Jobs balance shouldn't be about how hard one is to master compared to another thought.Sure, you can just spam 1-2-3 combos as a warrior similar to paladin, but that just makes you an even worse tank compared to paladins.
Jobs balance shouldn't be about how hard one is to master compared to another thought.Sure, you can just spam 1-2-3 combos as a warrior similar to paladin, but that just makes you an even worse tank compared to paladins.
B. Players who feel obligated to hit the cap
-> If I don't hit the weekly cap, Ill fall behind. But having only a handful of dungeons is boring. I just want it over with fast.
Jobs balance shouldn't be about how hard one is to master compared to another thought.
What's with all the enmity increase?
People arguing over one being harder to manage than the other is completely silly. Neither job is "hard" when you get down to the core mechanics. One is underpowered compared to the other, big whoop. There's no big secret to doing well as a tank in this game, anyone who tanks an encounter once gains enough to know the battle as well as most people.
It can, but really shouldn't. Every job should be balanced to be about as efficient for their role, than the other, with the best players in mind.Never said it should be, but it can be, why not?
Yeah right, so there's no difference between playing a ranged dps and a melee dps because it's all down to the core mechanics big whoop. Let's just ignore all the differences because they're all the same anyway.
There is a difference in terms of the cooldowns and mechanics you need to manage.
None at all. Farming is supposed to be done after Praetorium, in fact.Gonna be getting online tonight to see if anyone wants to run WP (first timer for me) and/or do a "watch the cutscenes" run of Praetorium (so I can finally finish the story). There's no reason to have farmed tomes and bought equipment beyond AF to finish either one of those is there?
I don't see a need to get so salty over tanking preferences. It's not a game where you're forced into a singular role. That being said if you've tanked either job up to Twintania, then guess what? You're probably a competent tank. Twin isn't some crazy encounter for a tank for either job, you don't exactly do a whole lot there as a tank that you haven't done already.
Arguing over cooldown management is absurd, things becomes reactive in terms of popping cooldowns for both tanks in BC anyway.
@Kenai
They didn't have to work significantly more in most cases though.
It can, but really shouldn't. Every job should be balanced to be about as efficient for their role, than the other, with the best players in mind.
There shouldn't be an hidden aspect for each job where "whaterver your personnal skill actually your job is easy to play, so any good player on an harder job will get better result than you".
Whatever the reason, the objective should always be not to punish player for choosing a job over another ( even if there is still some limitation to it with the trinity ), even more so when so many aspect of the game were already made with that in mind ( from the lack of elemental resistance, the non-job specific limit break, dragoon jump not making them immune, etc ).
But yeah, just because you've done it means it's easy so the content is trivialized and it's a big whoop. You choose to ignore all the people who have yet to clear CoB to T5 and shudder when they see a warrior tank. Mechanics ARE different to utilize a class to its most effective but if you chose to play one exactly as the other, you're not really playing the class.
I'm not saying every job should should be as easy/hard to play than the other.For example for a more casual gamer who doesn't want to bother so much about in depth mechanics, I'd definitely recommend him playing a white mage more than a scholar.
None at all. Farming is supposed to be done after Praetorium, in fact.
I'm not saying every job should should be as easy/hard to play than the other.
I'm saying that it shouldn't be used as a reason to make one stronger than the other ( even thought I know that it can never be perfectly balanced ). Like I'm currently leveling scholar, I wouldn't want it to make me better at healing/keepin everyone alive than a whm ( if played by another player just as good as me ), just because the job has an higher skill cap ( if it does, I don't know ).
No you're right, I am ignoring a large segment of the population mainly because I don't play with them. I frankly could not give a crap as to how the rest of the community plays considering everything I do revolves around the group I roll with. I'd ask you if that's a poor stance to take however. If the encounters are trivialized by a competent party, then am I wrong? By the community's stance then I probably am, but who cares?
WARs did need a buff however, I won't argue that they aren't underpowered, but please don't come at me with the idea that one is harder simply due to the skillset utilized. The fact that they can't survive nearly as well as PLD isn't something that can be changed by player skill. There's simply a deficit in efficacy of the WAR ability list. I don't see that as a reason to call the job harder, it's just an imbalance that needs to and will be corrected.
Finished the quest.
Yes, the last cutscene was alright. especially the part where the catgirl says "She was such an interesting character". Damn right she is!
Now I have a bazillion SS of the cutscene to upload on steam.
These issues will be eventually be dealt with by raising the level cap, but crafters need not wait that long for change. Patch 2.1 will see the addition of the Wolves’ Den and the Housing system, and the services of crafters will be in high demand for both PvP-related items and furnishings. Looking ahead to Patch 2.2, crafters will be able to alter gear designs using a “template” system (official name TBD), giving them yet another role in creating desirable gear.
Rest assured that we will not sit idly by as crafters go neglected.
So, what's going to be the more useful move for splits/adds/etc. Provoke, Holmgang?
Voke will have better range, (I think,) and will be a bit more flexible since you can move around and such while it's active.
Pharos Sirius is a new dungeon, I suppose? Was it in 1.0?
lol i love that they just said screw it and gave vengeance and inner beast damage mitigation instead of trying to fix them to be more warrior-like with better self heals
on the other hand the war changes are kinda good. they're getting free rampart every 15 seconds with a duration of 6 secs and a convalescence with 100% uptime at the cost of their pride of being less war-like.
Provoke has a 25 yalm range. I don't think there's any skill that goes beyond 25yalms, it's the maximum range one can do (I don't think even BRD skills are allowed beyond that). If I recall, they're increasing the range to 6yalms. For reference, that's less than half the length of a tomahawk/shield lob. It's not very far at all really, but at least it's not RIGHTINYOURFACE short anymore.
Brand new. Also yay for more scenario stuff and actually learning about the beast tribes via specific quests. Always like to learn more about the in game universe in FF mmos.
Treasure hunts with 3 other people could be fun if done right. And Crystal Tower, wow at 24 man! How big are parties for Binding Coil, or am I missing something?
Brand new. Also yay for more scenario stuff and actually learning about the beast tribes via specific quests. Always like to learn more about the in game universe in FF mmos.
Treasure hunts with 3 other people could be fun if done right. And Crystal Tower, wow at 24 man! How big are parties for Binding Coil, or am I missing something?
Pardon, I don't really have the whole, "Yalm," measurement as a part of my brainspace yet.
Regardless, 6 Yalm should make Holmgang somewhat useful during certain boss adds and splits, especially if you know about where those enemies will appear, and can move yourself roughly into position ahead of time.
It sounds like Voke is going to be, by far, the more flexible of the skills. But Holmgang may be potentially more useful, if you have skill enough to utilize it properly.
Did they keep adding new recipes in 1.x after he took over?He's always made a habit of introducing new high level gear with each patch for crafters, seems he'll be doing just that, but for PvP gear this time. Super excited for whatever that template deal is though.
Did they keep adding new recipes in 1.x after he took over?
I think of it more like they get free sheild oath every 15 sec for 6 sec and free heal buff.
Ya, people need to remember that they are nerfing inner beast too though.
P.S. warrior is harder to play because of all the stuff you have to track just to be at a competent level.
Pardon, I don't really have the whole, "Yalm," measurement as a part of my brainspace yet.
Regardless, 6 Yalm should make Holmgang somewhat useful during certain boss adds and splits, especially if you know about where those enemies will appear, and can move yourself roughly into position ahead of time.
It sounds like Voke is going to be, by far, the more flexible of the skills. But Holmgang may be potentially more useful, if you have skill enough to utilize it properly.
BC is 8. We knew it was going to be 24 for a while.
Coil are 8 members. Also, Crystal Tower will be accesible via Duty Finder, Coil isnt.
why not both? \( ' ; ')/
Provoke has a 25 yalm range. I don't think there's any skill that goes beyond 25yalms, it's the maximum range one can do (I don't think even BRD skills are allowed beyond that). If I recall, they're increasing the range to 6yalms. For reference, that's less than half the length of a tomahawk/shield lob. It's not very far at all really, but at least it's not RIGHTINYOURFACE short anymore.
It becomes difficult for new players to join.
Casual players are likely to lose motivation to play.
The community is likely to become fragmented.
Ah so thats why people have been trying to form statics. That being said, i'm sticking to making most of the party, and hopefully picking up a few extra via DF for CT. If I keep getting crazy results with 4 man guildhests that spell out what to do before the battle starts...I shudder to think what would happen with CT.
I dont get Yoshida here. They way the token cap is now, new players have actually a harder time to join , because old players are so far away in terms of myth tokens, that new players will never be able to reach (thanks to the cap). This also makes the community more fragmented (theres already signs of this with the Coil set parties).
How come I got the whole Lightning outfit but didn't get the wacky weapon that you're supposed to get? Is there something I'm still supposed to do?
Are you Galen? If not, you're pretty lucky, there's another guy who needs a run of Praetorium supposedly tonight (assuming you're in Ultros FC).Gonna be getting online tonight to see if anyone wants to run WP (first timer for me) and/or do a "watch the cutscenes" run of Praetorium (so I can finally finish the story). There's no reason to have farmed tomes and bought equipment beyond AF to finish either one of those is there?
How come I got the whole Lightning outfit but didn't get the wacky weapon that you're supposed to get? Is there something I'm still supposed to do?
Really have to apologize to Aeana and Baramoht who probably didn't sign on for that kind of insanity.