I ran several dungons with a bard that didn't foes with a smn and a dpsing sch in the party. Ans they were from my fc.
Then I ran a dusk city with a thm. Yes thm. No crystal equpped. They were kicked.
Sometimes, as main tank, I intentionally turn the last boss of weeping city the wrong way. I am fueled by the ensuing salt.
The wings are consumable items that you use and get wings for like 5 seconds.
DRK on a controller is already rubik cube tanking...Apparently the full famitsu interview basically confirms we are getting new actions in 4.0
My hotbars weep
DRK on a controller is already rubik cube tanking...
Well, I'm not using my feet yet, so I could start binding stuff to my steering wheel pedals I guess.
Y. Basically it's a game so there is no right answer, so i have a root feeling where i think players should be able to play as they like, so i think being able to do the basic rotation or not isn't a factor people should be blamed for. Also, getting grumpy over that everytime you encounter them is meaningless and in my case, i have a mentality where i try to work hard to cover what that person lacks and clear the content as fast as possible. If that person is using the same job as me, there are times where i give them advice. In japan it might be a little hard to use your words, but since it's a game you play with others, i'd like it to be the take it easy type of atmosphere. However, we understand the rotations to pull out the full potential of the jobs have become substantially higher and the gap in skills between players has rapidly expanded and we think that is a problem. With that said, the difficulty of each job will be hugely changed when the next expansion releases. A lot of the 3.x rotations require instant judgements during combat and i felt that was space for improvement, but we regret the gap became too large.
Apparently, another EU region butler/maid promo thing starts today. A/NZ this time, via some online anime shop.
Q. Now let's get into the "We need to ask Yoshida this" questions. The hall of the novice was introduced and tutorial for each of the jobs are there, but there is nothing that helps new players grasp rotations that are useful in combat, so sometimes i see people who use wierd rotations. Can't you provide a system that covers these players who want to polish their skills mate?
I came to post this, but mostly because of the question:
"The game is shit about teaching people how their jobs should work. Can you add systems to help people learn?"
"no lol its a video game nobody should have to worry what buttons do"
Idk how your suppose to teach the complex rotations. Like my blackmage is like:
Idk how your suppose to teach the complex rotations. Like my blackmage is like:
swiftcast
Sharpcast
Enochian
Raging strikes
Thunder 3
Thunder 3
Fey lines
Fire 3
Fire 4 fire 4 fire 4
Blizzard 3
Blizzard 4
Repeat from fire 3 and add thunder 3s when needed.
I also still dont know the optimal rotations for machinist since they give you twice as many skills at lvl 30.
Idk how your suppose to teach the complex rotations. Like my blackmage is like:
I also still dont know the optimal rotations for machinist since they give you twice as many skills at lvl 30.
Do not want. Active procs are fun.Seems like reactive proc abilities like Firestarter and Rain of Blood are on the chopping block. Thank fuck, I hate that shit.
In steps.
I know it's a problem with BLM that Fire 4 just basically blows up your entire rotation and you have to start from scratch.
They save the trouble of having to manually cast or else why would you ever use the level 3s?Agreed.
Getting firestarter and thundercloud to proc in the same rotation cycle is blizz
Healers indirectly changed because of fight design that expects them to DPS, though.
Oh, it's a thing....in all seriousness - can this be done? Part of the reason I quit around 2.3 is because I developed carpal tunnel from binding Shift, Alt, and Control as buttons on my mouse, just to accommodate a zillion actions and items.
Using pedals would be a godsend with KB and mouse, maybe even better with a controller if it lets you bind combinations like Shift + Square, etc.
Yeah but it wasn't straight up required like Gordias.Uh, healers did a lot of DPS back in Coil too.
When everyone else had full time jobs i didnt know you also had to level archer to 15 to get a black mage job until i looked it up.The problem with explaining how jobs work is that it needs to assume people actually want to learn and thats a big issue. There's just a lot of people that have no intention of getting better at the game, you can make super in depth tutorials and teach stuff like slidecasting but you're still gonna get level 60 DRGs that don't use Disembowel or BOTD because they simply don't give a shit. That's just the reality of this game's community.
The problem with explaining how jobs work is that it needs to assume people actually want to learn and thats a big issue. There's just a lot of people that have no intention of getting better at the game, you can make super in depth tutorials and teach stuff like slidecasting but you're still gonna get level 60 DRGs that don't use Disembowel or BOTD because they simply don't give a shit. That's just the reality of this game's community.
Then theres the problem of sephirot where the rocks ads can still kill your mt if your not careful about healing. This has happen three times already and it sucks as a black mage because your always next in line for getting punched for 10000 hp.Healers DPSing is something that has existed as far back as 2.0. I was DPSing in T2 and T4 as a SCH and people would look at me like I was an alien for even thinking of contributing.
One of the problems with 3.0 is that healers (and to an extent, tanks) got too powerful vs required throughput. The only tank buster that got me a little bit scared was Hypercompressed Plasma back in Gordias week 1, and I feel it's a problem when I just pop Adlo (most of the time I don't even have to bother) and Cleric away. Compared to Death Sentence, Bahamut's Claw, Flare Breath or Akh Morn, every tank buster in 3.0 feels like it hits like a wet noodle and I don't have to manage my tank's health.
The required throughput to clear any fight is too small. There's very little incidental damage and spot healing to be done in FF14, damage is super spikey and easily covered with AOE and CD healing. This is becoming a problem to me as I often don't really feel like I need to heal very much, even when main healing.
That's true. I always forget about how much nothing Ninja got aside from Huton. I mean the abilities are useful, yeah, but... not exciting?NIN didn't change much from 50 IMO. Most of our new abilities were offense and support OGCDs so you just pressed them as they come up. Armor Crush even simplified Huton upkeep.
Even though the basic rotato of drg is more or less the same (HT>CT>Phleb>FT) Gierskogul usage is a large skill gap, not to mention hitting your BotD positionals. It fundamentally changed drg so much that they needed to adjust HT's timer to accommodate it nicely.I played DRG at the 2.55-3.0 transition and I don't think DRG rotation really changed all that much despite getting the whole BotD thing. In fact, it got easier in some respects.
Healers didn't really change the way they play, they just got a few new buttons to do things they're already doing.
Maybe we've just become good at the game, I don't know. I was solo healing that fight week 1 as a WHM. That being said, that portion of the fight is one of the more exciting things I've had to heal in all of 3.0's content, which is a little bit sad.Then theres the problem of sephirot where the rocks ads can still kill your mt if your not careful about healing. This has happen three times already and it sucks as a black mage because your always next in line for getting punched for 10000 hp.
You'll want to level up Lancer to get Invigorate and Blood for Blood and Pugilist for the rest of your cross-class abilities. Remember to unlock Bard at level 30.Which job goes along well with being an Archer?
Oh, definitely. Yoshi's stance on parsing is asinine, you just can't expect people to clear something like Hummel without giving them real tools to gauge how far behind they are.Which is fine, but a.) should you have to give a shit to do endgame content? and b.) The game's mindset actively encourages this approach because it does not even try at any point to teach this stuff.
You shouldn't have to go to Google or run a parser that's technically against the rules or math of potencies by hand to figure out how the job the game is giving you works. It should be the game's job to at least attempt to teach you. The people making the game should try.
Doing both--shaving the top off the skill gap and trying to raise the bottom by actually giving people the tools to understand what's up--would make sense.
But lol nah.
Not only do tank busters hit for less but they hit less often and in super predetermined spots that give you ample room to do fuck all in between.Healers DPSing is something that has existed as far back as 2.0. I was DPSing in T2 and T4 as a SCH and people would look at me like I was an alien for even thinking of contributing.
I've already complained about this, but one of the problems with 3.0 is that healers (and to an extent, tanks) got too powerful vs required throughput. The only tank buster that got me a little bit scared was Hypercompressed Plasma back in Gordias week 1, and I feel it's a problem when I just pop Adlo (most of the time I don't even have to bother) and Cleric away. Compared to Death Sentence, Bahamut's Claw, Flare Breath or Akh Morn, every tank buster with a cast bar in 3.0 feels like it hits like a wet noodle and I don't have to manage my tank's health.
The required throughput to clear any fight is too small. There's very little incidental damage and spot healing to be done in FF14 (and it's usually managed by Eos), damage is super spikey and easily covered with AOE and CD healing. This is becoming a problem to me as I often don't really feel like I need to heal very much, even when "main" healing as WHM or AST.
The problem with explaining how jobs work is that it needs to assume people actually want to learn and thats a big issue. There's just a lot of people that have no intention of getting better at the game, you can make super in depth tutorials and teach stuff like slidecasting but you're still gonna get level 60 DRGs that don't use Disembowel or BOTD because they simply don't give a shit. That's just the reality of this game's community.
I have the tried that stone sky wind dummy for my dps check but havent tried the specific boss ones. Are they different or just have higher hp?The games design teaches them this though. The game is real quick to just hand people stuff that instead of getting better most would rather just wait for the nerf and get a quick clear.
The other issue is there are plenty of people who do wanna learn who may take a little longer but many don't get the help they need to get better and usually end up getting a bunch of hard asses jumping down their throats. It's just a reality on most NA servers. I've seen so many people kicked because they parse low and instead of being like hey your low and giving them some advice and a shot it's usually just a quick dismissal and I mean parsing on a dummy in this game will only get your so far when you need to actually deal with the fight mechanics itself as well.
Oh, definitely. Sure there's a lot of stubborn people that refuse to get better, but at the same time there's a lot of elitist pricks that don't want to "carry".The games design teaches them this though. The game is real quick to just hand people stuff that instead of getting better most would rather just wait for the nerf and get a quick clear.
The other issue is there are plenty of people who do wanna learn who may take a little longer but many don't get the help they need to get better and usually end up getting a bunch of hard asses jumping down their throats. It's just a reality on most NA servers. I've seen so many people kicked because they parse low and instead of being like hey your parsing low and giving them some advice and some practice it's usually just a quick dismissal and I mean parsing on a dummy in this game will only get your so far when you need to actually deal with the fight mechanics itself as well.
Yeah, I feel like this is a problem as well. I went into A3s last week with 4 (average) newcomers and half my group, and when we cleared on the second pull they were like "That's it? That's the fight you guys spent 3 months on?". That didn't feel super rewarding for them or for us.The game is real quick to just hand people stuff that instead of getting better most would rather just wait for the nerf and get a quick clear.
Just higher HP. Which is kind of hilarious because it means that there's an optimal SSS 3 minutes rotation that you don't need to deviate from to clear the dummies.I have the tried that stone sky wind dummy for my dps check but havent tried the specific boss ones. Are they different or just have higher hp?
I have the tried that stone sky wind dummy for my dps check but havent tried the specific boss ones. Are they different or just have higher hp?
Oh, definitely. Sure there's a lot of stubborn people that refuse to get better, but at the same time there's a lot of elitist pricks that don't want to "carry".
I'm so down for coil difficulty
I'm so down for coil difficulty
Well techincally he didn't mention specific turns, A8S is definitely as difficult as two entire raids!BETWEEN SECOND AND FINAL COIL.
At this point nothing Yoshida says re: difficulty, Alex, and coil can be taken seriously. It'll be whatever it is.
BETWEEN SECOND AND FINAL COIL.
At this point nothing Yoshida says re: difficulty, Alex, and coil can be taken seriously. It'll be whatever it is.