer leveling path. This really doesn't relate to the topic at hand, I just get annoyed when I see constant claims that it is only though nostalgia that Vanilla WoW was a good game, when even at the day of launch it was an objectively better game then most mmos that get released now.
Vanilla wow had it's problems too. I played war and tge best way to tank was to use only sunder armor lol.
It's off topic but...
What impresses me most about vanilla WoW was 2 unique continents, 2 unique factions, and unique starting areas for every single race in the game. There were also multiple choices of where you wanted to level. Multiple paths of progression in that sense.
Even ignoring end game, WoW had significantly more content at the start than many new games have even after an expansion.
It's not without problem but the lack of content in FFXIV:ARR is real. FFXIV:ARR is more in line with all other modern MMORPGs, which also fall short of vanilla WoW content-wise. What's disappointing about that is that FFXIV isn't a new game. But the circumstances for ARR to exist allow me to forgive it for that.
It's off topic but...
What impresses me most about vanilla WoW was 2 unique continents, 2 unique factions, and unique starting areas for every single race in the game. There were also multiple choices of where you wanted to level. Multiple paths of progression in that sense.
Even ignoring end game, WoW had significantly more content at the start than many new games have even after an expansion.
It's not without problem but the lack of content in FFXIV:ARR is real. FFXIV:ARR is more in line with all other modern MMORPGs, which also fall short of vanilla WoW content-wise. What's disappointing about that is that FFXIV isn't a new game. But the circumstances for ARR to exist allow me to forgive it for that.
Lets not forget the fact ARR was literally born in a span of 2 years as well.
WoW had at least double that amount of time to develop the world considering development for that started somewhere in 1999 till release of '04. That's a shitload of time to create content wheras Yoshi and team basically tore down what little we had in 1.0 and rebuilt it or just completely threw out swaths of it to make again. I'm all for comparing launch titles, but ARR is a weird as fuck case as it stands with an even more odd development cycle.
If you want to be fair about it, WoW at launch had BRD, Scholo, both sides of Strat, and both sides of BRS to do for cap content, not even counting the actual 40 man raiding content. As well as a much larger world, and longer leveling path. This really doesn't relate to the topic at hand, I just get annoyed when I see constant claims that it is only though nostalgia that Vanilla WoW was a good game, when even at the day of launch it was an objectively better game then most mmos that get released now.
NA players were spared this, but FF11 didn't even have subjobs at Japanese launch. Those came several months later.Yes. That is why I said, "But the circumstances for ARR to exist allow me to forgive it for that."
Also, FFXI was lacking in many ways too at launch. But it became my all time favourite over time. So I have long term hopes for FFXIV:ARR even if it's not the best right now.
There's no doubt that WoW had a lot of content at launch, although I do kinda wonder how it would've been if they were going with the token system for armor back then. WoW also had major content patches more rapidly than this game will, what with Maraudon being added one month after launch, and Dire Maul being added 3 months later. Of course, these were pre-cap dungeons, so that left end-game raiders with Molten Core and Onyxia all the way until when Blackwing Lair was released, 8 months after launch. Adding to that, the PvP honor system came 6 months after launch and battlegrounds came in 7 months after launch.
At the same time -- I don't expect everyone to look at it this way; it's totally fair to ignore this aspect and look solely at the product before you -- when looking at this game's history and the fact that they were able to form a new team, toss out pretty much everything from 1.0, and give us what we have right now in such a short amount of time is nothing short of amazing, and it makes me incredibly excited to see what's to come as the game matures.
As I said, that post didn't really relate to this game or the topic at hand, just was making a response to the quoted comment concerning WoW's content. Nevertheless, I am more then happy to engage in this conversation. As an added point to your argument, the atmosphere was a lot different as well, and even though it did take a while for BWL there wasn't as many people, percentage wise, that were waiting on it feeling like there is nothing else to do in WoW. That isn't to say that there wasn't people that were waiting for BWL/new content, just that that group wasn't "nearly everybody at cap".
Not that it maters, Dire Maul was cap content, and only got tuned down below 60 when Cata came out, to more fit with the level you would be going though Feralas, iirc. Also not that it maters, or relates to anything we have been saying, but Maraudon was boss as everliving fuck. Thought it needed mentioning. Do you remember how big that place was, with all the quests and bonus bosses? God damn.
So, is Battleping really worth a try?
If you want to be fair about it, WoW at launch had BRD, Scholo, both sides of Strat, and both sides of BRS to do for cap content, not even counting the actual 40 man raiding content. As well as a much larger world, and longer leveling path. This really doesn't relate to the topic at hand, I just get annoyed when I see constant claims that it is only though nostalgia that Vanilla WoW was a good game, when even at the day of launch it was an objectively better game then most mmos that get released now.
If you're having very frequent lag issues, are running a PC (I don't think it helps with PS3,) and really care about this game.
Yes, it's probably worth the five dollars a month.
People are also dialed in a lot more than Vanilla WoW. While I admit that Vanilla WoW has more content than this game. People eat through the content at a much faster pace now. It tends to happen when this style of game is iterated on. We now live in a world where you can find a video to show you how to beat every boss and sites dedicated to telling you the optimal rotation and gearing strategies. I dont recall a vast proliferation of that when WoW released.
BTW, that reminds me.
A GAFer whom I frequently play with has been dealing with PS3 lag issues for quite awhile, but recently he apparently tried the whole, "log out of PSN trick," and now insists that the problem has disappeared.
Can I get independent confirmation that this actually works? Because if it does, I'd like to take him into Coil. He's a very eager player, that always seems ready to contribute, and that's something I love seeing. At the same time though, while I'm willing to risk it, I've got to think about everyone else in that party. If one or two players lagging is the difference between a relatively quick fight, and hours of wipes, then I really do have to seriously consider letting these players go.
It really is an unfortunate situation, because I would just assume get everyone through. On something like Coil though, that just may not be a practical mindset. You have to go through those first few fights every week after all, so even if you can carry a laggy player through once, that doesn't mean you can and should do it every week. So, to that effect, yes, I'm curious whether that PS3 fix works.
Full disclaimer, no I am not criticizing anyones gamer skills. Even great players can hit a wall when they're lagging in Coil. XD
On another note, I also happened across another GAF whom is stuck playing the game on a relatively low power laptop. This player can play the game well enough at the lowest settings, at 720p, but during Primal fights the rendering slows down that they experience a 1-2 second input/reaction lag.
Is there anyway to further reduce settings for this player? The plan seems to be to upgrade the rig eventually, but it sounds like this isn't an option in the near term. In the meantime, said player is stuck on the Relic Quest, wearing full Darklight gear, but refusing to initiate the fight.
Also, I'm keeping the identity of this player a secret for now, for the sake of the players privacy.
Anyone know the world record time for Wanderer's Palace?
We have a PS3 user in our coil group and the PS3 has not been an issue in T1-T4 and I doubt it will be an issue in T5.
Now, if that PS3 user is not in the USA or Canada, it may be another issue.
Well, in his own words, before he wasn't even seeing the AoE markers before attacks hit, and was memorizing them for the various boss/primal battles. Now he's apparently seeing them in real time.
I just want to know if anyone can varify if A: PS3 users sometimes have problems this dramatic, and B: that logging out of PSN can reduce or fix these kinds of problems.
You have any reason not to trust this guy? Why not just give it a try.
..wh...what
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Well, the huge delay on some AOE attacks really makes it difficult for me to play normally sometimes.
I was super skeptical about it after Pingzapper and WTFast did nothing for me but it has a free trial and I thought I'd give it a shot. The delay on AOE was destroying me in Titan HM and living in Aus made it super hard to do anything high level. It seriously worked for me. Can't speak highly enough of it. Try out the free trial.
Okay, I'm going to give it try during Titan tomorrow and report back if it changes anything.
Ken you better not post mine
Post all of them!