Yeah, thats pretty much the issue. 2.1 should have been in on release (but they simply ran out of time).
As weird as this sounds, their should have been a huge gear check once you got to 50
AF should have lasted you Ifrit + WP, try to get a few pieces and try your luck @ AK, but better geared you are, the better you would do in AK
Once you acquired the right amount of AK gear Garuda would become more doable
Dark Light made AK a cake walk and set you up for Titan, if you really have the gil splurge on the crafted sets and slot good materia to give you an advantage going into Coil
At the start most bypassed WP due to it being useless to run for Philo, when CM/Prae SR runs gave you more
AK was your go to Myth haven, so ilvl 55 gear became pointless, cause 8 runs of AK netted a hefty chunk of ilvl 60 gear
On top of that SR became the norm, cause who wants to run same dungeon 8 times for a hour+ each time
Not many options given to end game choosing, they shifted it with adding myth tomes into WP and buffing Philos to 100 on both dungeons, so the CM/Prae SR fest stopped (with the fix of placing mobs in different places and no more sneaking)
Now WP is the go to standard, that JP player video of 9 minutes WP has spawned new shouts in MD of relic+1 blm/brd/pld/whm groups and try to mimic that
So most DPS get left out cause they can't do that much AOE in that short amount of time
A lot of players skipped a lot of content due to it not being worth it, why farm dungeon gear, when with-in 2-3 levels it's useless
As much as I see people chase the Battlemage gear for vanity and looks, there so many people now that have it, so when you do wear it, don't think you'll be the only one
Seriously if you have full WP gear or hell Darkhold set, you would stand out more than being clones of each other
All I'm trying to say is SE gave players shortcuts to bypass some their content, without realizing that there would huge consequences of not putting up barriers, to stop them from getting to the final point in the game so far
Only Legacy players should have enough time spent to even dent Coil, not brand new server who are barely a month old and some players who have surpassed even legacy players in gil + classes + gear...
Full of content that was supposed to be in at launch.
That might hurt them in the long run
Rather giving chinks of new content that should've been there since Day 1, now you have to wait 3-4 months for it
Even if they staggered 1 feature every month, it would really change up the monotony
They could've added Moogle primal right in for Halloween and use it to keep the player busy while they kept working on CT
Then release Leviathan near Thanksgiving, so at least your player base can enjoy it over the holiday when they have free time
Then by the time Mid-December rolled around, release CT & FC housing to flush some gil away from the economy and start bolstering for 2.2 patch, which should be out by February the earliest, March the latest, and then repeat 2.3 before E3, announce expansion during E3
Now as it stand we get a good chunks of content smashed in together, and some of those thing will be left to the wayside as on those things I'll try later on down the line
The best place will be packed, while the rest of the content again will be drybone and then in 2-3 weeks repeats the cries of where is the content?