I know some weapons have dyeable glowing and pulsating parts to their textures, but do any weapons have dyeable particle effects yet? I'd be happy if the last step of Anima looked the same as the current ones but you could dye the color their particles put out.
I remember the Gordian weapons from A4S you could dye the glow if that's what you mean.
No, they're doing additional skills by role. They want every tank to be able to get Provoke without having to level Gladiator, every healer to be able to get Swiftcast without having to level Thaumaturge etc.
It's a good thing.
What's the best way to level someone from 43 to 50? I'm trying to help a buddy of mine get to my level and we've tried some different things like doing duties and fate grinding in Northern Thanalan. I wasn't sure if the fate grinding is helpful when their level is still that low but figured it was worth a shot.
yeah, it's good exp but nthan's dead since potd came out. rip gorgimera achievementspotd, leveling roulette(s), leves while waiting for queue
idk how fate grinding is now but i remember it being ok when there's A LOT of people doing them quickly
Anyone know if these weapons are attainable?
https://www.xivdb.com/item/17706/ultimum
https://www.xivdb.com/item/17716/shattered+heart
https://www.xivdb.com/item/17715/widowbreaker
Looks like they are the weapons that the Heavens' Ward use. I'm just confused as to why these models have entries as player character weapons. Would be really cool to get these for glamour.
Anyone know if these weapons are attainable?
https://www.xivdb.com/item/17706/ultimum
https://www.xivdb.com/item/17716/shattered+heart
https://www.xivdb.com/item/17715/widowbreaker
Looks like they are the weapons that the Heavens' Ward use. I'm just confused as to why these models have entries as player character weapons. Would be really cool to get these for glamour.
I saw this recently: FFXIV - Revamped Battle System & Why They Are Abandoning Classes
And he puts forth a convincing argument. If there was ever a time to axe the class system, I think it would be with a new expansion. Considering that they're also consolidating "must have" cross class skills like Swiftcast, BfB, Provoke, etc, there is little if any reason for Classes to still exist except to avoid the work of overhauling all the class-specific content.
What's the best way to level someone from 43 to 50? I'm trying to help a buddy of mine get to my level and we've tried some different things like doing duties and fate grinding in Northern Thanalan. I wasn't sure if the fate grinding is helpful when their level is still that low but figured it was worth a shot.
Pretty much.Is Squares stance on Parsers still that it's ok to use if you don't harass people ingame with it?
They can go the WoW route and add a cooldown to a lot of skills, while consolidating some oGCDs. Most jobs don't need to have several buttons that amount to "deal X℅ more damage for Y seconds", and as buffs are multiplicative this is one of the biggest contributors to the skill difference between players who know their stuff and those who don't.That's something I'm really interested to learn more about (hopefully next Saturday). How exactly are they going to simplify rotations and add new abilities at the same time?
There's the example of skill combos being condensed into one button but that's a melee only thing. What about casters or jobs that don't use skill combos?
I really hope they elaborate on this further next week.
Get Allagan Platinum Pieces in your marketboard.I'm patching the game now. It's taking forever since it keeps erring out on PS4. I have to server transfer once I get in to play with friends. What items should I search for to buy before I transfer since I have too much gil to take it all?
Get Allagan Platinum Pieces in your marketboard.
People are hoarding materias for Stormblood right now so even if you don't make your money back right away you'll get it back in the expac rush for crafted shit.No dice, only 5 available on the market board.....
It seems Tier V heavens' material or star velvet pieces would work, do they still sell with any regularity?
Oh, and DoTs. I want them to cut some DoTs. Not all DPS jobs need to have 2-3, it's perfectly fine to have one (hello MCH/BLM) or none.
They could also make DoTs function like most do in WoW, where refreshing them early adds to their duration (up to a certain amount). Not having to worry about clipping as much would serve to raise the skill floor.
There's plenty of stuff they could make to ease the game without changing our rotations too much.
Depends on the DoTs, some of them snapshot (IIRC DH's Bloodlet still does with Momentum but it might have been nerfed again because things move fast in that game and I'm not even sure that specific build is still used much) but most don't. ¯\_(ツ_/¯ WoW isn't always the most consistent game around.A lot of what to buy depends on relative server economies; it may be that you just have to eat some level of lost gil in the transfer if everything is cheaper on your destination. I just dumped all my money into gatherer gear when I transferred and started over from basically broke. Gil is super easy to earn now, though.
IIRC, WoW also no longer snapshots DoTs, and I assume FFXIV would have to do the same if they made clipping DoTs extend the timer Contagion-style instead of rewrite the DoT IJ-style. Which would bother me because snapshotting is a pretty big deal for some jobs and is more of a skill ceiling thing than skill floor. Maybe split the difference and have it rewrite like IJ, but at the extended length instead of just base duration? Getting extended buffed DoTs out of snapshotting is a part of the current combat system I like and would be sad to see go.
I do think they need to address the CC oGCDs that also do damage--I'd like to see Blunt Arrow, Head Graze, Leg Sweep, Suppressive Fire, maybe even Repelling, etc lose their potency and just become CC/movement skills and then give everyone a low-damage oGCD on a shorter timer to compensate.
Just as long as nothing gets pruned as hard as WoW hit BM Hunter in Legion it should be fine.
There's plenty of stuff they could make to ease the game without changing our rotations too much.
To be honest I don't think we'll see a ton of changes to job skills we get from quests in 4.0 (do we get One-Ilm Punch from a quest?) but I do think they're trying to future-proof that issue by giving us some of the new skills by leveling up instead of trying to always tie the skills to whatever quest we just did, so it at least indicates that they're aware of the job quest skills issue.The only worry I have on this is how much they'll touch actual job skills from quests. Like, can they go and rework some as traits? Outright remove some? I'd love for them to prune out useless skills but I don't know how willing they are at interrupting the 1-60 process, especially with how lopsided some jobs are vs others for useful quest skills.
We should switch the dragoon weapon to frying pan
What the fuck, these are some of the best abilities NIN hasAs a NIN, this is what I'd like to see pruned:
Smoke Screen
Shadewalker
Assasinate
Goad
Sneak Attack (no one uses hide seriously)
Kiss of the Viper (replace BfB as a cooldown?)
Kiss of the Wasp (replace Internal release as a cooldown?)
Jugulate (rolled into Mug)
Shade Shift
Yeah but if they don't change it in Stormblood it's the same thing as removing it from the game.It's not NIN's fault MNK is a shite job.
To be honest I don't think we'll see a ton of changes to job skills we get from quests in 4.0 (do we get One-Ilm Punch from a quest?) but I do think they're trying to future-proof that issue by giving us some of the new skills by leveling up instead of trying to always tie the skills to whatever quest we just did, so it at least indicates that they're aware of the job quest skills issue.
And well, we're all concerned about skill ceiling but removing redundant skills and simplifying mechanics can leave room for growth elsewhere, too. New skills or job mechanics can become the de facto challenge (as opposed to maintaining several DoTs or stacking all your buffs) and when suddenly you don't have to take your BLM losing Enochian into account all the time it allows for a slightly less rigid encounter design, which can lead to more challenge too.
Hopefully we get more info before the press get their hands on 4.0 for previews because I'm very curious about all of this.
I'm just really stubborn about playing what I think is cool, whether or not people think it's good I guess.
It's not that you won't get a party for endgame stuff but you'll have a harder time finding one.
Yeah, what we're talking about only matters for static recruitment for Savage stuff. (PF listings, etc. Nobody's going to be looking for a Monk in particular) You can find a group for anything that isn't Savage really easily as a Monk, since it doesn't really matter.I'm just really stubborn about playing what I think is cool, whether or not people think it's good I guess.
None of those are used once in a blue moon, they're used constantly in normal progression. People bring NIN along not just because of TA, but because enmity skills allows the MT and healers to go crazier with their damage.I think Trick attack is reason enough to bring NIN to a raiding environment, though I'm not a advanced raider so I can't say for certain? Do I really need to dedicate 5 binds to buttons I'll press once in a blue moon and only in the context of hardcore progression?
We should switch the dragoon weapon to frying pan
I'd say SMN isn't entirely thrown out the window, since they have traited virus and eye for an eye, plus a battle res. BLM doesn't really have much though since they're the monk of casters.
If I recall correclty that's the idea, innit? Decrease the skill floor on job management but go crazier with mechanics since they don't have to worry about people fumbling their rotations.
Quick question. What is considered "good" dps, and what is "bad" numbers wise? Like, lets say I were to play dragoon, what would be considered "average" in current savage?
Depends on the job, depends on the instance, depends on the party comp, etc. It's hard to give you a definite number, average DPS will vary wildly from one boss to another.Quick question. What is considered "good" dps, and what is "bad" numbers wise? Like, lets say I were to play dragoon, what would be considered "average" in current savage?
Yeah, what we're talking about only matters for static recruitment for Savage stuff. (PF listings, etc. Nobody's going to be looking for a Monk in particular) You can find a group for anything that isn't Savage really easily as a Monk, since it doesn't really matter.
I'd say SMN isn't entirely thrown out the window, since they have traited virus and eye for an eye, plus a battle res. BLM doesn't really have much though since they're the monk of casters.
It's pretty sad if you're pressing Goad and Shadewalker once in a blue moon. They're very useful skills in all content, from simple dungeons, to normal mode raids to progression. I love the amount of utility I have as NIN and I don't want any less. I would like it a lot more if they made Hide, Sneak Attack and Mug semi-useful, I'll give you that.I think Trick attack is reason enough to bring NIN to a raiding environment, though I'm not a advanced raider so I can't say for certain? Do I really need to dedicate 5 binds to buttons I'll press once in a blue moon and only in the context of hardcore progression?