There is a difference between adding flavor and adding obnoxious obstacles. For example, you could have a base vanity system (which I believe WoW has? Idk didn't play that annoyign game for long) where your character just shows whats equipped on your vanity page, there is also a system like SWTOR has where you buy "shells" and the actual gear you get from raids or pvp or whatever actually have different slotted materials (in the case of SWTOR, each gear had three pieces: armoring, enhancement, and mod) and you just slot those 3 or whatever number of pieces into your gear shell. Both are legitimate systems and the player can handle it themselves without any huge pre-req, the only big difference between those two is the money sink but the meat of the issue is that you should be able to work on your own schedule for modifying your own character instead of being a slave to someone else just because they fell into the crafting time sink. If SE really wanted to add their own flavor, I'm sure they could have done it in a less offensive way.
I don't know if you know this, but shells were crafted.
Moreover, if you could get shells for cheap, then there's no "huge pre-req" to glamour crystals, just buy them from market board.
I'll bite, why is visual identity so important in DCUO and not in other MMOs? And no, your psycho-analysis has fallen flat on its face. A vanity system would have been a welcome addition that I would have had a lot of fun with but this mini-shit show will just make me ignore the feature because it is poorly implemented and I'd be surprised if there weren't many more just like me. Your last line was just an uneeded snarky comment so I'll pass.
I'd be more willing to give SE a pass on their economy "reason" if they hadn't fucked up the game economy themselves with poor decision after poor decision.
DC Universe Online involves superheroes, whose identities are very tightly tied to visual appearance (just ask in the Comics thread on OT). Which is why visual appearance matters a good deal in that game compared to other games.
My "psycho analysis" has hardly fallen flat on its face. You're going to get the prisms when everyone else does. It's not even seen action yet and you're claiming "poor implementation". Do you know why the economy is considered "bad"? The economy is bad for sellers, but good for buyers, because there are many people who make things and the best gear is obtainable without going through crafters. So supply of various items is high, the prices low, and people have difficulty making money. In short, the glamour prisms will actually be in abundant supply and at low prices,
which is good for you! If you don't even understand the reasons why the game economy is "fucked up", then what does your "giving SE a pass" even matter?
The question of "Do you feel offended when you have to buy food?" is legitimate considering you're calling the implementation of the vanity system 'offensive'. High quality food is crafted by other players in the game and posted on the market board to people who don't want to make the food or can't make the food. Which part of it is snarky, when you obviously can't craft so you have to buy the food? The same applies to the vanity system! Except it's more likely that the prisms will be cheaper than endgame food. Dyes are doable by every craft at level 30, you don't see dye prices skyrocketing to unaffordable levels.