TatteredHat
Member
Hit 50 Summoner as well today, first level 50 character I have. Queue-times for CM are a bit painful so far.
I still have yet to do Garuda and Titan HM. At this point I feel like everyone has done those except me lol
do you multi-meld the gear (with junk materia or otherwise) to make the spirit-bonding go faster?
A little info on this: As far as the ilvl 55 crafter sets, they will bond in roughly 192-193 one-star crafts (twinthread, nuggets, hippogryph leather etc.) with two aether rings equipped and four materia melded. You can imagine how long that would take if you are HQing all those (only worth doing if you sell mats). The same set with only three materia melded will be at ~89% when the four materia gear is fully spiritbonded, so the speed difference with each materia is significant up to that point. Materia #5 is not worth melding for bonding purposes. Four will be debatable if junk materia prices keep increasing.
Also there's a speed cap; I know with the FC spiritbonding buff up and two aether rings equipped my gambler's crown had no effect and, in general, is not worth losing another piece of bonding gear to wear.
Getting a craftsmanship or command IV often pays for all the crystals and mats you just used to bond by itself.
I'll thank you all in advanceNot everybody can be carried!
That's what happens when people power to 50 en masse via FATEs. Dungeons are much slower, but you will damn well know the intricacies of your class by the time you finally make it to 50. I saw someone say they were ready for Titan last night after completing Wanderer's Palace for the first time.
Needless to say, he was shamed into silence.
Dunno if this has been shared. The cutscenes after Twintania
http://www.youtube.com/watch?v=zt4PiXWyREU&feature=youtu.be
I agree. Even if completing all 5 turns is unlikely it's should be present for practicing.They really should put Coil on DF like... right now. Shouting doesnt work when everyone wants a BRD.
They really should put Coil on DF like... right now. Shouting doesnt work when everyone wants a BRD.
I agree. Even if completing all 5 turns is unlikely it's should be present for practicing.
Of course you have to decide how to handle matching varying progress. I guess you start by only matching people with the exact same progress. I wouldn't try to do anything involving being skipped ahead until a formal I game gear check is in place or you could troll T4 and 5
The upcoming BRD nerf should handle that.
Honestly, I don't mind that you can't DF it, I just wish players could backtrack and play with earlier groups. Just, disable their ability to roll on loot, don't lock them out entirely.
In dungeuns like these, it's not uncommon for groups to get hung up, because they're doing one thing wrong and missing it. Advanced players being able to run with the less experienced, would greatly alleviate this problem.
It'd also increase the pool of potential Coil players, especially late in the week.
Yeah, they just need to split DF by Turns
Problem is not only that BRDs are prefered. Having shouts as the only reliable source outside statics is bad IMO, its just a big waste of time when you are shouting for hours with no avail because you cant find a setup to run Coil.
With DFing atleast you dont need to stay in the same area for hours shouting, and you can get grouped with players from other servers, so more options to get a group. Right now Im just wasting my time in Mor Dhona shouting for nothing (like the old FFXI days).
Coil beig hard doesnt matter IMO. HM Titan is hard (IMO , harder than Coil T1) and is DFable.
Backtracking Coil without being able to get drops is also a good idea. I wouldnt mind to backtrack Turns to help friends, they are really short anyways.
They really should put Coil on DF like... right now. Shouting doesnt work when everyone wants a BRD.
The upcoming BRD nerf should handle that.
Honestly, I don't mind that you can't DF it, I just wish players could backtrack and play with earlier groups. Just, disable their ability to roll on loot, don't lock them out entirely.
In dungeuns like these, it's not uncommon for groups to get hung up, because they're doing one thing wrong and missing it. Advanced players being able to run with the less experienced, would greatly alleviate this problem.
It'd also increase the pool of potential Coil players, especially late in the week.
Bard is the only dps that has an off gcd silence. That is why they are preferred. I doubt they are going to change this, thus bard will Always be 1/4 of the dps in coil, if not more.
Unless you want your tanks to be the only silences in turn 2, or have 1 monk try and silence the whole thing. Both of which are much harder than just having 1 or 2 bards.
Not sure I'd call Titan harder than Coil 1. Titan hits harder, at least until Cadaceus gets 2-3 stacks, but Titan's mechanics are far simpler. Not only simpler, but largely unchanged from Story Titan. It's only difficult because of how hard Titan hits, meaning there's far less room for error.
Caduceus however, has very complex mechanics, and even with some warning ahead of time, it's fairly common for players to run into that fight without a firm idea how to fight it at first.
Once you have the mechanics mastered, yeah, it'd be an easier fight than Titan. Until then, I'd say Coil 1 is just a leeeeetle bit more difficult.
Why? so you can waste hours trying to kill ADS? Then the flood of tears people failing will lead to coil being nerfed.
The level of coordination needed for the fights is beyond a random group of people joining up and killing it. Working as intended and my favorite part about end game.
We can't have you eating less wontons.Greetings,
We are currently working on adjustments for patch 2.1 to make it so food effects do not wear off when you are KOed.
We can't have you eating less wontons.
Greetings,
We are currently working on adjustments for patch 2.1 to make it so food effects do not wear off when you are KOed.
Im not saying nerf Coil, I dont want to see that. Just put more options to enter, that shouldnt affect the difficulty of Coil (unless SE is stupid).
Greetings,
We are currently working on adjustments for patch 2.1 to make it so food effects do not wear off when you are KOed.
Yo. Inventory sorting.This is probably the most useful thing to come out of the patch next to the WAR update.
Yo. Inventory sorting.
They're implementing a LFG bulletin board in 2.1, so that should ease the difficulty in forming parties and address your concern.
Though Square really shouldn't be dumping everything into one mega-patch. Especially when the game is subscription based. The amount of content they're including in 2.1 is gargantuan, but going by usual MMO behavior, it'll be consumed in less than a month. And then we're back to where we are now.
They should try to split their dev teams so they have one focusing on the large content patches every 3 months or so, with big additions such as Crystal Tower, FC housing, PvP, etc...while also having a dev team work on smaller content patches that can be released monthly, such as hardmode dungeons, new 4-mans, daily quests (or other new ways to level), and new items/cosmetics. This keeps subscribers happy while also staggering how quickly we consume the content.
Yo. Inventory sorting.
Can only agree on that.So even if they saved content and features for mega patches, they should still do balance/adjustment patches on a monthly basis.
I'd say titan is harder than coil 1. Spent two weeks on titan spent 30 minutes on turn one. Caduceus is easy. Burn him down and then burn the two snakes down evenly. Don't step on the light squares, LB last of the twin snakes, high five into the sunset.Not sure I'd call Titan harder than Coil 1. Titan hits harder, at least until Cadaceus gets 2-3 stacks, but Titan's mechanics are far simpler. Not only simpler, but largely unchanged from Story Titan. It's only difficult because of how hard Titan hits, meaning there's far less room for error.
Caduceus however, has very complex mechanics, and even with some warning ahead of time, it's fairly common for players to run into that fight without a firm idea how to fight it at first.
Once you have the mechanics mastered, yeah, it'd be an easier fight than Titan. Until then, I'd say Coil 1 is just a leeeeetle bit more difficult.
How the heck would you ever beat Titan HM in a DF group? Five days of trying on my Warrior and still the closest I've gotten was 50%...
People go into that fight with 30-40 gear and expect to, what? Get carried?
Can only agree on that.
I still don't get why things like the dungeon xp buff will only come with the 2.1.
Well I actually still don't get why they aim for such big patch on a 2.5-3 month schedule, when they could probably aim for smaller patch on a monthly schedule ( I'm confident it would be far more efficient a keeping people subbing, even more so during the first few month ), even more so when so many of those new content were actually supposed t be ready at release, so they probably don't need that much time to get finalised.
According to the dev comments on the official forums, they are pretty much holding everything back for 2.1 at this point because they are afraid if they make any changes now, it could introduce unforeseen bugs into 2.1, thus delaying its release. Or, they simply would not have enough time for adequate testing if they kept releasing updates leading up to it.
How valid this is, though, I don't really have the experience or expertise to say, but that's the official line at the moment.
Bard is the only dps that has an off gcd silence. That is why they are preferred. I doubt they are going to change this, thus bard will Always be 1/4 of the dps in coil, if not more.
Bard is the only dps that has an off gcd silence. That is why they are preferred. I doubt they are going to change this, thus bard will Always be 1/4 of the dps in coil, if not more.
Unless you want your tanks to be the only silences in turn 2, or have 1 monk try and silence the whole thing. Both of which are much harder than just having 1 or 2 bards.
Spirits Within (the PLD silence) is off the GCD. I should know, I had to use it the other week on Turn 2 ADS when one of our BRDs was KOed and getting Raised.
Spirits Within (the PLD silence) is off the GCD. I should know, I had to use it the other week on Turn 2 ADS when one of our BRDs was KOed and getting Raised.
But you can't rely on the paladins to silence ADS - between watching for stacks, moving out of repelling cannons and trying to get aggro up on the other tank, it can be very easy for them to miss High Voltage.
I know, because I was asked to be part of the silence rotation
But you can't rely on the paladins to silence ADS - between watching for stacks, moving out of repelling cannons and trying to get aggro up on the other tank, it can be very easy for them to miss High Voltage.
Unless you want your tanks to be the only silences in turn 2, or have 1 monk try and silence the whole thing. Both of which are much harder than just having 1 or 2 bards.
High Voltage goes off every 23-25 seconds after the initial one (this is important because each one does their first HV at a different time but follows the pattern after that). Once you know that, silencing it even as a single Monk is pretty easy actually.
No different to the BRDs DPSing, dodging AOEs and passing rot.
Bard is the only dps that has an off gcd silence. That is why they are preferred. I doubt they are going to change this, thus bard will Always be 1/4 of the dps in coil, if not more.
Unless you want your tanks to be the only silences in turn 2, or have 1 monk try and silence the whole thing. Both of which are much harder than just having 1 or 2 bards.
No different to the BRDs DPSing, dodging AOEs and passing rot.
Nope. I also do silence on bard.
It's harder as paladin.
High Voltage goes off every 23-25 seconds after the initial one (this is important because each one does their first HV at a different time but follows the pattern after that). Once you know that, silencing it even as a single Monk is pretty easy actually.