In the end, I just want to get the dungeon over with ASAP. That's why trolls are so irritating. They're wasting everybody's time. Apparently forcing people to redo stuff that's braindead easy and wasting their time is hilarious to some people. Folks can deflect with "omg serious business" all they want, but the reality is that nobody actually wants to be in CT, so it'd be nice for everything to go smoothly so can we move on.
I hope that they improve on future Raids and such. CT has it's merits, but compared to Coil (which itself has a couple rough patches) it's kinda an, I dunno, unbalanced experience.
I think making it so easy has encouraged a lot of groups to go into it sloppy and careless. I guess this is kinda the inherent danger when you have a 24 person dungeon, and 3/4ths of the players are people you'll end up never seeing again. Hopefully, they'll get the DF set up to handle 24 person premade groups soon, and the next floor of CT is geared to handle fewer pugs.
I mean, this may be a case of the pot calling the kettle black, but, the designers making so much of the games content easily PUGable, has really hurt the overall average skill level in this game. They need to start introducing content that slowly forces players to improve and get more serious.
I mean, Titan and Ultima HM start to do this, but the EX battles and the last few Turns of Coil are quite are quite sudden difficulty spikes. It'd be nice if they had a few pieces of content that acted like an intermediary bridge between these general levels of skill. XD