Welcome!Does anyone miss me ;_;
I mean, they promised to relax DPS checks and so they did, and now they're promising to relax the dances as well so it's gonna be pretty much FCOB.
Final turn could be a thing like it always is but rotations are hard apparently so
Edit: Actually now that I look at it he specifically mentions that "coordination-related difficulty" will be lowered.
I'm mostly just laughing that he's getting to use the same response two tiers in a row and people are cheering it; hopefully it works out for them, but if not I look forward to promises that the 4.0 raid will be more like Coil.
DPS checks too hard, nerf DPS checks.
Which is what they did and tried dances instead.
Dances with rotations too hard, nerf dances.
And now we're back at FCOB level, and I've said many times that FCOB level is perfect.
I just don't understand why we had to go through an entire expansion of this garbage when they had all the ARR experience they needed.
So I'm gonna go to the Lancer guild and work up my lancer skills?Maybe we've just become good at the game, I don't know. I was solo healing that fight week 1 as a WHM. That being said, that portion of the fight is one of the more exciting things I've had to heal in all of 3.0's content, which is a little bit sad.
You'll want to level up Lancer to get Invigorate and Blood for Blood and Pugilist for the rest of your cross-class abilities. Remember to unlock Bard at level 30.
Yeah, you need Pugilist at level 15 to unlock BRD anyway. Don't sweat it too much as far as cross-class skills go though, they're nice to have during leveling (especially Invigorate), but they're not game-breaking either. You'll want them at level 60 if you want to perform reasonably well though.So I'm gonna go to the Lancer guild and work up my lancer skills?
I'm currently lvl 19, but I'll keep in mind to unlock Bard as soon as I hit 30.
I honestly don't know anyone who actually was raiding through Final Coil who complained about the difficulty in a serious way. People want more content to go through, not content that drags for 6 months because it's difficult just to make a point or something.
It's more likely they'll break Eos' legs so the SCH needs to actually heal.I wonder if for Scholar they're just gonna hit the power of their DPS really hard so that Scholars feel less inclined to use they dps or if they'll get nothing but heal/buff/Fairy skills giving them less incentive to go dps because then they aren't using their healing skills to their fullest.
Savage SCoB happened at a great time as well. Giving hardcore people something to do during odd patches was a brilliant idea in terms of content pacing IMO. Not that I really can speak a great deal about it as I was unsubbed during 2.3 and missed the train, but I'm sad they never replicated it. Odd patches feel so dull.I think the one feeds into the other. The easier something is, the sooner people clear, the sooner they're left wanting more to do. Given their inability to produce more meaningful content, they tried to extend the life of the existing tiny pool by making it take longer. Savage SCoB was possibly one of the best ideas they had, but they took the wrong lessons from why people liked it and why nobody did it.
Enlarging that pool of content is what I keep reading interviews hoping to see promised for 4.0. Not only would that mean more to do in general, it would mute the impact of inevitable missteps in balance.
And nerf BS skills like Indomitability.
No, Indomitability. SCH has no business having a 400 potency instant AOE heal on a 30s CD. It literally breaks mechanics that you were supposed to deal with such as Protean Wave in A3s, and makes things like the last series of Sizzlesparks as Searing Wind runs out a joke to deal with in A7s.Surely you mean Deployment Tactics
pls remove smokescreen from ninja and add shadow clones
thank you
How long do the yokai watch minions take to acquire altogether? I heard the weapons are worse to get?
Basically the time it takes you to do 70-ish FATEsHow long do the yokai watch minions take to acquire altogether? I heard the weapons are worse to get?
Not sure if serious, but I'll take the bait. No it isn't. It's not even as difficult as A4S was.Well techincally he didn't mention specific turns, A8S is definitely as difficult as two entire raids!
Because people wanted things to be more difficult, so they decided to tighten the difficulty while adding in brand new stuff that they didn't have data on. Like the new rotations that they're blaming. Growing pains~I just don't understand why we had to go through an entire expansion of this garbage when they had all the ARR experience they needed.
I did 115 and got less than half the weapons. But i did fates recently and got 5 easily. It seems like they increased the drop rate. But knce they raise the price of weapons from 15 to 30 im stopping.Basically the time it takes you to do 70-ish FATEs
I know, I'm just joking about the sheer amount of mechanics.Not sure if serious, but I'll take the bait. No it isn't. It's not even as difficult as A4S was.
While I do agree FCoB was a great balance of difficulty/fun, I also really think Midas is a great raid tier but it's tuned a bit too tightly for a more general populace.
Savage SCoB happened at a great time as well. Giving hardcore people something to do during odd patches was a brilliant idea in terms of content pacing IMO. Not that I really can speak a great deal about it as I was unsubbed during 2.3 and missed the train, but I'm sad they never replicated it. Odd patches feel so dull.
Aside from this shitter drg we had to carry, yes.I'm sure clearing it with the greatest group ever had something to do w/ it
Idk how your suppose to teach the complex rotations. Like my blackmage is like:
swiftcast
Sharpcast
Enochian
Raging strikes
Thunder 3
Thunder 3
Fey lines
Fire 3
Fire 4 fire 4 fire 4
Blizzard 3
Blizzard 4
Repeat from fire 3 and add thunder 3s when needed.
Well i didnt learn that have 3 fire stacks made your blizzard 3 cooldown shorter until halfway through heavensward so I dont know what is optimal.
Hey so, contributing again to this discussion about rotations being complicated. This one is incredibly wrong for doing a correct black mage rotation. It actually speaks to the problem of skill bloat and having too many attacks and not really understanding how best to use them all. BLM Rotato more typically resembles
Sharpcast
Ley Lines
>Fire 1
Enochian
>Fire 3
Raging Strikes
[Potion]
>Fire 4
>Fire 4
>Fire 4
>Fire 1
Swiftcast
>Fire 4
Convert
>Fire 4
>Fire 4
>Blizzard 3
>Blizzard 4
>Thunder 1
And then you repeat
>Fire 3
>Fire 4
>Fire 4
>Fire 1
>Fire 4
>Fire 4
>Blizzard 3
>Blizzard 4
>Thunder 1
Twice before doing a new Enochian with Sharpcast
F1>F4>F4>F4>F3>F4>B3>B4>T1> repeat above rotato
Some would say this is even more complicated to explain to people to teach them how2blm while also dealing with crazy mechanics and junk like that that require movement or possibly even shortening your rotation to suit the fight.
I actually think what Yoshida said about Gordias and Midas is a pretty good stateent in the Famitsu interview where they made the dance too much for the complexity of level 60 rotations and the adapting on the fly required for midcore players in terms of keeping their class buffs up.While I do agree FCoB was a great balance of difficulty/fun, I also really think Midas is a great raid tier but it's tuned a bit too tightly for a more general populace.
Firstly, the DPS checks for Gordias were too high so we shifted the difficulty of Midas by "making the players dance" and we overdid that too. Regarding Midas, Let's just say the level cap was still 50 and you could use the level 50 rotations. I think the clear rates would have been way way higher. After checking the data and logs, we noticed "Understanding the mechanics,judging,dodging and maintaining the level 60 rotations on top of that" is what created the enormous gap between players. There are a lot of buffs you need to manage and maintain and not only that, but the phase transitions or enemy mechanics disturb that rotation. This led to requiring players to flexibly judging in certain situations. Back in binding coil of Bahamut, there were some harsh mechanics, but the difference in rotations directly slashed the gap in difficulty. It's too late to change the rotations during the 3.x series so we'll lower the difficulty of the final tier of Alexander instead.
All I care about in 4.0 is if they #makebardgreatagain
This man know.pls remove smokescreen from ninja and add shadow clones
thank you
those will surely come in handy during raids...
Sometimes, as main tank, I intentionally turn the last boss of weeping city the wrong way. I am fueled by the ensuing salt.
The secret is to turn the boss after the charge to the outer edge so the bladed hair faces the wall.Sometimes, as main tank, I intentionally turn the last boss of weeping city the wrong way. I am fueled by the ensuing salt.
Stop teaching people the secret moves Squishy.The secret is to turn the boss after the charge to the outer edge so the bladed hair faces the wall.
Then the boss determines that the aoe has no actual floor space to cover so the aoe switches sides and covers the entire arena.
Nah do it better thoi think duality is supposed to be our low budget shadow clone move
DPS checks too hard, nerf DPS checks.
Which is what they did and tried dances instead.
Dances with rotations too hard, nerf dances.
And now we're back at FCOB level, and I've said many times that FCOB level is perfect.
I just don't understand why we had to go through an entire expansion of this garbage when they had all the ARR experience they needed.
Coil was too perfect, so they had to figure out way to make it worse so they had something to improve on for the next expansion. This is the Blizzard Strategy, and it got them millions of Diablo III + expansion sales because first you make Diablo III kind of shitty and then you make the expansion better so that way people will buy millions of copies of the the base game and then millions of copies of the expansion to fix the base game. Diablo III + expansion has sold a combined lifetime 30 million units so i guess it works. For Blizzard anyways.
Q. In other worlds, it relies to much on player skills?
Y.Yes. Basically, the 2.0 rotations were simple so it made it easy to maintain that rotation while you busted mechanics. To add to that, excluding monk, there weren't many actions where "If you drop or lose this buff, your DPS plummets". Back from those days, Greased lightning was the key for monks and that was the what the jobs was supposed to be like, but now almost every job has that sort of element. That space is left for contriving, but i think the difficulty was too high.
Q. Are you going to continue to make content easier?
Y. It's not fully confirmed, but i have a feeling the current rotation is too difficult for players, so the difficulty of jobs as a whole will be dropped by one layer. It's timewise impossible to implement those changes during the 3.x series, so we decided to lower/hold down the difficulty of the raid itself instead. Like i said before, it's a "high end raid" after all so there will be people who still struggle but i would like to solve that with the help of item levels.
We have a saying in Russian that's basically rather than explaining things with a conspiracy, it's much more reliable to explain things with incompetency.
That saying is in English too as Hanlon's Razor.
Well ours rhymes.
DPS checks too hard, nerf DPS checks.
Which is what they did and tried dances instead.
Dances with rotations too hard, nerf dances.
And now we're back at FCOB level, and I've said many times that FCOB level is perfect.
I just don't understand why we had to go through an entire expansion of this garbage when they had all the ARR experience they needed.