The outrage over weapons masks the real issue.
This repackaged Diadem is still trash content with awful mechanics and is basically sapping any kind of fun or enjoyment.
They just replaced rolling on trash gear with Accursed Hoard RNG and farming NMs with farming FATEs.
They didn't really do anything about gatherers - Matron and Fury split only affects missions you get and still puts you into the same instance so once that's done you can switch to whatever to your party's dismay.
EMs, the scene of the crime, are just luck. I spent four hours in the instances after the release and didn't see it once. It doesn't care about what you do, it's just sheer luck to come across one.
The zone still looks utterly uninteresting, it's a few rocks across vast expanses of nothing, where you kill innocent wildlife. Some heroes of light and justice.
Farming for loot crates is mostly inefficient so people are gonna wind up AFKing at the exchange spot, or gathering, and chances are if you do want to farm the world below anyway half your party will not join you (I know I won't).
Instead of challenging content being the main dish and everything else being random bonus games you come across, the main task is easy padding and "difficult", rewarding stuff is random.
Emergency Mission is basically just one fight. Once again exploratory missions lack anything resembling exploration.
It's no different from Diadem 1.0, and that one was boring too and a part of why some of decisions in this expansion turned people away. If this was a sloppy misstep at the end of a brilliant expansion, people wouldn't really be upset as much, but like... Last week we had Custom Deliveries. Those last all of 10 minutes. Proto Ultima. A huge disappointment played up in promotion. Before that, Zurvan, a fairly lame and surprisingly easy fight. The quality AND quantity of content has gone down. Coupled with dubious comments about changes to game system coming into the expansion it makes me think thrice before buying the next outing for Yoshi's game.