Holy nerf :/
They also say they're changing the visual effects on Holy and Shadow Flare. If they mess up Holy's effect I want a full refund.
The maximum number of statuses that can be inflicted upon notorious monsters and dungeon bosses has been raised to 60.
YES. So good for summoners, this is the one thing I've always complained about... so tired of not doing damage on big fate bosses. Crystal Tower would have probably been completely unplayable with the old cap -- maybe they noticed in playtesting.
hahahahahahahahahaha.... That lustrate buff is so random. I'll take it.
/petaction(/pac) -- This is going to be really, really, really nice.
And they even fixed those unruly, capricious fairies? Basically, pets seem potentially fixed now. All praise SE!
There are some weird changes which will affect summoners, though:
The lack of cross class skills from Thaumaturge always seemed like a fairly dumb omission while I was leveling up all the casting classes (aside from quickcast of course, the best cross skill in the game). When I saw they were making bliz 2 cross class, I thought they were finally fixing this. But it seems instead of adding a new Thaumaturge cross class skill, they've simply taken out thunder and added in nerfed bliz 2 to compensate. Taking out thunder is a pretty nasty nerf to summoners, I would think. That's like -25% dot damage, isn't it?
The changes to virus are bad for scholar/summoner parties as well (or anyone cross-classing virus). You already had to have good group coordination to do a virus rotation, now having more than one person casting virus is basically pointless? The immunity could be 20 seconds instead of 60 and still accomplish the same thing by shutting down virus rotations, without making a second virus caster wayyy less useful, and a third completely useless. Seems like the duration on the immunity being almost as long as the cooldown on the spell itself really cuts down on the usefulness of another summoner spell (since most 8 person parties already have a scholar).