I've taken many new people through T2 in our static as members couldn't make it. We just teach them what to do and get it done.
I am not butthurt that these people are doing something easier, I'm just hoping their choice to be lazy about learning mechanics screws them over.
Half-assery is a peeve of mine. I guess that's why this method irks me the way it does.
Also relevant is the fact that while FFXIV is on the whole much easier then other MMORPGs that have come and gone, the timing for mechanics in this game is one area where it is significantly harder then say.... World of Warcraft.
It can be hard to understand how players can fail at a mechanic if you've got several years of experience playing these types of games. Especially considering a lot of newer players have a bit of a defeatist mentality regarding content.
BRD i90 finally.
I still see no bard ct hat, the best hat, and where is all the allagan?
Congrats! \(^_^)/BRD i90 finally.
Please do not bring up Coil, it is a sensitive subject for Kagari and I. That vile place continues to avoid dropping a single piece of gear for either of us, and yet, we do not [and will not] give up!I still see no bard ct hat, the best hat, and where is all the allagan?
Not really hard for me to understand, but this is my first MMO. XD
Yeeeeeeaaaah, so in a game with limited content, people should willingly abstain from experiencing existing content, because they aren't as leet as you.
Dude, get real. If they can swing these fights without a static, they deserve to experience them, period.
I was playing with my guild earlier, trying to get my relic for my White Mage. We were doing Titan HM and a few others needed it as well. After about four attempts it became blatantly apparent that one DPS in the group was holding us back. They were dying to landslides and plumes in the first few phases of the fight. When the discussion of switching to a carry group came up, the person offered to bow out instead of actually trying to learn from their mistakes.
I think you left something out of your description of the situation, because a carry group would imply that the person will probably not get the chance to learn from their mistakes anyway, because they're being carried through whether they live or die. Not disagreeing with your post as a whole though.
Congrats! \(^_^)/
Please do not bring up Coil, it is a sensitive subject for Kagari and I. That vile place continues to avoid dropping a single piece of gear for either of us, and yet, we do not [and will not] give up!
You know what?
Clearly the solution is to have the Maat RDM FFXI fight pre-2004 nerf be the first instance in the game so anyone who can't clear it on the first try gets banned and their account gets deleted immediately. No refunds. That'll teach those casuals. Get over it guys, the game simply doesn't gate content like XI, deal with it.
I was playing with my guild earlier, trying to get my relic for my White Mage. We were doing Titan HM and a few others needed it as well. After about four attempts it became blatantly apparent that one DPS in the group was holding us back. They were dying to landslides and plumes in the first few phases of the fight. When the discussion of switching to a carry group came up, the person offered to bow out instead of actually trying to learn from their mistakes.
That kind of defeatist attitude is something I see a lot in MMORPGs. Usually from the beginners, but sometimes from people who should know better. It is the worst too. Players who fall into this mentality are holding themselves back, as well as everyone else. It's often something that elitist players tend to ignore or forget too, which can result in much arguing and mudslinging.
The player in question had worked under the assumption of "Can't do it, so I might as well give up", ignoring the fact that Titan HM is intentionally a learning experience. Designed to teach you how to get out of the stuff in the first place. A skill check. But in their mind they had convinced themselves they wouldn't get it.
Two hours later my patience had run out and I basically issued an ultimatum to my free company to get it done in the next pull or I was bowing out. An ultimatum I eventually made good on when I logged off after that pull without a relic.
That player was still dying to landslides in phase one when I left, and attempts to get them on Mumble ended with "My computer isn't good enough to run both the game and Mumble at the same time!"
You know what?
Clearly the solution is to have the Maat RDM FFXI fight pre-2004 nerf be the first instance in the game so anyone who can't clear it on the first try gets banned and their account gets deleted immediately. No refunds. That'll teach those casuals.
You know what?
Clearly the solution is to have the Maat RDM FFXI fight pre-2004 nerf be the first instance in the game so anyone who can't clear it on the first try gets banned and their account gets deleted immediately. No refunds. That'll teach those casuals. Get over it guys, the game simply doesn't gate content like XI, deal with it.
Sacred Soil needs a buff really. 10% isn't good enough with its duration right now. If us SCHs are supposed to be preventing or reducing damage, then it needs to be significant enough to justify it. Plopping down a Sacred Soil needs to be near the same benefit as a Lustrate and not just in healing but in practicality.
It's like Eye for an Eye giving you a 20% chance to reduce damage by 10% (or how much ever it is) which is ridiculously stupid.
I was playing with my guild earlier, trying to get my relic for my White Mage. We were doing Titan HM and a few others needed it as well. After about four attempts it became blatantly apparent that one DPS in the group was holding us back. They were dying to landslides and plumes in the first few phases of the fight. When the discussion of switching to a carry group came up, the person offered to bow out instead of actually trying to learn from their mistakes.
That kind of defeatist attitude is something I see a lot in MMORPGs. Usually from the beginners, but sometimes from people who should know better. It is the worst too. Players who fall into this mentality are holding themselves back, as well as everyone else. It's often something that elitist players tend to ignore or forget too, which can result in much arguing and mudslinging.
The player in question had worked under the assumption of "Can't do it, so I might as well give up", ignoring the fact that Titan HM is intentionally a learning experience. Designed to teach you how to get out of the stuff in the first place. A skill check. But in their mind they had convinced themselves they wouldn't get it.
Two hours later my patience had run out and I basically issued an ultimatum to my free company to get it done in the next pull or I was bowing out. An ultimatum I eventually made good on when I logged off after that pull without a relic.
That player was still dying to landslides in phase one when I left, and attempts to get them on Mumble ended with "My computer isn't good enough to run both the game and Mumble at the same time!"
Much better designed then XI's absurd content gates.
But it took me 3 tries to win it so I guess that means I'm a bad. I'll go find a bridge.
That's exactly what it is, appropriately gated to be completed within a reasonable amount of time. If someone asked me to jump through the types of hoops I did during XI again today then I'd tell them to get the fuck out. I love XI, but I'm not about falling into black holes of wasted time anymore.
I admit to be short on patience at times...I don't want to attempt a fight for hours and hours because usually I know how it goes but as time goes on, my mind goes on auto pilot as I get burnt out from doing it over and over.
At work, can't snap images, but I'll write what I've been using.
Dragon Kick, Twin Snakes, Snap Punch, Shoulder Tackle/Steel Peak macro on left face buttons.
Bootshine, True Strike, Demolish, Rockbreaker/Howling Fist macro on right face buttons
Touch of Death, Fracture, Limit Break, Perfect Balance + Snap Punch Macro on extended right face buttons
Fists of Earth/Fire/Wind/Food on extended left face buttons
Mantra + Second Wind Macro, Keen Flurry + Featherfoot + Bloodbath Macro, Invigorate on right D-Pad.
Return/Teleport/Mount/Minion on left D-Pad.
Offensive cool downs are set to the first hit in each positional opener, for me (Bood for Bood, Internal Release) probably will change at some point, as I'm still in earlier content and just BfB whenever I please currently. Still gotta get Mercy Stroke and tune some things but after fooling around for awhile this was the best general feeling setup for me, got room for it, extended bars help a lot. Monk is a ton of fun and helped revive the game for me.
Man, Puppy, are you even capable of engaging other people in respectful conversation?
Can anyone help, I just restarted my sub after boredom setting in on my ps4.
I was well on the way to becoming a White Mage.....
I have a lvl30 Conjurer, a lvl15 Arcanist, what else exactly is needed?
Do I first need to complete the conjurers guild lvl 30 quest?
Thanks.
don't ever macro combo's, ever.
Well unless you're just doing easy content where dps never matters
Sacred Soil is an AoE though, so in some encounters its effectiveness goes up by the number of people in the bubble.
-10% on one person is most likely not worth the stack for sure, but -10% on 8 people during Geo Crush has to make it much easier for the WHM to top everyone off no?
don't ever macro combo's, ever.
Well unless you're just doing easy content where dps never matters
It's a shame they don't let you get more specific with Macro's than the nearest second. If they'd let you get down into tenths of a second, then that'd be a perfectly valid way of keeping down the number of crossbars.
You're right though, characters lose a heck of a lot of DPS when they go with Macro's, probably a lot more than they realize. Before I knew better I had my WAR on macro's for his rotations, and it's absurd how much easier it was for me to keep enmity once I got rid of them.
For those of you that do use the enrage method, can you explain why?
For those of you that do use the enrage method, can you explain why?
It takes longer to do the enrage method than normal since you have to wait for the fight to time out. At this point when my group does Turn 2 we barely talk or what we are talking about is unrelated to the fight. I don't think it's about being elitist, I think people just aren't capable of doing the fight easily the normal way. That's fine.
Saves time we could better spend on Turn 4. One user can't get on Mumble anyhow, so it's a pain to coordinate. Nobody in the group is so elitist that they'd want to waste time on it after we've done it the normal way anyhow.
It takes longer to do the enrage method than normal since you have to wait for the fight to time out. At this point when my group does Turn 2 we barely talk or what we are talking about is unrelated to the fight. I don't think it's about being elitist, I think people just aren't capable of doing the fight easily the normal way. That's fine.
That's exactly the reason, they want Macro to be have their utility, but they won't let you press one button and let the game play itself.
Your classes are at the right level. Simply complete all the Conjurer guild quests and you'll be offered the White Mage one right after it. No need to complete any of the Arcanist guild quests.
Our group wouldn't one shot it consistently, and we have limited time as Relaxed Muscle said. We could do it the normal way and fail once or twice before we got it, or we could just do the enrage method and get it over with.
Regrettably, not everyone in our group has superhuman multitasking capabilities like I do. >.>
I don't like to rely on things like this because I know they won't last, basically you put yourself in a position when they patch it out to where you go back to wiping, basically that adds additional pressure. When content can be cleared and then suddenly not cleared any more people tend to break.
I don't like to rely on things like this because I know they won't last, basically you put yourself in a position when they patch it out to where you go back to wiping, basically that adds additional pressure. When content can be cleared and then suddenly not cleared any more people tend to break.
The dev team said they aren't patching the enrage method, they acknowledged it as an alternative strategy.
Actually, what I'd like to see, is a utility that allowed people to map a rotation to a single button, without putting it onto an actual Macro.
For example. I push A to activate Heavy Swing, Push A a second time and it's Maim, push it a third time and it goes to Butchers Block, and then it default back to Heavy Swing. It'd have the button saving capabilities of using macro's, but unlike macro's wouldn't be a complete auto-pilot setup.
The only down side is that you'd lose a little utility. Sometimes when starting out Tanking, I'll use Butchers Block first, since it grants a little more initial enmity than Heavy Swing. For the most part though, that wouldn't be a big deal. It's fairly rare for Tanks to need more initial enmity than Tomo and Heavy Swing will give them.
The dev team said they aren't patching the enrage method, they acknowledged it as an alternative strategy.
Things change.
I think people are reading way too much into that dev comment.
Remember what YoshiP said about Warriors before 2.1?
There would be no reason for them to do it right now, and after 2.2, there will be even less reason (less than 0? how is that even possible)
however even if they change it, no big deal, not like rot is hard, it will just be HARDER for pugs to do it. All they are adding is frustration to player base, which is definitly not a thing they want.
I think people are reading way too much into that dev comment.
Remember what YoshiP said about Warriors before 2.1?
Dark Devices.