Torquill
Member
I disagree. The lockout is not sig enough to ease the content to the point where sufficient people see the new turns to warrant the cost of their creation.I can certainly see them, not removing the lockout. I guess it depends on how many Turns they're going to have in Coil, and when completing Turns in Coil become a pre-requisite for moving the story forward.
Once completing turns 1-5 are necessary to move the story forward, they'll nerf it in some way. Removing the lockout would be the most effective way to nerf it, without actually reducing the difficulty level in any real way.
Granted, it could be 2.3, or 2.4 before we reach that point. I do agree that we'll start seeing differentiated gear in 6-10 though. Probably iLvl 100 or whatnot armor, and such.
1) increase duration of conflags
2) lower damage on death sentence a little bit
3) let you cross paths on twisters
4) Make egg drops non-random
This will go a long way to helping pugs clear it.