Getting tired of the, "servers dying," comments.
Compared to launch, yeah the populations a bit lower. But, jeeze people, at launch I was seeing half a dozen people competing over the same enemy spawns needed for quest completions. A month ago Fates finished so quickly that if you were twenty seconds behind the main rush there was an excellent chance you'd be cut out of the XP bonus entirely.
The server, if anything, was overpopulated for awhile, and now it feels like the population is about at what they initially expected. It's rare to compete for Adds, you can get to fates a little late and still get good XP, etc etc, and so on and so forth.
Now, this isn't to say that I'm entirely unconcerned with the population decreasing from those highs. A large chunk of that was inevitable though, and so long as there's a decent trickle of new incoming players the server should stay healthy.
It just seems, a bit hyperbolic, and I've recently had my fill of hyperbole. It just seems to lead to melodrama and poor decision making, and there's way too much of both of those already.