They work best together whm + sch op in 8 man fights.
Neither is wholly superior or inferior to the other. They do things very differently, and thus complement each other incredibly well. Just different approaches to healing. So I guess the actual answer to this is that it depends on your playstyle and whether you like preventative healing (like disc priest in WoW) or big spiky heals (like holy priest in WoW).
Sure lolDo you refuse to cast ballad because you don't want to be a mana bitch?
It's not like silencing lowers your DPS. I pulled top DPS in Turn 2 in my group.
Mh.
Let's check if the dupe story is real:
*Find goldselling website*
*Find a 'sell to us' button*
*Contact the guy*
*Ask if they need gil, and what's their quotation*
[...]
[...]
Goldsellers are buying gil from third party, so they don't have a dupe way. Goldsellers are ALWAYS the first bunch to know these things. If they're buying ''legit'' gil, they aren't duping.
And if they didn't know, they'd have a duper selling to them all they needed, and wouldn't have demand.
Story not checking out.
The quick leveling part is definitely real, because we've seen evidence of it on multiple servers where people get to level 50 in a minute or two.Mh.
Let's check if the dupe story is real:
*Find goldselling website*
*Find a 'sell to us' button*
*Contact the guy*
*Ask if they need gil, and what's their quotation*
[...]
[...]
Goldsellers are buying gil from third party, so they don't have a dupe way. Goldsellers are ALWAYS the first bunch to know these things. If they're buying ''legit'' gil, they aren't duping.
And if they didn't know, they'd have a duper selling to them all they needed, and wouldn't have demand.
Story not checking out.
Mh.
Let's check if the dupe story is real:
*Find goldselling website*
*Find a 'sell to us' button*
*Contact the guy*
*Ask if they need gil, and what's their quotation*
[...]
[...]
Goldsellers are buying gil from third party, so they don't have a dupe way. Goldsellers are ALWAYS the first bunch to know these things. If they're buying ''legit'' gil, they aren't duping.
And if they didn't know, they'd have a duper selling to them all they needed, and wouldn't have demand.
Story not checking out.
The quick leveling part is definitely real, because we've seen evidence of it on multiple servers where people get to level 50 in a minute or two.
A lot of people using these things are probably not playing for fun, but as a job.I find this odd that people want this. I want to play the game to play the game- I'll do the work myself dammit. I paid for the game, be damned if I'll pay someone to make my play time shorter.
I'm sure it's a different case for people who play more seriously/competitively, but for me it takes all the fun out of the game to cheat.
BTW You can't Focus Target on a controller, right?
I tried and I can't. Would be nice for healing and other situations.
So glad we're getting some changes next week. I'm assuming the changes to DOT's are classified as UI changes. Hopefully one of those dungeon changes will be making WP relevant, its a shame in its current form that I rarely see anyone running it.
Oh dear, you're already making plans to heal 8 mans...and I thought Mira WAR was bad. D:
BTW You can't Focus Target on a controller, right?
I tried and I can't. Would be nice for healing and other situations.
Nah, that functionality is different from the actual focus target function that creates a new target bar on your screen.Focus target just requires you to hit the confirm button once or twice so a player is selected. Then you just scroll up and down using D-Pad, use an ability on the hot bar without clicking confirm, and then after the ability is used it automatically goes back to the original target making a pseudo focus target. I always focus target the tank or someone I know is causing mp sponge trouble or even just have it somewhere in the middle of my player list so it doesn't require me to hit the d-pad up and down much to get to relevant targets especially when its in an 8 player party with two tanks.
Nah, that functionality is different from the actual focus target function that creates a new target bar on your screen.
Focus target just requires you to hit the confirm button once or twice so a player is selected. Then you just scroll up and down using D-Pad, use an ability on the hot bar without clicking confirm, and then after the ability is used it automatically goes back to the original target making a pseudo focus target. I always focus target the tank or someone I know is causing mp sponge trouble or even just have it somewhere in the middle of my player list so it doesn't require me to hit the d-pad up and down much to get to relevant targets especially when its in an 8 player party with two tanks.
You don't think that Square suddenly seizing 367 BILLION gil - after the weekly totals had been a fraction of that since launch - is a little fishy?
Is it just me or are most ppl in the GAF FC unhelpful at best, and flat out selfish at worst?
Yesterday, I spent roughly 20 minutes asking ppl in the GAF FC if they would be willing to help me run Hydra so I could get my relic weapon. With the exception of one gaffer, literally everyone ignored me all my repeated requests for help. One gaffer even made a smarmy comment at me, which was completely uncalled for. It seems that now that most gaffers have already got their relics, they've adopted a FUCK YOU GOT MINE attitude to helping newbies.
Maybe I should consider switching FCs.
i also dont wish they would make leveling any easier than it already is. i don't find any need for them to buff miner or botanist. if anything they should debuff the other classes instead. i leveled my botanist to 33 or so as of now and yea it's getting slower but so what. i feel like when it takes more work, more grinding, i get more satisfaction when i level up. even though getting there at the moment with the same 4 levequests over and over does put me to sleep. what they should do is maybe add more ways to level up field or tradecraft class like the battle classes have.
Little, but there's bound to be a trick as to why all of it isn't actually entering the economy.
It's probably a lot more trackable than we think; If it's not getting used, there's usually a good reason.
If every transaction is logged and timestamped, there's no reason it shouldn't be. Very few gold sources in the game other than AH sale or NPC sale of Allagan currency can produce more than 2k/transaction or occur more than ten times a minute. Filtering for updates that occur more frequently or give more gold would be a very effective first step. The same principle holds for exp; any single EXP gain over 100k is a red flag, and the limit quickly goes down to one 35k event every few minutes if you filter by crafter level and/or simultaneous inventory changes.
By the time you reach a point that would require serious investigation before pulling the ban trigger, the impact of one or two exploiters getting away with their loot is a lot more muted.
I assume it hasn't seriously begun to spread yet because gilsellers don't even want -botted- currency (that "100% handwork" slogan) never mind hacked, and anyone who can grant themselves gil cap can also just magic their Vanya +1 into existence rather than buying it.
It's common practice for transactions to be logged in basically every kind of digital communication. In MMOs, they would need to do this in order for GMs to do their jobs effectively.What makes you think every exp and Gil gain is timestamped?, wouldn't that create terabytes of data very fast, I doubt they would pay for that kind of hardware for each server.
I don't know, maybe it's common practice?
Also, I'm more worried about people sending requests for gear, just instant full af2 or allagan.
It's common practice for transactions to be logged in basically every kind of digital communication. In MMOs, they would need to do this in order for GMs to do their jobs effectively.
What makes you think every exp and Gil gain is timestamped?, wouldn't that create terabytes of data very fast, I doubt they would pay for that kind of hardware for each server.
I don't know, maybe it's common practice?
Also, I'm more worried about people sending requests for gear, just instant full af2 or allagan.
Unlikely. More likely, it would be stored in the most efficient possible format, such as giving each action to be logged an ID and then logging only relevant information to that action type, like source/target. And it would have to be easily searchable, so probably within a database.Is it just stored in a text file with timestampes followed by actions? or something?
I almost made it to lv 50 with Miner just collecting Black Alumen once it was available . I never felt like I was getting less EXP than the Crafting classes, I would spend at least a 1/2 an hour collecting it but now at lv 47 the EXP for a lv 40 material is just a little too-low.
It's just too easy to for TradeCraft classes to abuse the 3-turn in HQ Leves to power-level, I went from lv 40 to lv 50 Blacksmith making noting but HQ Mythril Files!
Unlikely. More likely, it would be stored in the most efficient possible format, such as giving each action to be logged an ID and then logging only relevant information to that action type, like source/target. And it would have to be easily searchable, so probably within a database.
What makes you think every exp and Gil gain is timestamped?, wouldn't that create terabytes of data very fast, I doubt they would pay for that kind of hardware for each server.
I don't know, maybe it's common practice?
Also, I'm more worried about people sending requests for gear, just instant full af2 or allagan.
Yay, I managed to finish Castrum with DF peeps! This speed run group let me watch my cutscenes and they didn't start boss fights without me. And the tank was very instructive of optimal running through the dungeon so I can speedrun like a boss when I do the dungeon again. Guess that latter is because that healer with Darklight robe on wasn't really healing much for some reason.
Lets hope I get lucky on the DF with Praetoramium.
Frequently the real-time gameplay stuff is in a non relational, in memory data base as access/update time must be prioritized over everything else. Some stuff may be queued up to be put in a standard SQL database as resources allow and non real time stuff like account management is usually in your typical relational database.I've always wondered how the back end database of MMOs work or if they are different than ordinary relational databases. So much data must be getting constantly read and written back. Just turning on logging for a little while for some of our small systems can eat up insane amounts of disk space and impact performance, but MMOs seem to somehow log almost everything all the time.
"I guess its time I say something about this, since my friends and I were trying to keep it under wraps since Beta Phase 4. During phase 4 and early access a small group of players discovered this exploit and gave themselves a few billion gil. They used this gil to resell to RMT to the tune of $50 a mil. They also sold to private players for $5.5 a mil, hugely undercutting the RMT Business. During day 1 of early access, they already had multiple characters on new servers(non legacy) with over 3 Bil. SE quickly banned our characters but the damage was already done, billions of gil was already introduced into the market. This is where they confiscated the 300 billion. It was too late for them, they couldn't afford to do a complete roll back on launch week. Can you imagine the negative press? The gil "duping" has since stopped as SE has been banning the accounts within minutes but now they are focusing on selling allagan and Af2 armor. You can do a google search but the prices are $1500 for a whole set. "
Some guy on the Blue Gartr forum is admitting this so it looks like its been happening for a long time:
Wow, link to BG forum post?
Some guy on the Blue Gartr forum is admitting this so it looks like its been happening for a long time:
How the fuck there isn't a fix for this the second SE discoverd this?