Do you realize what this means? I finally beat that no good mother hubbing R$#@%$# windsocking %$#$%$% %^#@ pudding brained %$#@ %$#@ Titan HM!!!
Thanks to the Gaffer's that helped my through the fight too, I really couldn't have done it without you.
...You know what else this means?! My long national pugging nightmare is finally over!
They broke my display! Kept crashing within 5 minutes of signing in today. Monitor would get no signal after reboot.So what did SE fix and break last night? Anything important?
So what did SE fix and break last night? Anything important?
Always worried I'll miss the coil run for one reason or another.
We have a god damn FC full of PLD and it's not hard to replace one for another.
FC full of tanks and healers. Oddly enough we're short on DD.
lol, my main LS was like this all the time. until they started leveling other classes up. everyone was tank or healer.
Every night we have a moment of silence for our lack of healers and oddly enough---lalafells. We have like three in our entire company.
lol, my main LS was like this all the time. until they started leveling other classes up. everyone was tank or healer.
It's really terrible.
We have enough Tanks and Healers to make up a whole other group to BC, but we lack the properly geared DD to do it.
I think we are more evenly split than you think.
The problem is the ratio of DPS to other tank or DPS to Healer needs to be 2:1. GAF seems to be closer to 1:1.
Your next major issue is the DPS needs to be geared, competent, and teachable. \
GAF seems to lose their minds when you tell them they are under-geared for content. They will rant, tell you how their uncle's friend's dogwalker was able to complete it with the exact same gear, and call you elitist.
This is why sometimes it's best to not be FC limited in your coil static search. Be open to other players on the server no matter which FC they are in.
Dat Hallowed Ground notification macro.
That "HG is about to run out" notice is pretty smart. Gonna steal it.
Congrats, I still need to beat that no good mother hubbing R$#@%$# windsocking %$#$%$% %^#@ pudding brained %$#@ %$#@ Chimera, I've been extremely lazy on my relic quest
Yeah, I've gotta level a damage dealer at some point. Didn't really think about this until this morning, but hopefully the Relic Quest resets every time you level a new class up to level 50. <_<;;
I mean, seeing as a Relic Weapon sounds like almost a pre-requisite for effectively participating in Bahamuts Coil.
You can do a relic quest for any class that is lv 50. (you get all of them after the first from Geralt himself)
The issue is that you can only have 1 relic quest active at a time. Make sure you complete the relic quest before starting another or it is possible to loose progress.
I think a lot of people really liked the drk style from 11 and a lot of people from 11 are playing this.
I think it would be less people pissed off if they went some type of 2 hander than if they went 1h'er.
The nostalgia is a big factor no matter which direction yoshi would like to do. It'll be interesting if they disregard 11 players for a theme though.
- When accessing the inns The Unending Journey, certain cutscenes would not replay.
- The client sometimes would not close out properly after the game was turned off.
- In The Binding Coil of Bahamut Turn 5, the monster would sometimes become immobile under certain circumstances.
- Some graphics in the seasonal event All Saints Wake would not display properly if the glare graphics setting was selected under System Configuration.
Except that YoshiP doesn't care what FFXI players want. See: Bard.
BTW, on average how many days does it take to level a secondary class from 1 to 50? I mean I know how long it took me originally, but I didn't have double XP, and had a lot of side quests to help. XD
I did mine in 2 weeks of casual fate grinding between coil and myth capping.
BTW, on average how many days does it take to level a secondary class from 1 to 50? I mean I know how long it took me originally, but I didn't have double XP, and had a lot of side quests to help. XD
Two weeks huh. Well, I guess that makes my DD class decision somewhat important. XD
BTW, on average how many days does it take to level a secondary class from 1 to 50? I mean I know how long it took me originally, but I didn't have double XP, and had a lot of side quests to help. XD
3 days.
He said "on average."
BTW, I've been meaning to ask. Does anyone know what the what the upcoming Buffs for WAR are? I thought I heard that they were planning to make seven changes, but I really didn't catch what those changes were going to be.
Shit that's not even average for me3 days.
Doesn't seem like there's anything absolutely solid about the changes, just a bunch of people posting out of their ass. Just wait for the actual update. Hopefully they match WAR up to PLD rather thank knock one down and buff one up like they kept doing through 1.0
BTW, I've been meaning to ask. Does anyone know what the what the upcoming Buffs for WAR are? I thought I heard that they were planning to make seven changes, but I really didn't catch what those changes were going to be.
Days to get 1-50 on average?
I must be really really really slow.
Other than a friendlier cooldown for Brutal Swing and making Wrath stacks/Infuriated easier to get a hold of, nothing solid yet.
fatessss
fatessss
Just know that BRD is getting nerfed next patch and DRG/MNK and WAR are getting buffed.
Might factor into the class decision if you spend on that time on a BRD only to have them become something you didn't want them to be.
Just know that BRD is getting nerfed next patch and DRG/MNK and WAR are getting buffed.
Might factor into the class decision if you spend on that time on a BRD only to have them become something you didn't want them to be.
Is brd nerf confirmed then? I had a feeling that might be coming, but are they only going to drop their dps output or completely mess with how it works in general?
I don't FATE grind (I do them if I pass by and there aren't a billion other people making it not-fun). But I really didn't expect there to be that big a difference in leveling speed. That's kind of crazy.
I think I'd kill myself. Fate grinding is good xp, but feels like such a chore that I have to force myself to do.
Well, those two things alone will help a ton. Being fully Stacked on Wrath really does seem to make life easier HO wise, and a lower stun on Brutal Swing means we War's can finally be on Stun Duty.
Granted, there's a couple other little subtle tweaks I'd like to see made, but that's a good first step.
Edit: Personally, I'm hopeful that Bloodbath will get a slight buff, and that the Duration of Vengeance is increased to at least 20's. Bloodbath and Vengeance actually work really well together as Damage mitigation, but the duration of Vengeance is so brief that by the time you get both fired off you only get about 10-12 seconds of mitigation. So buffing Bloodbath and increasing the duration of Vengeance would help tremendously during Add Mob tanking, and also make Boss fights far more survivable.
Nobody knows, dps nerf and support buff would make sense. But hell, SE just might buff it to absolute shit tier .
I killed myself long ago.
Actually it's not that bad; if you have a group it's easy to get gold with minimal effort (one time I got to a boss FATE late, did one shield lob and got gold), and the downtime lets you do non-game stuff so I usually hide the FFXIV window except for the area map and swap over when a FATE pops.
I definitely would not recommend it if you want to actually enjoy the path to 50 though!
The tools we do have are not so bad in concept, but the cooldowns are nasty and they just aren't very effective for the duration they last. Upping the potency on Bloodbath is something I really hope happens (rather than just extending duration, which doesn't help healers all that much for the big shots). Hopefully something happens with Storm's Path as well because---I just took that off my hotbar entirely.