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Final Fantasy XIV: A Realm Reborn |OT3| LFT Full Relic and DL Required

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frequency

Member
I am planning on getting the collector's edition. How are the extra items?

They're just cosmetic. So look at the pictures and get it if you like them enough to pay $5 more.

The helm has a experience bonus for the first 10 levels but those levels go by so quickly, it doesn't even matter.
 

ironcreed

Banned
They're just cosmetic. So look at the pictures and get it if you like them.

The helm has a experience bonus for the first 10 levels but those levels go by so quickly, it doesn't even matter.

Hm, it figures. I might just save $5 and go standard then. Thanks.
 

WolvenOne

Member
Id likely come back but that grind end game I said fuck that. And being Legacy im futher behind the 8 ball

Well, come 2.1 the end-game grind should, "somewhat," disappear, and they're introducing a bunch of alternative progression paths. It won't disappear entirely of course, because MMO. Still, if you don't want to run for Myth a dozen times a week, you shouldn't have to.

As for being on a legacy server, well, I have no solution for that one, save for transferring to a different server, or re-rolling. The later of course would be free, but means you'd have to go through the story again.
 
y0to.png

Just in case you're wondering how much materia you can attach to i70 created gear.
 

Enjolras

Neo Member
Has anyone got any tips for quick levelling on your main class? I know it sounds like a stupid question, but my character that I started nearly a month ago is still only level 28, and each level feels like an almighty grind that can cause me to spend literally 2 hours getting to the next level.

Admittedly, it's been pretty chaotic at work at the moment (what with two massive console launches in two weeks), so I haven't been able to play as much as I'd like to, but even so, I feel like I'm getting further and further behind on where I want to be (i.e. lvl50). I see calls for tanks in the FC for the endgame dungeons/primals every night, and I'd love to be able to volunteer for those - but at this rate, it'll be January/February before I'm at that stage.

Any tips you've got would be great - I've tried the "do every quest in the area", "look for FATEs", but the exp rewards seem to be too low to be terribly effective - especially when I don't have the time to wait for FATEs in the small amount of time when I'm able to play.

Or maybe MMOs just don't work in tandem with working odd shifts in retail.
 

WolvenOne

Member
Has anyone got any tips for quick levelling on your main class? I know it sounds like a stupid question, but my character that I started nearly a month ago is still only level 28, and each level feels like an almighty grind that can cause me to spend literally 2 hours getting to the next level.

Admittedly, it's been pretty chaotic at work at the moment (what with two massive console launches in two weeks), so I haven't been able to play as much as I'd like to, but even so, I feel like I'm getting further and further behind on where I want to be (i.e. lvl50). I see calls for tanks in the FC for the endgame dungeons/primals every night, and I'd love to be able to volunteer for those - but at this rate, it'll be January/February before I'm at that stage.

Any tips you've got would be great - I've tried the "do every quest in the area", "look for FATEs", but the exp rewards seem to be too low to be terribly effective - especially when I don't have the time to wait for FATEs in the small amount of time when I'm able to play.

Or maybe MMOs just don't work in tandem with working odd shifts in retail.

Question, how long are you able to play on average, per session? Second, are you running through the story? Fates are all well and good, but they work best in tandem with the Quests and dungeon runs you play through while going through the story.
 

Enjolras

Neo Member
Question, how long are you able to play on average, per session? Second, are you running through the story? Fates are all well and good, but they work best in tandem with the Quests and dungeon runs you play through while going through the story.
Normally, I can get at least an hour's game time - normally up to around 2-2.5 hours. It's only on days off that I can actually have an extended play session, but I generally have a lot of things to get done on my days off so it's not ideal.

I've done all of the main story that I can get my hands on so far - and been going through the areas as suggested. Dungeon runs can be a bit hit and miss - sometimes I'll have waited in a dungeon queue for a good 30 minutes even as a tank since hardly anyone runs the low level dungeons. I only tend to do FATEs once I've run out of quests and if I'm in the vicinity of them.
 

WolvenOne

Member
Normally, I can get at least an hour's game time - normally up to around 2-2.5 hours. It's only on days off that I can actually have an extended play session, but I generally have a lot of things to get done on my days off so it's not ideal.

I've done all of the main story that I can get my hands on so far - and been going through the areas as suggested. Dungeon runs can be a bit hit and miss - sometimes I'll have waited in a dungeon queue for a good 30 minutes even as a tank since hardly anyone runs the low level dungeons. I only tend to do FATEs once I've run out of quests and if I'm in the vicinity of them.

Well, you're about to hit the mid-level dungeons, so things should become a little easier for you soon, a lot more people are willing to run Brayflox, Qarn, and StoneVigil, than the lowbie dungeons.

As for Fates, you should be running Fates in Quarrymill right now. Try to join a Fate party, as it'll be a lot easier to score Gold, when everyone is racking up a score. Your job during most Fates, is going to be to pull aggro on as many enemies as possible. So basically, run in and spam Flash, Overpower, or some combination thereof.

Only playing for an hour once or twice a week, unfortunately isn't going to be the most effective way to play. If you're playing for 1.5 to 2 hours however, you should be able to go up a level or two each play session. This should especially be true once 2.1 hits, and Dungeuns/Leves get the XP Buff.

Also, 2.1 is going to introduce something called, "Daily Roulette," which is basically going to reward endgame players for agreeing to take on a random dungeon. I suspect it isn't so much random, as much as they're, just going to use it till fill up empty slots in non-endgame dungeons. So that should further reduce dungeon wait times soon.
 

frequency

Member
Has anyone got any tips for quick levelling on your main class? I know it sounds like a stupid question, but my character that I started nearly a month ago is still only level 28, and each level feels like an almighty grind that can cause me to spend literally 2 hours getting to the next level.

Sorry, I have no comment on quick leveling (new character started in beta phase 4 still isn't 50).

I just wanted to say how incredibly sad that statement makes me.
 
The $10 for the regular edition on PSN is a steal when you realize it comes with 30 days sub. I can get ready for the PS4 version and get a month sub cheaper than actually renewing it.
 

Enjolras

Neo Member
Well, you're about to hit the mid-level dungeons, so things should become a little easier for you soon, a lot more people are willing to run Brayflox, Qarn, and StoneVigil, than the lowbie dungeons.

As for Fates, you should be running Fates in Quarrymill right now. Try to join a Fate party, as it'll be a lot easier to score Gold, when everyone is racking up a score. Your job during most Fates, is going to be to pull aggro on as many enemies as possible. So basically, run in and spam Flash, Overpower, or some combination thereof.

Only playing for an hour once or twice a week, unfortunately isn't going to be the most effective way to play. If you're playing for 1.5 to 2 hours however, you should be able to go up a level or two each play session. This should especially be true once 2.1 hits, and Dungeuns/Leves get the XP Buff.

Also, 2.1 is going to introduce something called, "Daily Roulette," which is basically going to reward endgame players for agreeing to take on a random dungeon. I suspect it isn't so much random, as much as they're, just going to use it till fill up empty slots in non-endgame dungeons. So that should further reduce dungeon wait times soon.
Let's hope so - though I still have to get through Haukke Manor first, and I remember reading somewhere that tanking it as a class, not a job, is a recipe for a bad time for the healer, which means getting to 30 without any quests. I think my main problem is is that when I was levelling my first character I could put in a regular 2+ hours every night before work got so chaotic, and now that I'm on my second, it seems to be taking ten times longer.

So, Quarrymill is a good area for Fates? I've been doing the ones around Fallgourd, and getting gold each time - but does Quarrymill have ones that give better XP? As a tank, I've never had a problem getting gold solo - not even during the first Lightning Fates, so I don't think partying up would help much.

I know it's not ideal as far as playtime goes - but I'm so used to my single player RPGs where levelling XP tends to be proportional to the amount of XP that mobs give that makes the grind feel awfully slow - I don't even want to think about that 47-50 grind that people talk about. But when you get players saying that they got their second class to 50 in a week, I can't help but wonder just how they manage it!

Dungeons getting an XP buff will be so welcome in terms of fun while levelling. They're something I enjoy doing, but it's not always the best way for me to spend an hour of my time telling people to leave the bomb alone in Copperbell!

Sorry, I have no comment on quick leveling (new character started in beta phase 4 still isn't 50).

I just wanted to say how incredibly sad that statement makes me.
Honestly, it makes me happy to know that there are some other slow levellers out there. It probably only feels like a particular grind because there's so little to do that's not FATEs at this level.
 

WolvenOne

Member
Let's hope so - though I still have to get through Haukke Manor first, and I remember reading somewhere that tanking it as a class, not a job, is a recipe for a bad time for the healer, which means getting to 30 without any quests. I think my main problem is is that when I was levelling my first character I could put in a regular 2+ hours every night before work got so chaotic, and now that I'm on my second, it seems to be taking ten times longer.

So, Quarrymill is a good area for Fates? I've been doing the ones around Fallgourd, and getting gold each time - but does Quarrymill have ones that give better XP? As a tank, I've never had a problem getting gold solo - not even during the first Lightning Fates, so I don't think partying up would help much.

I know it's not ideal as far as playtime goes - but I'm so used to my single player RPGs where levelling XP tends to be proportional to the amount of XP that mobs give that makes the grind feel awfully slow - I don't even want to think about that 47-50 grind that people talk about. But when you get players saying that they got their second class to 50 in a week, I can't help but wonder just how they manage it!

Dungeons getting an XP buff will be so welcome in terms of fun while levelling. They're something I enjoy doing, but it's not always the best way for me to spend an hour of my time telling people to leave the bomb alone in Copperbell!


Honestly, it makes me happy to know that there are some other slow levellers out there. It probably only feels like a particular grind because there's so little to do that's not FATEs at this level.

Well, a large chunk of the Fates in Northern Shroud are lower level, so you'll have to synch your level down and won't get as much XP for them. Quarrymill also tends to have a lot more people running Fates. This means that fates will pop far more often there, and, that they'll end a lot more quickly.

This is a large reason why it's a good idea to party while running Fates, especially in places like Quarrymill. With so many people running Fates, their lifespan can be measured in seconds, not minutes. So you need as many people as you can find, contributing to the score, in the limited span of time you have with each fate.

Overall, this is a good thing though, as you'll be getting more XP per hour if Fates are being cleared this quickly.

PS: If you party, you also get XP whenever somebody in your party kills an enemy. So in a group of eight, in an Add heavy Fate, that can result in nearly as much XP as the Fate's reward itelf. Of course this does depend somewhat on the exact Fate, your party, etc etc.
 

Talaysen

Member
Let's hope so - though I still have to get through Haukke Manor first, and I remember reading somewhere that tanking it as a class, not a job, is a recipe for a bad time for the healer, which means getting to 30 without any quests.

I healed that dungeon as a CNJ with a GLA (not a PLD) tank and it wasn't even that hard. You should be fine.
 

Ken

Member
So 0 progress on T5 this past week. We didn't even attempted it once, That is considering that one of our BRDs got his spirit broken by the conflags and divebombs and some1 else had his internet down. We were lucky we did T1-T4 in pretty much a couple of tries. Thxs to Drama for subbing :)

Will see what happens this week but so far it doesn't look good also

You can't really put the blame on a "we" when nearly half the group rarely logged in this week and the other half dawdles about running full Relic carries for 2 or 3 days in a row. You should probably figure out what you want out of our coil group; one that works on a more hardcore schedule to have serious attempts to down T5 before next year, or a casual group that's content with just having T1-T4 on farm with a downed Twintania not in sight for awhile. I'm sure you know the solution(s) to whichever choice you pick. Just giving you a heads up because I forsee very few attempts at T5 with the current group's habits as we approach Christmas.
 

Ken

Member
Crystal Tower stuff

A: Progress will not be recorded. However, we'll be updating the Crystal Tower every other patch just like the Binding Coil of Bahamut, and you'll need to clear the Labyrinth of the Ancients that is to be implemented in patch 2.1 in order to take on the next phase in patch 2.3. The areas we implement in patch 2.1 will not have mid-way progress points, so you'll be able to challenge this dungeon without restriction. However, there is a limitation when it comes to receiving gear drops, and once you cast lots and obtain an item, your rights to lot gear will be lost. Once the timer for lotting resets you'll be able to lot on drops again.

I want to see how long the timer takes to reset before being possibly upset.
 

Enjolras

Neo Member
I healed that dungeon as a CNJ with a GLA (not a PLD) tank and it wasn't even that hard. You should be fine.
Cheers! I'm going to guess that it might be a different story for MRD/WAR, though.

PS: If you party, you also get XP whenever somebody in your party kills an enemy. So in a group of eight, in an Add heavy Fate, that can result in nearly as much XP as the Fate's reward itelf. Of course this does depend somewhat on the exact Fate, your party, etc etc.
Ah, that's a good point. I completely forgot about how parties share XP. And I didn't realise that the low level Fates that spawn would stop higher level Fates spawning in the same area. Quarrymill it is!
 

frequency

Member
Honestly, it makes me happy to know that there are some other slow levellers out there. It probably only feels like a particular grind because there's so little to do that's not FATEs at this level.
I try to keep it varied. I do the quests and FATEs that I happen to run by and queue for duties a lot. Doing just one activity all the way would make me quit due to boredom.

Let's hope so - though I still have to get through Haukke Manor first, and I remember reading somewhere that tanking it as a class, not a job, is a recipe for a bad time for the healer, which means getting to 30 without any quests.
I healed that dungeon as a CNJ with a GLA (not a PLD) tank and it wasn't even that hard. You should be fine.

As Talaysen says, you should be fine. I have found that every dungeon people have said was "hard" ended up being no different from anything else before it for me.

Haukke Manor, Brayflox, Qarn, Cutters. Every one that people were like, "oh that one is HARD", I have been perfectly fine in and feel the difficulty has been consistently easy throughout from Satasha all the way up to Cutters. I always go in nervous thinking this is finally the one to make me fail but the difficulty spike never comes.

Though it may help that I have played the entire time with a tank friend (as a healer myself) so we may work better together than two random people. But I'm a terrible player so I don't know.

Edit:
Cheers! I'm going to guess that it might be a different story for MRD/WAR, though.
My friend is a MRD/WAR. We never have problems. Ever. In anything. Despite me being terrible.
 

pitbull

Banned
You can't really put the blame on a "we" when nearly half the group rarely logged in this week and the other half dawdles about running full Relic carries for 2 or 3 days in a row. You should probably figure out what you want out of our coil group; one that works on a more hardcore schedule to have serious attempts to down T5 before next year, or a casual group that's content with just having T1-T4 on farm with a downed Twintania not in sight for awhile. I'm sure you know the solution(s) to whichever choice you pick. Just giving you a heads up because I forsee very few attempts at T5 with the current group's habits as we approach Christmas.

well i didnt sign on much because mahou was out of internet/being trampled, bought like 15 games on steam and overloaded on midget porn, other than that i coulda spent 20 hours on twintania.
 
Sorry, I have no comment on quick leveling (new character started in beta phase 4 still isn't 50).

I just wanted to say how incredibly sad that statement makes me.

I just started leveling ARC up from 0 and with no main story content I still don't see what people mean by 'horrible grind'. On an average play session I will go out to where some fates are that are roughly around or above my level. I'll do some of those, and pick up sidequests which will also generally be for around my level. These often involve killing mobs or dropping something off so on my way to or from fates I'll finish them up for an additional 5-10k exp. I'd say there are about 3-5 of these side quests per area and they really help speed up the leveling process.

Beyond general grinding for levels, keep an eye on your duty log for guildhests and dungeons at your level. These are both fun and rewarding (guildhests give you a huge exp bonus the first time you run them and teach you valuable gameplay mechanics). So if you've got one of these initiate it and keep running your fates until it pops (sometimes they take a while to begin). And regarding dungeons, if you like gear you'll probably want to run some dungeons multiple times, Brayflox especially because the gear there is some of the best looking gear in the game.

You can have a lot of fun if you enjoy the content for the level you're on and don't worry about getting to the 'endgame' content that everyone seems to be shouting for. Once you get to the endgame you'll only end up losing your mind at how people can be so silly and sometimes psychopathic over a game (I remember running a dungeon for the first time back when the game re-released and being told to go die because I didn't know a boss fight and asked that someone explain it for me). Take your time with the game, there's plenty of content and at all levels it's can be enjoyable. Last night after waiting 30mins to get into Brayflox our tank left the duty in the middle of the first pull, the bard, blm and I (a healer, healing for my first time) decided to have some fun and see if we could 'kite' the monsters. Surprisingly we defeated 2 bosses before I had to leave and that was some of the most fun I've had in a while (to put that in perspective I also run all of the endgame content).

See you in there ;)
 
Full translation of the last live letter, lots of details I haven't seen before: http://forum.square-enix.com/ffxiv/threads/124056

As I thought they're changing BRD cross skills. Is one of the key points to their OP DPS. BRD have: Raging Strikes -> Hawk's Eye -> Internal Release -> Blood for Blood. All combined add a siginificant boost to DPS, while most DPS jobs enjoy 1 or 2 buff, BRD has 4. My guess is that they give BRD CNJ cross skills back, like in 1.2X.

Edit: Forgot about Barrage, this job is so BS lol
 
Can't wait to fight Leviathan. That'd be a perfect oppurtunity for them to work on the elemental system. Say he could open up with Tidal Wave twice in a row and if you don't have water resistance, kiss your keister goodbye

I don't get lowering the difficulty of Amdapor Keep...that place is easy enough as is. Kinda rough your first go around (hello Demon Wall) but after that is so simple. I wonder what classic FF boss is in the Pharos...perhaps...WarMech?? I hope they save the Gilgamesh fight for Highbridge. If they bring back Trap Doors for Pharos, I'm gonna cry.
 

B.K.

Member
The server should auto resume the download, at least at the point where the last complete chunk finished downloading.

It should, but it won't. It won't even try to download the update unless I delete the FFXIV_BOOT.cfg config file and agree to the eula again and log in with my account.
 

WolvenOne

Member
It should, but it won't. It won't even try to download the update unless I delete the FFXIV_BOOT.cfg config file and agree to the eula again and log in with my account.

It sounds like your client went fubar during either the download or install. You might consider uninstalling it, and re-downloading the install file.

I don't know why, but the client for the game does seem somewhat prone to these kinds of issues. I had to do the same thing early on actually. The game itself on the other hand, is surprisingly stable. So I don't really understand the disparity.
 

WolvenOne

Member
It feels good self healing as a war for half the chimera fight.

I did the same thing once during the first WP boss fight, it's a really gratifying experience. It's a shame we'll soon be losing a good chunk of our self heal capabilities, though of course it'll easily be worth it.
 
I did the same thing once during the first WP boss fight, it's a really gratifying experience. It's a shame we'll soon be losing a good chunk of our self heal capabilities, though of course it'll easily be worth it.

They could always give you guys a weapon akin to the Blood Sword.
 

WolvenOne

Member
They could always give you guys a weapon akin to the Blood Sword.

True.

Though unless they gave people the ability to quick-swap weapons mid fight, I couldn't see it being useful for long. That would be an interesting feature though, especially in conjunction with weapon classes that were low-DPS/Aggro, but had "Unique effects," like 100% HP Leeching.

Balancing would probably be a sonova-gun though.
 

studyguy

Member
Today is the day I get my coil drops.
Have you praised his name today?
Do it long enough and he delivers.
Eventually.


178409.jpg
 
Thanks to the FC for help with Hydra and Ifrit...I want to gear up a tiny more before I challenge Garuda and Titan. Mainly Titan, Garuda is fairly easy.

And I finally see a WHM weapon on a Primal, and I'm not playing my WHM character...I see how you are XIV
 

aceface

Member
Let's hope so - though I still have to get through Haukke Manor first, and I remember reading somewhere that tanking it as a class, not a job, is a recipe for a bad time for the healer, which means getting to 30 without any quests. I think my main problem is is that when I was levelling my first character I could put in a regular 2+ hours every night before work got so chaotic, and now that I'm on my second, it seems to be taking ten times longer.

So, Quarrymill is a good area for Fates? I've been doing the ones around Fallgourd, and getting gold each time - but does Quarrymill have ones that give better XP? As a tank, I've never had a problem getting gold solo - not even during the first Lightning Fates, so I don't think partying up would help much.

I know it's not ideal as far as playtime goes - but I'm so used to my single player RPGs where levelling XP tends to be proportional to the amount of XP that mobs give that makes the grind feel awfully slow - I don't even want to think about that 47-50 grind that people talk about. But when you get players saying that they got their second class to 50 in a week, I can't help but wonder just how they manage it!

Dungeons getting an XP buff will be so welcome in terms of fun while levelling. They're something I enjoy doing, but it's not always the best way for me to spend an hour of my time telling people to leave the bomb alone in Copperbell!


Honestly, it makes me happy to know that there are some other slow levellers out there. It probably only feels like a particular grind because there's so little to do that's not FATEs at this level.

I'm right there with you on the slow leveling man...started about 2 months ago and am only on level 35 (anyone wanna do Qarn tonight?). But at your level the fastest thing to do it go to Quarrymill, shout "lfg fates", wait for an invite and once you are in a party follow your other party members to the fates (other party members will show up as blue dots on the minimap). I actually think it's kinda fun running from fate to fate at first. Besides geting gold, the other benefit of being in a party for fates is that you get exp for any mob killed by anyone in your party...it adds up. Also for leveling don't forget about your hunting log.
 

kierwynn

Member
We're not in any hurry to clear T5 but we gave it a shot anyway. I exploded. That was fun :D

Um, speak for yourself! I'm in a super hurry to beat Twintania! I need all that lootz! Once I finish my finals tomorrow, it's super srs bzns time! Let the battle begin!


I tried to find a screenshot without Scything moving around, but he messed up all my screenshots with his inability to stand still! When Queen Twintania takes over Eorzea, he will be the first to fall imo
 

diablos991

Can’t stump the diablos
Am I remembering correctly, reading somewhere that owners of the PS3 version will get an upgrade to the PS4 version for free?

Yes, you will also get invited into the PS4 beta in February.

I believe there will be PS4 only servers and you will not be able to access your characters from other platforms until the game launches in March/April.
 

B.K.

Member
Finally got the update patch downloaded and of course, nothing happens.

Amazon still has the PS3 version for $20. How much hard drive space does it need? I've got a 60GB model. Surely I can free up enough space for it.
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
Am I remembering correctly, reading somewhere that owners of the PS3 version will get an upgrade to the PS4 version for free?

Also if you upgrade you literally upgrade

Your account will go from PS3 status to PS4, so no 2 copies (switching back and forth), if you want to play again on the PS3, I think you might need to buy another copy (not sure)
 

MechaX

Member
As I thought they're changing BRD cross skills. Is one of the key points to their OP DPS. BRD have: Raging Strikes -> Hawk's Eye -> Internal Release -> Blood for Blood. All combined add a siginificant boost to DPS, while most DPS jobs enjoy 1 or 2 buff, BRD has 4. My guess is that they give BRD CNJ cross skills back, like in 1.2X.

Edit: Forgot about Barrage, this job is so BS lol

Is that OP DPS thing even really true anymore, especially when considering the gap between their relics and every other DPS class's?

Plus, if they fuck over cross-classes too much, where does that leave skills like Second Wind and Invigorate? I could see Blood for Blood and maybe Internal Release going, but removing everything else will give you a TP using DPS with no real way to restore TP (that would make a bard's AOE "rotation", let alone skills even more situational than they are now given the massive TP drains they have) and without an emergency heal like MNK/DRG.
 
Is that OP DPS thing even really true anymore, especially when considering the gap between their relics and every other DPS class's?

Plus, if they fuck over cross-classes too much, where does that leave skills like Second Wind and Invigorate? I could see Blood for Blood and maybe Internal Release going, but removing everything else will give you a TP using DPS with no real way to restore TP (that would make a bard's AOE "rotation", let alone skills even more situational than they are now given the massive TP drains they have) and without an emergency heal like MNK/DRG.

Maybe not for other ranged DPS jobs, but I'm sure a decent BRD can outperform any melee DPS job easily in most situations. And I don't think the BLM or SMN does really much more DMG considering how much utility you can get from BRD.

If they get CNJ skills they can heal themselves or even use stonskin. Let's see how they do it, but BRD shouldn't have that amount of DPS and the obscene amount of dmg buff they have is part of the reason.
 
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