Sorry to disappoint those that wanted a stream of the kill, but do not worry Yennaiv, there is still plenty to
laugh at in your ivory tower. Funniest part is 12:10 in my humble opinion.
Not exactly a clean kill but I'll take it. I'm proud of the group, especially since that was our first attempt with a slightly changed up strat, and that usually induces mass hysteria and confusion for us. Now just to do it all over again Monday...
All right guys it's that time again. I have another chance to speak to Yoshi-P so if you have any questions about the game/PS4 version I can try to ask them.
Soooo many thing come to mind.
- Any thoughts on making tome caps/lockouts/etc locked to jobs rather than character? For a game that is supposed to promote leveling multiple classes, you are heavily penalized for not focusing on a specific one. This ties in with the question about stat points as well, with the penalization only currently occurring for people who play SMN/SCH but will likely be an issue in the future as more jobs are introduced.
- Are there any plans to try and revitalize the economy? Their previous statement about how housing items would create a market were clearly mistaken, and have in fact only helped further crash it (along with the phil tome/materia/etc changes)
- What sort of class balance changes/modifications can we expect to see in 2.2?
- There have been talks of people banned for using parsers, any thoughts on that situation? And if he is against, when can we expect to be given proper mod support?
- It was mentioned before they may do more fights in the manner of Turn 4 moving forward, can we get any more hints about what is to come? Particularly curious if there will be more lengthy encounters like Twintania.