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Final Fantasy XIV: Heavensward |OT| Raiders of the Void Ark

Haly

One day I realized that sadness is just another word for not enough coffee.
I have no idea why people would choose to play a game that is so narrative focused, when they don't care for it, knowing that.

Oh, that's easy.

Because there are other aspects of this game that are appealing enough to make the game worth playing.

Personally, I'm a big aesthetics guy and the sheer style of FFXIV was enough to get me to play it for a few months.
 

plake

Member
So...

What I would like is for them to set AV to sync to 50 instead of 49. I mean the level 59 dungeon doesn't sync so you're at 60 in it, would be great if they did something similar to AV so we get our level 50 skills :(

AV is a lv 47 or 48 dungeon though (don't remember exactly), so makes sense for it to be synced a lv or two above that.
 

diablos991

Can’t stump the diablos
I think something is agitating people today. Aside from Mahou coming back, the last few pages have been pretty vicious.
 

Stuart444

Member
AV is a lv 47 or 48 dungeon though (don't remember exactly), so makes sense for it to be synced a lv or two above that.

I know but it's the final pre-50 dungeon (and was the last on LLDR until the new dungeons came in) plus being sync'd to 49 feels like a kick in the nuts :(
 

fedexpeon

Banned
Already been covered above, but all the crafting and gathering classes have their own storyline (with some of those stories feeding into in the main storyline). Similarly nearly every single instance in the game is tied to the main storyline. So tell me again about the majority of content not being tied to story.



Cool, they've published subscription and retention figures along with customer feedback? Could you link them? Oh and could you perhaps show a comparison between the success of FFXIV and its competitors who have stuck to a more traditional expansion paradigm? I mean Wildstar's doing great, right?

Who cares about lesser MMO.
You should talk about WoW.
WoW is a story driven MMO as well. Even the smallest dungeon plays an important overall lore to the big raid instance.
And some of the biggest big-bad fights allow you fight with that universe lore-hero, not some random adventurer with big cat ears and wearing a pink dress.
 

Jarate

Banned
With how heavy the story is, I honestly doubt that they'll story lock the next major expac. We dont really have anywhere in Eorzea to go too other then the Garlean Empire, which I doubt we're going to invade unless something is invading them

But then again, we could have something like a grind from 1-70 in the next expac, going to the new area, and for those who havent played, maybe a short abridged video for every major story patch.
 
I know but it's the final pre-50 dungeon (and was the last on LLDR until the new dungeons came in) plus being sync'd to 49 feels like a kick in the nuts :(

Hate it when I have to do AV for relic stuff or roulette, but mechanically it's still fairly simple. Only time it really drags is if DPS is slacking or the healer forgets to love themselves too lol
 

WolvenOne

Member
With how heavy the story is, I honestly doubt that they'll story lock the next major expac. We dont really have anywhere in Eorzea to go too other then the Garlean Empire, which I doubt we're going to invade unless something is invading them

But then again, we could have something like a grind from 1-70 in the next expac, going to the new area, and for those who havent played, maybe a short abridged video for every major story patch.

That'd be a looooooooot of video.
 

Fmal

Banned
Nope, I don't care how others play the game, however, I will reiterate, if in the words of the poster I quoted "You've played one MMO, you've played them all" why would you want to diminish the only stand out point of the game and play it over any other MMO?

It just baffles me why people who know this a game that is focused on narrative, would wish to change that, to match their desire of a less narrative focused game... Why wouldn't you just choose a less narrative focused game instead? If you want to stick with FFXIV, why try to change that?

I understand why someone may feel "forced" to do story content to unlock new content as galling, but that is par for the course with both FFXI, and FFXIV. Reams of content is progression and story locked, and I have no idea why people would choose to play a game that is so narrative focused, when they don't care for it, knowing that.

Do you really think the only thing this game has going for it is it's story? There's a lot to like about this game that isn't the MSQ.

You guys are aware that hitting escape skips cutscenes right? It's entirely possible to play through all of 2.0 and 3.0 without becoming invested in the story at all.
 

Stuart444

Member
Hate it when I have to do AV for relic stuff or roulette, but mechanically it's still fairly simple. Only time it really drags is if DPS is slacking or the healer forgets to love themselves too lol

Or like what happened to me today.

Tank pulls some mobs and forgets about patrols.

And after the first boss

Tank pulls whole room and his hp goes down faster than most tanks I see while at the same time the healer is taking a lot of time between heals. Not a good combination.

Alas, these things happen. I just wish I had the 3rd stage of my opener combo (chaos thrust) and my awesome AoE jump (Dragonfire dive). ;_;
 

Fehyd

Banned
Who cares about lesser MMO.
You should talk about WoW.
WoW is a story driven MMO as well. Even the smallest dungeon plays an important overall lore to the big raid instance.
And some of the biggest big-bad fights allow you fight with that universe lore-hero, not some random adventurer with big cat ears and wearing a pink dress.

Why oh why are we bringing WoW into this? The story style is completely different, as well as the manner in which the player character is portrayed.
 

fedexpeon

Banned
Why oh why are we bringing WoW into this? The story style is completely different, as well as the manner in which the player character is portrayed.

Same genre, same story driven theme, same point/click gameplay, subs based, hugely successful, and the true difference: don't lock out expansion for people.
If you were a MMO company CEO, don't you want to model and compare yourself against your top competitor?
It is always good to know how successful you are, no?
 

Jarate

Banned
That'd be a looooooooot of video.

I bet you could condense the 2.1 and up stories to like a 1-2 hour video detailing the important things, it would be tough, but it would probably be way more appealing to others who dont want to go through all the story quests. there's 20-30 hours of 2.X up at just level 50 that has some pretty large lulls and filler in it.

It'll be interesting to see, but it would make sense if we went to a different continent for there to be level 1 adventurers just starting there.
 

Jayhawk

Member
Already been covered above, but all the crafting and gathering classes have their own storyline (with some of those stories feeding into in the main storyline). Similarly nearly every single instance in the game is tied to the main storyline. So tell me again about the majority of content not being tied to story.

The most important thing about the crafting and gathering quests are the rewards. You're overemphasizing the importance of those quests in relation to the actual content. The story in those quests ain't helping you figure out crafting rotations, timing of hidden nodes, and navigating the economy. Those quests contribute very little to the crafting and gathering experience. People are acting like the story is the only thing in this game and that everybody that likes this game has to like the story.
 
Or like what happened to me today.

Tank pulls some mobs and forgets about patrols.

And after the first boss

Tank pulls whole room and his hp goes down faster than most tanks I see while at the same time the healer is taking a lot of time between heals. Not a good combination.

Alas, these things happen. I just wish I had the 3rd stage of my opener combo (chaos thrust) and my awesome AoE jump (Dragonfire dive). ;_;

Yep, tank pulls can make a big difference there too. I usually try to take the path of least resistance, especially if everyone is already 50 anyway.
 
So weird I checked this thread and saw this convo. I had someone say the exact same thing to me in fc chat today. I said something to the effect of "almost 60, just gotta skip all these cutscenes" and someone said "why would you skip what you paid for?"

I didn't pay for mmo stories lol. I know exactly what I'm paying for when I play this, or WoW, or Tera, or KOTOR, or whicever. It's the "dance." Each mmo has an inherent playstyle, just like a fighting game. It's fun to learn the system, do some fun stuff in it, and then move on to the next one. Sometimes you go back to a classic like SF4 after messing around in KI and MKX. But just because this game takes itself more seriously in the story department doesn't mean I have to pay attention to it. All of that is absolutely meaningless unless it affects the dance. It doesn't. So skip, skip, skip.
 

Uthred

Member
Who cares about lesser MMO.
You should talk about WoW.
WoW is a story driven MMO as well. Even the smallest dungeon plays an important overall lore to the big raid instance.
And some of the biggest big-bad fights allow you fight with that universe lore-hero, not some random adventurer with big cat ears and wearing a pink dress.

Ok then, lets talk about WoW. Lets talk about how every MMO that set out to emulate its success has failed, generally miserably and how most successful MMO's do so because they differentiate themselves from WoW. So you'll forgive me if I don't find much merit in the idea that the game should be "more like WoW". I disagree that WoW is a story driven MMO, even if I did agree it clearly...actually wait, I'll save myself some time

Calling WoW "story heavy" is something I would strongly dispute, but even if we accept that the manner in which they tell the story is completely different and the player characters place within the narrative and the narratives place in the overall game experience are different. What works for WoW wouldnt work for the type of game FFXIV is (and advertises itself to be).

The idea that the smallest dungeons are important to the overall lore is, well, laughable to me to be honest. I'm also not sure what your last comment refers to, in WoW you fight relative non-entities or comic relief dungeon bosses, you also fight extremely important characters - exactly like you do in FFXIV.
 

Gattsu25

Banned
I haven't played this game since around February ... assuming this is a pretty good expansion, right?

Downloading the game+expansion right now.
 

Fmal

Banned
So weird I checked this thread and saw this convo. I had someone say the exact same thing to me in fc chat today. I said something to the effect of "almost 60, just gotta skip all these cutscenes" and someone said "why would you skip what you paid for?"

I didn't pay for mmo stories lol. I know exactly what I'm paying for when I play this, or WoW, or Tera, or KOTOR, or whicever. It's the "dance." Each mmo has an inherent playstyle, just like a fighting game. It's fun to learn the system, do some fun stuff in it, and then move on to the next one. Sometimes you go back to a classic like SF4 after messing around in KI and MKX. But just because this game takes itself more seriously in the story department doesn't mean I have to pay attention to it. All of that is absolutely meaningless unless it affects the dance. It doesn't. So skip, skip, skip.

You don't get it. You know how when you buy your ticket for the latest Marvel movie, and the box office guy asks you if you've seen all the previous Marvel movies and if you say no you have to watch all eleven of them in a private theater before being allowed to see the movie you paid for? It's just like that.
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
Having players go through 2.0 to get to 4.0 seems silly in the future so here's what I would do:

**The previous expansion will still be a requirement so new players will have to go through 3.0 to get to 4.0 and there's plenty of benefits for this:

-Me and other veterans wouldn't need to deal with new players that don't know a single thing about their class,rotation,and general dungeon mechanics when we boot up 4.0

-Square-Enix doesn't have to make 4.0 content easy to ease new players in the dungeon mechanics that would have skipped straight into 4.0

-Depending on a player's gaming habits Square-Enix may be able to squeeze an extra Month or two of Subscription Fees by forcing New Players to go through old content so they get more revenue.

**All new Jobs/Classes in 4.0 can be accessed and played as you play in 3.0:

For example let's say they add a Red Mage in 4.0 and they make that accessible to 3.0 Brand new players. Lore wise they can make it so a group of Red Mages are on a mission/erand on Ishgard and will help you learn new Red Mage skills if you help them in their endeavours but once you hit Lv.60 theu say the have to return to home base and you would need to travel to "Red Mage HQ" in 4.0 to learn the new Skills from Lv.60-70

*****I would reward players who stuck around to do old content for example:

The Relic Weapon in 4.0 will have 2 different Models (Probably an EX version).

Model A would be the "Base Model" that any player can get in 4.0 without putting any prior time or effort.

Model B would have an alternate look or color pallet and slightly better stats tham Model A but require you to convert a Zeta Weapon from 2.0 to a Relic Weapon in 3.0 and THAN converted again to the Relic Weapon in 4.0


This is my take on how I would handle a future 4.0 launch.
 
I still don't get the argument that WoW isn't story heavy. It's absolutely drenched in lore and story. It just doesn't follow an MSQ style of linear progression. It gives you bookmarks or chapter ends of the MSQ, but how you get to them is totally up to you. Still, once you hit the end game stuff you are constantly pushing the story forward with plenty of dialogue and cutscenes. Not to the degree of FF14, but c'mon now, WoW is pretty fucking story heavy.

You don't get it. You know how when you buy your ticket for the latest Marvel movie, and the box office guy asks you if you've seen all the previous Marvel movies and if you say no you have to watch all eleven of them in a private theater before being allowed to see the movie you paid for? It's just like that.

Er, I'm not addressing at all HW's content lock. Don't care about that(though it sort of makes sense for the first xpac). I was focusing on the story aspect of the convo.
 

Teknoman

Member
So what would they do about dungeon and primal unlocks?

Im sure eventually it'll be more like xi where some expansions are their own contained story, but as things are now, its not a big deal imo.
 

Uthred

Member
The most important thing about the crafting and gathering quests are the rewards. You're overemphasizing the importance of those quests in relation to the actual content. The story in those quests ain't helping you figure out crafting rotations, timing of hidden nodes, and navigating the economy. Those quests contribute very little to the crafting and gathering experience. You're acting like the story is the only thing in this game and that everybody that likes this game has to like the story.

I'm not "acting" like anything, I'm simply saying that the narrative is one of the primary focuses of the game, one of its selling points and one of the ways it differentiates itself from its competitors. That's it. I neither require, nor care, if other people like the story, I just think its disingenuous to pretend like its central place and importance is some kind of surprise. Or to make provably false statements that the majority of content in the game is un-related to story. Whether the crafting stories are important to the experience or not (and their importance is subjective, I quite enjoyed the WVR and ALC ones and didnt care about the rewards) is irrelevant, they are still related to story. I certainly dont think that anyone who likes the game has to like or make time for the story, or that they should play something else if they find other elements of the game engaging. I do think they should acknowledge the central role of story in the game though.
 

fedexpeon

Banned
Ok then, lets talk about WoW. Lets talk about how every MMO that set out to emulate its success has failed, generally miserably and how most successful MMO's do so because they differentiate themselves from WoW. So you'll forgive me if I don't find much merit in the idea that the game should be "more like WoW". I disagree that WoW is a story driven MMO, even if I did agree it clearly...actually wait, I'll save myself some time



The idea that the smallest dungeons are important to the overall lore is, well, laughable to me to be honest. I'm also not sure what your last comment refers to, in WoW you fight relative non-entities or comic relief dungeon bosses, you also fight extremely important characters - exactly like you do in FFXIV.

Because FF14 is a MMO...it doesn't even make sense when you realize all those adventurers that fought with you are also the WoL.
In WoW, when you killed Illidian, you were recognized as band of heroes but that universe lore-hero was the one who was truly recognized in killing him.
But that is just me when I see the celebration scene and see that my WoL is surrounded by bunch of WoL.
Maybe our adventurer is a crazy person and we are really not the WoL, but out of the thousand of players that play this game and met during DF, one of them might be the true WoL.
 

IvorB

Member
The WoD in FF universe doesn't mean doing evil shit.
Everything must be balanced to ensure the realm would not collapse.
Right now, the WoL is destroying this balance and we are endangering the realm.

So yeah, you got your wish.
You are traveling around the land causing unforeseen damage on the Realm in the name of the Light.

Hmm... fair point.

I think something is agitating people today. Aside from Mahou coming back, the last few pages have been pretty vicious.

It's just something that seems to happen from time-to-time.
 

Fanuilos

Member
I still don't get the argument that WoW isn't story heavy. It's absolutely drenched in lore and story. It just doesn't follow an MSQ style of linear progression. It gives you bookmarks or chapter ends of the MSQ, but how you get to them is totally up to you. Still, once you hit the end game stuff you are constantly pushing the story forward with plenty of dialogue and cutscenes. Not to the degree of FF14, but c'mon now, WoW is pretty fucking story heavy.



Er, I'm not addressing at all HW's content lock. Don't care about that(though it sort of makes sense for the first xpac). I was focusing on the story aspect of the convo.

The final boss of WoD is a character that had no build up within the expansion, and anybody who didn't play Warcraft 3 would have no clue who he is. WoW has been story heavy in the past, but it currently is not. It still has story, but I would say it's the bare minimum.
 

Jarate

Banned
Because FF14 is a MMO...it doesn't even make sense when you realize all those adventurers that fought with you are also the WoL.
In WoW, when you killed Illidian, you were recognized as band of heroes but that universe lore-hero was the one who was truly recognized in killing him.
But that is just me when I see the celebration scene and see that my WoL is surrounded by bunch of WoL.
Maybe our adventurer is a crazy person and we are really not the WoL, but out of the thousand of players that play this game and met during DF, one of them might be the true WoL.

Lorewise, im pretty sure that the other people you fight with are just "adventurers." They are called as such, but your character is the WoL because you did "everything"

But that's always been a struggle with MMO storyline, making your character seem important to have a storyline while there's hundreds of other important special snowflakes running around
 

Uthred

Member
Because FF14 is a MMO...it doesn't even make sense when you realize all those adventurers that fought with you are also the WoL.
In WoW, when you killed Illidian, you were recognized as band of heroes but that universe lore-hero was the one who was truly recognized in killing him.
But that is just me when I see the celebration scene and see that my WoL is surrounded by bunch of WoL.
Maybe our adventurer is a crazy person and we are really not the WoL, but out of the thousand of players that play this game and met during DF, one of them might be the true WoL.

The game makes it, generally explicitly, clear that your character is the only warrior of light, for battles which require multiple people they refer to them as fellow adventurers (there is an adventurers guild after all). The story being told by the game is the story of your character, the warrior of light. The game works hard to make your character central to the narrative and the NPC's (all those character and world building "filler quests" people whinge about - though they could do with trimming some). Which I much prefer to WoW's "Congratulations Generic Hero #345, Oh wait this NPC the writers in love with actually beat that guy"
 
Well I certainly don't have the time to play 8h+ a day anymore. No chance of me staying up absurdly late either so I will probably miss US primetime throughout the week. Oh well, not like am planning on raiding again, so a more casual approach should be fine with the time I have at hand nowdays.

rip
 

Fehyd

Banned
Same genre, same story driven theme, same point/click gameplay, subs based, hugely successful, and the true difference: don't lock out expansion for people.

Story driven game where the main character is not the main focus of the story. You're playing in the world of the lore-characters. You're the nameless peon that gets sent to do their dirty work. You don't actually get to kill many of the large boss or villain characters, that's reserved for "The Real Heroes". Just like when you kill the Lich King... oh wait. Or when you kill Deathwing... Oh wait. Or when you kill Hellscream, oh wait.

Furthermore, WoW took it a step further and let people automatically level up for their content, and look how that turned out.

My idea for a compromise? Let people play the new jobs at level 1. Let anyone who had a character at level 50 and completed the story start the new jobs at 30 as it is now.
Make the story quests the best source of xp from 1-50.

Its not that different from playing Burning Crusade as a first timer, or playing Lich King as anything other than a DK at start. You still had to level before you could get to later content.
 

Azzurri

Member
Amazing how people have changed their mind on the gating issue for new and returning players. It just hurts SE numbers not allowing people how they want to play their way to the new stuff. Especially gating the new classes.

They should not gate you by MSQ but by the level of the new X-pac.
 

Fmal

Banned
I'm not "acting" like anything, I'm simply saying that the narrative is one of the primary focuses of the game, one of its selling points and one of the ways it differentiates itself from its competitors. That's it. I neither require, nor care, if other people like the story, I just think its disingenuous to pretend like its central place and importance is some kind of surprise. Or to make provably false statements that the majority of content in the game is un-related to story. Whether the crafting stories are important to the experience or not (and their value is subjective, I quite enjoyed the WVR and ALC ones) is irrelevant, they are still related to story. I certainly dont think that anyone who likes the game has to like or make time for the story, or that they should play something else if they find other elements of the game engaging. I do think they should acknowledge the central role of story in the game though.

Have any of the people arguing in favor of a ++==***~~COMPLETELY OPTIONAL~~***==++ story skip to get to the newest content actually said that they don't think the story is a "primary focus" of the game?

It's certainly a big part of the game, I just don't know how important to the game it is because a ton of other people still managed to kill Bahamut and do all the 2.1-2.55 pre-Ishgard stuff without watching any cutscenes.
 

Jarate

Banned
Amazing how people have changed their mind on the gating issue for new and returning players.

They should not gate you by MSQ but by the level of the new X-pac.

But it wouldnt make sense lore wise that the Ishgardians would let you into their city.

There's advantages and disadvantages of both styles, I think a lot of people really enjoy the story being added in in really good ways, but obviously new people are going to have a hard time getting through all of the 50 quests to understand that story

If we're talking long term, then it will be a problem, but I dont think that will happen.
 

Fmal

Banned
But it wouldnt make sense lore wise that the Ishgardians would let you into their city.

There's advantages and disadvantages of both styles, I think a lot of people really enjoy the story being added in in really good ways, but obviously new people are going to have a hard time getting through all of the 50 quests to understand that story

If we're talking long term, then it will be a problem, but I dont think that will happen.

You know who typically doesn't give a shit about "lore?" People who skip cutscenes in a story focused game. Who cares if it doesn't make sense?
 
The final boss of WoD is a character that had no build up within the expansion, and anybody who didn't play Warcraft 3 would have no clue who he is. WoW has been story heavy in the past, but it currently is not. It still has story, but I would say it's the bare minimum.

Final boss of WoD? I raided through BRF before stopping for 14. The xpac isn't done yet, it just came out. We all know what the end showdown will be. Do you think Alexander is going to be the final boss of HW lol?
 

Stuart444

Member
Have any of the people arguing in favor of a ++==***~~COMPLETELY OPTIONAL~~***==++ story skip to get to the newest content actually said that they don't think the story is a "primary focus" of the game.

Here is an interesting question. Would that optional story skip also give you (let's pretend we had one for 3.0) ilvl 110 - 115ish gear for both your right and left side + weapon? Since you're expected to be of a certain strength before doing any 3.0 stuff.

Because people were already laughing at story quests in 3.0 giving high quality high level gear out like nothing. I could see the same and maybe some rage over people getting handed stuff like that for using an optional skip story npc.

But eh, I guess damned if you do, damned if you don't. You'll never please everyone.
 

WolvenOne

Member
Because FF14 is a MMO...it doesn't even make sense when you realize all those adventurers that fought with you are also the WoL.
In WoW, when you killed Illidian, you were recognized as band of heroes but that universe lore-hero was the one who was truly recognized in killing him.
But that is just me when I see the celebration scene and see that my WoL is surrounded by bunch of WoL.
Maybe our adventurer is a crazy person and we are really not the WoL, but out of the thousand of players that play this game and met during DF, one of them might be the true WoL.

Complaining about that is very much akin to complaining about any repeatable content not making sense within the context of the story.

Or level sync not making sense, or all sorts of other things. Narrative is always going to require a certain suspension of disbelief to work in a game like this. To dismiss all of that because you don't wish to extend that disbelief, kinda defeats a large portion of the purpose of the genre.

IE: to immerse players in a different setting and or story, the R in mmorpg. I do realize that this isn't the sole reason to play, but still.
 

Fehyd

Banned
You know who typically doesn't give a shit about "lore?" People who skip cutscenes in a story focused game. Who cares if it doesn't make sense?

Well, haven't we had reviewers skip cutscenes in games and then dock the story? I mean, I wouldn't put it past someone to crap on a story for a game if they never even payed attention to it.
 

Azzurri

Member
But it wouldnt make sense lore wise that the Ishgardians would let you into their city.

There's advantages and disadvantages of both styles, I think a lot of people really enjoy the story being added in in really good ways, but obviously new people are going to have a hard time getting through all of the 50 quests to understand that story

If we're talking long term, then it will be a problem, but I dont think that will happen.

I get what you're saying, but people don't care about the story, most people play mmo's for the mechanics and the community. A story is just an added bonus if it's good.

If SE keeps doing this, their numbers won't be so good.
 

Stuart444

Member
I get what you're saying, but people don't care about the story, most people play mmo's for the mechanics and the community. A story is just an added bonus if it's good.

If SE keeps doing this, their numbers won't be so good.

Very big generalization there.

Have you spoken to most people? Do you have a spreadsheet with all the answers of the 3 - 4m people? May I see it?

Just curious ;)
 

Uthred

Member
Have any of the people arguing in favor of a ++==***~~COMPLETELY OPTIONAL~~***==++ story skip to get to the newest content actually said that they don't think the story is a "primary focus" of the game?

You should decorate your text more, I find it hard to figure out what you're getting at. You're presenting the, lets call it the pro-skip side, as having presented a unified argument, it has not (nor has the anti-skip or radical leftist we dont care about the skip sides). You've generally explicitly outlined the skip as optional, others have not. Similarly the faux-shock and bewilderment that the game story-locked content (despite doing so in every major patch to date) generally carried an implicit denial that the story was a primary focus of the game. Perhaps someone said it explicitly, but I doubt it as it would be sort of a weird thing to say. Much as the last sentence was bordering on tinfoil hat weird to write. So I'll bow out of the discussion here I think.

It's certainly a big part of the game, I just don't know how important to the game it is because a ton of other people still managed to kill Bahamut and do all the 2.1-2.55 pre-Ishgard stuff without watching any cutscenes.

"I dont know how important story is to the game because people skipped all this story content", the existence of the story content speaks to its importance to the game, skipping it only speaks to its importance to the individual.
 

Fmal

Banned
Well, haven't we had reviewers skip cutscenes in games and then dock the story? I mean, I wouldn't put it past someone to crap on a story for a game if they never even payed attention to it.

Who cares?

I don't get what you're trying to say. You understand that the lack of a story skip doesn't somehow force people into paying attention to the story, right? The only difference in experience between a FFXIV with a skip option and the FFXIV we have right now is that a bunch of people won't be forced into five hours of running back and forth and spamming escape.

You should decorate your text more, I find it hard to figure out what you're getting at. You're presenting the, lets call it the pro-skip side, as having presented a unified argument, it has not (nor has the anti-skip or radical leftist we dont care about the skip sides). You've generally explicitly outlined the skip as optional, others have not. Similarly the faux-shock and bewilderment that the game story-locked content (despite doing so in every major patch to date) generally carried an implicit denial that the story was a primary focus of the game. Perhaps someone said it explicitly, but I doubt it as it would be sort of a weird thing to say. Much as the last sentence was bordering on tinfoil hat weird to write. So I'll bow out of the discussion here I think.



"I dont know how important story is to the game because people skipped all this story content", the existence of the story content speaks to its importance to the game, skipping it only speaks to its importance to the individual.

So what you're saying is you don't really have a good reason for not putting a optional story skip feature in the game?
 

Azzurri

Member
Very big generalization there.

Have you spoken to most people? Do you have a spreadsheet with all the answers of the 3 - 4m people? May I see it?

Just curious ;)

It's anecdotal evidence but from the people I've played with from this game to EQ people just speed though the quest text or skip cut scenes just to hit level cap.

Just look at twitch, 95% of the streamers just skip through everything. Just google it and read people response, most people skip text quests or the cut scenes.
 

Jarate

Banned
I get what you're saying, but people don't care about the story, most people play mmo's for the mechanics and the community. A story is just an added bonus if it's good.

If SE keeps doing this, their numbers won't be so good.

"people dont play WoW for the story" =/= People dont play MMO's for the story

also a lot of non mmo players really like this game, and a lot of Final Fantasy really like this game because it has an actual storyline that people care about in it.

just because you and your friends dont care doesnt mean others dont.

Like others have said, there's all this talk about the "future" of this game, but what we do know is this game is massively successful for Square, will continue to get content in big ways, and just released an incredibly popular and really well done expansion that has seen the game rise a lot in population (or at least that i've noticed) We can sit here and talk all we want about the future not lending itself to this style of MMO game design, but we dont even know what the next expansion will be or how it will be made. Square may very well put out a brand new continent for lvl 1 adventurers to start a new story, Square may also make people play a gigantic story mode. No one really knows
 
It's anecdotal evidence but from the people I've played with from this game to EQ people just speed though the quest text or skip cut scenes just to hit level cap.

Just look at twitch, 95% of the views just skip through everything.

This is how I've played these games since like.. Star Wars Galaxies? I played FF11 the same way, EQ2, WoW, etc. I'm honestly shocked when people don't play it like this. I remember leveling with a guy in WoW once and me being like why..aren't you moving? His response "I'm reading the quest." I actually had to pick my mouth up off the floor, hadn't heard that in years.
 

fedexpeon

Banned
Well, haven't we had reviewers skip cutscenes in games and then dock the story? I mean, I wouldn't put it past someone to crap on a story for a game if they never even payed attention to it.

Because the story is bad.
I can't believe we have to collect the crystals twice to gain back our blessing.
Are they going to repeat this non-sense in 4.0?
 
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