You'll get a Caim smiling mask and like it.
That's a good alternative.
I definitely thought we'd get an XV event. Fully expect it to be a veteran reward at least in costume.
You'll get a Caim smiling mask and like it.
Draken 1 is better for the story than it is for the gameplay. It plays like a low budget Dynasty Warriors.
Which is an accomplishment, since Dynasty Warriors already plays like a low budget Dynasty Warriors.
I love Dynasty Warriors.
Basically every Yoko Taro game till AutomataDraken 1 is better for the story than it is for the gameplay. It plays like a low budget Dynasty Warriors.
Same shit happening in 2.0 is not an excuse when everyone hoped that 3.0 would fix it and when it didn't. They're proving time and again that they just can't do a coherent content progression and that they're willing to throw it under the bus for the sake of the gear treadmill. My point is they're not learning.
I'm not even surprised (and I ultimately don't care for gear at all so I'm not salty either), I called it weeks ago.
How can you maintain a subscription based MMO without a treadmill though?
Do the event and your butt doubles in size.
New raid written by Yoko Taro.
Your character is deleted at the end and you're automatically unsubbed and banned for life.
There are 6+ million registered accounts, including free trials. How'd you get to 10mm purchasers of ARR?Historically majority of the 10 million people who purchased ARR never made it past level 35.
Historically only 5% of players at most own a house or have rights to anything important in a house, yet it keeps being an important enough feature in every presentation.
Can this "it's just a minority" thing stop already?
There are 6+ million registered accounts, including free trials. How'd you get to 10mm purchasers of ARR?
maybe I missed something?
what happened with the relic
maybe I missed something?
what happened with the relic
275 relic already ded. Diadem now king.
I really hope Eureka plays nothing like Diadem.
You know why it is called Eureka? Because you get too excited to find the relic and then become depressed after the grind invalidates you. Sounds perfect. I probably won't do it after today though. Today was just too much.
.it is a 0.1% chance of getting a weapon for the job you want. (1/72 * 1/13)
Apparently the chance to get a weapon is 0.1%.
.
And the stats are random so I guess the chance of getting something usable is even lower.
time for the characters update pics for this month .
Main
Alt
Apparently the chance to get a weapon is 0.1%.
And the stats are random so I guess the chance of getting something usable is even lower.
I mean if we're really going to argue this casuals thing casuals don't need anything more than a 235 weapon and a mix of lore/scripture/pvp gear because they can complete all non-optional hard content with one. MSQ, Alexander, Dun Scaith, Warring Triad.I sincerely hope they bump that. The horse is out of the barn, they exist. Extreme RNG helps nobody and is going to flat out punish more casual players who have fewer jobs leveled and less time to invest into stupid infinite RNG grinds. in between the bouts of "no seriously why? Is this because we were asking how they'd top the proto ultima implementation?" I get sidetracked wondering why the drop scheme is so godawful. It helps literally nobody.
I mean if we're really going to argue this casuals thing casuals don't need anything more than a 235 weapon because they can complete all non-optional hard content with one. MSQ, Alexander, Dun Scaith, Warring Triad.
The real casuals finish the story and then unsub until more story gets added. Like, even if capping scripture a week isn't very much effort, I wouldn't really classify someone in Scripture/Augmented Scripture as a casual other than the definition that separates them from someone doing Savage, since it's 14 weeks to get one class fully decked out with 450 weekly capped.
Anyone want to explain how FFXI did the horizontal progression thing?
Apparently this applied to the content you did too (which from my impression was more than just trials and dungeons).
I'll also ask this, for people who played FFXI, do you find its combat more fun than FFXIV or is FFXIV more enjoyable?
If you want hard solo content go to PotD solo and try to get past the 100th floor.One thing that I've always disliked is how challenging solo content is non-existent in this game.
Even in stuff like job quests they need to put a person in there to heal you because jobs aren't really built to function in solo content (I guess healers can just heal forever), just in group stuff with tank/healer/dps.
The chances of getting something like Mushin's Tower for example is 0% because of the way the combat is designed.
I really liked how B&S was built to function solo and in groups. In groups you had support abilities that helped everyone in addition to stuff like being able to coordinate status effects on bosses (seems like every boss is immune to status effects in FFXIV outside of a few in ARR IIRC, I guess they couldn't figure out a way to make it work in the current system).
What I didn't like about B&S was how you were essentially forced to grind a relic weapon as your main weapon. I'd argue that B&S is more final fantasy like since you can make any group comp you want and do whatever just like in the old games where you could choose whatever jobs you wanted for your group and didn't require a dedicated healer.
My dream MMO would be Final Fantasy with Blade and Soul combat and content.
First thing to know is that FF11's level cap remained at 75 for years, spanning several expansions. This was when the game was at its peak. Second thing to know it that FF11 had gear swapping during battle as a game mechanic. You would be wearing one set of gear while building up your TP, switch to something else entirely when performing Weapon Skills, or spells, then revert back to your TP build (as a result your character would often look like a blinking Christmas tree while fighting).Anyone want to explain how FFXI did the horizontal progression thing?
Apparently this applied to the content you did too (which from my impression was more than just trials and dungeons).
I'll also ask this, for people who played FFXI, do you find its combat more fun than FFXIV or is FFXIV more enjoyable?
the weapon drop rate is 0.1%? shieet
guess i'll just get it for glamour i guess, i doubt i'd be lucky enough to get something with good stat rolls
I can't speak to what XI was like in its heyday, but when I tried to start playing it recently to see the story I've heard so much praise for, my primary takeaway was that XI is Boring Tedium: The Game. Slowly trudging over large, ugly, barren fields in search of objectives that are poorly or not at all explained to you is not my idea of fun. It made me appreciate the pleasantness of playing XIV so much more. Definitely two very different games, at any rate.
If you want hard solo content go to PotD solo and try to get past the 100th floor.
For some reason I decided to get both the 50th and 100th floor solo achievements (no death 1-100 run required for the latter) and it was the most fun I've had in this game. The spetacle of dungeons, raids etc. is neat but it gets old after 1-2 clears. PotD on the other hand requires you to use all the tools at your disposal. Only downside is that you might get screwed if you're unlucky, but I think it's still worth it.
As for Diadem, while I couldn't care less about what's BiS, I tried it yesterday expecting a jump in quality like between potd 1-50 and 51+. After 30 minutes I left and I probably won't go back unless I'm really bored, since I didn't find any part of it (when playing with randoms) appealing.
In more positive news, the boost mode on PS4 Pro really makes the whole thing run match better. So glad we have that bandaid before the real PS4 Pro patch.
First thing to know is that FF11's level cap remained at 75 for years, spanning several expansions. This was when the game was at its peak. Second thing to know it that FF11 had gear swapping during battle as a game mechanic. You would be wearing one set of gear while building up your TP, switch to something else entirely when performing Weapon Skills, or spells, then revert back to your TP build (as a result your character would often look like a blinking Christmas tree while fighting).
As you could gear swap during combat, you would build your character with a patchwork of pieces of equipment in mind. Some of it was relatively low level, some of it was near level cap. Gear level didn't matter a whole lot like it does in modern MMOs. Some pieces of Artifact Gear that you got from 50 to 60 would still regularly be used at cap (as they had effects that specifically enhanced some of your job strengths, such as Fast Cast). One of the best weapons for BRD for a very long time was a level 17 staff that dropped from a low level Notorious Monster. Most sought-after pieces weren't just stat sticks, they actually had traits that enhanced your skills.
FF11 regularly introduced new types of content that would reward you (usually via drops or quests) with gear that would range from trash to situationally extremely powerful. Gear could drop from Notorious Monsters, BCNMs (basically trials), expansion MSQ (finishing the main story was actually difficult and often rewarded you with a very powerful item) to more elaborate events such as Dynamis, Sky and Sea (two expansion endgame zones with a network of NMs with obscure spawn conditions), Nyzul Isle etc. Some of it was guided, some of it was obfuscated. Some of it was solo while some of it was alliance content. Some pieces of gear were crafted. As such, the pool of gear that was available to you at level 75 kept growing for years. This is horizontal progression. You almost never replaced one piece of gear with a slightly better piece of gear forever.
I really liked the combat for what it was at the time but it definitely was planning-heavy. And Internet connections weren't as good anyway. Being able to chat or make myself a sandwich while building TP on my DRG was nice. FF11 was quite creative with the way it did content, though. I miss that.