Just got tank chest this week...the drop is just so random lolSigh.... Another week of coil and no tank drops >.< I'm starting to thing they don't exist
Just got tank chest this week...the drop is just so random lolSigh.... Another week of coil and no tank drops >.< I'm starting to thing they don't exist
It seems like pug Coil groups get worse and worse. Enrage makes for sloppy and uncoordinated players. Who knew passing rot was so incredibly hard?
To be fair, if all or most pug groups are doing enrage method, it's dfficult for new Coil players to practice doing it the normal way.
When we had to get a replacement dps on Tuesday, he told us he'd never done rot before, even though he was pretty geared. We made sure he knew what to do and it went fine. It's not a hard fight overall, it just has a lot less error tolerance than "attack enemy and AOE heal" so I'm not surprised people would still be doing enrage. I'd be curious to find out whether the enrage strategy is popular on the JP servers.
I think it's just for lazy people who want a sure one shot win. But of course it's faster to do it the normal way if people don't fuck up. I'm not sure why rot is such a hard mechanic for people, but then again I've never run turn 2 as a DPS.
Just got tank chest this week...the drop is just so random lol
Morning fellow FFers.
I have got one quick question.
I was geating quite a beat up from this Titan as a Monk. I did everything perfectly but still my HP was dropping hard towards the end. Is that normal? My gear was 30+ but I would assume if I was 35 with a 35 gear set it would have been less of a hustle?
I'd be curious to find out whether the enrage strategy is popular on the JP servers.
To be fair, if all or most pug groups are doing enrage method, it's dfficult for new Coil players to practice doing it the normal way.
On Tiamat, almost everyone is doing the enrage strategy. I have seen people leave the group if we were not getting a 3rd healer...
I would just like to see more pug groups to try the rot strategy, instead of people going for the mindless win that doesn't teach you anything. I run into way too many healers who are used to the easy enrage strategy, who are unable to handle working as a team in Turn 4...and trying to carry the party as the healer just doesn't cut it. Rot is so easy to learn, it took me one try to understand it and I totally suck as a player.
Of course there is the issue of the dps being real lacking but I digress.
At least be glad it's not Copperbell and Toto Rak.I'm so sick of running Tam-Tara for low level DR...there must be an influx of level 20's because that has shown up 99% for the last 2 weeks. I look forward to all the new PS4 players but also dread seeing the 17-24 dungeons for the month right after release >.>
As a PS3 player, I thought I'd chime in that I attempted the Thornmarch instance again after the latest round of maintenance, and it was playable and I completed it! It was no worse than what I've experienced in Crystal Tower. So, fellow PS3 peeps, give it another go! Hopefully, your results will be like mine.
Difficulty isn't the issue, it just takes too long to finish for a low level dungeon and it's fucking boring. Heavy is probably the most annoying debuff in this game and you got this entire section in the dungeon where you're perma-slowed.Why Toto Rak get such a bad rep in the ARR comunity?
It's a pretty easy dungeon.
Why Toto Rak get such a bad rep in the ARR comunity?
It's a pretty easy dungeon.
It's like Stone Vigil, takes forever to do, even if it is easy.
Why Toto Rak get such a bad rep in the ARR comunity?
It's a pretty easy dungeon.
Been awhile since I've done story mode, but if story is anywhere remotely like Hard Mode, Titan's attacks increase in frequency closer to the end. That said, so long as the Tank is holding enmity, you shouldn't be seeing any attacks that you shouldn't be able to dodge.
Having better armor might give you a little more leeway in dodging, but if your a DPS it shouldn't strictly be necessary.
Unless you want to start collecting stuff for the Vanity system, the things you get in dungeons will get obsolete after a few hours.Right I see.
Any lower Dungeon worth farming by the way? Not so familiar with the drops.
Heavy is probably the most annoying debuff in this game and you got this entire section in the dungeon where you're perma-slowed.
Why Toto Rak get such a bad rep in the ARR comunity?
It's a pretty easy dungeon.
Walking through South ShroudWhy is it that every special move from a mob has a chance to inflict heavy when you don't engage it? That has got to be the single most annoying thing about traveling. >.>
I wonder what Ultima EX will be like.
Walking through South Shroud
Go near a Kedtrap and get aggro
20 seconds Heavy
(ʘ‿ʘ✿
Both daily quest areas have mobs that cast that also... so annoying.
I gave up on my Gobbue mount after going through the Sylph's lands a week or so.Both daily quest areas have mobs that cast that also... so annoying.
Pfft, they'll all be DPS anyway.I just realized that when the PS4 players flood in would be the perfect time to level my last DPS job (Pugilist). DPS queues are agonizing right now but when a bunch of new players arrive at the same time they should be much better.
I seem to be ahead of progress as far as levelling goes. Level 16 and I still don't have the first dungeon quest (I've done little more than hunting log, FATEs, main storyline and class quests). Most I've done is tanked the first Guildhest and the targeting was a nightmare as I expected. Really need practice, but don't like practising with other peoples time! D:
It's not unusual to be a couple of levels above the main quests but eventually you'll find your current level and the quest level will start to get really close in later levels (well, from my personal experience anyway!).
Pfft, they'll all be DPS anyway.
Time Period: Feb. 20, 2014 to Feb. 26, 2014
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- Action Details: Permanent ban from FINAL FANTASY XIV
Did they nerf Duty Finder XP? I got 120k or so the other day for a pretty low level dungeon (totorak or something), and yesterday I only got 68k, for a higher level dungeon. This was while on a job class that was several levels higher on the lower xp run.
your bonus for roulette will vary depending on how much of a gap there is between your character level and the level of the content you get randomly assigned to.
So if you get toto-rak when you're lv 25, you're not going to get as much of a bonus as you would if you got tam-tara because you're getting more exp from the mobs themselves.
Did some duty finders last night, my first time tanking in a party since XI. Basics seem the same. Get aggro, try to keep it, keep the angle away from casters, and stun when possible. Anything I'm missing or new to XIV?
Did some duty finders last night, my first time tanking in a party since XI. Basics seem the same. Get aggro, try to keep it, keep the angle away from casters, and stun when possible. Anything I'm missing or new to XIV?
yeah, I did get that pretty early. Did have to give proper angles in XI, but not for the special enemy attacks, but to expose the backside of mobs to DPS players (Thief attacks is what I remember most, using 2 "tank" characters and using Sneak/Trick attack to swap up aggro)