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Final Fantasy XIV: Heavensward |OT2| RIP Bowmage 2015-2017.

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wamberz1

Member
I've not done anything past Ravana myself. Now that I have most things I want done outside of DoH/L stuff before SBs release, I'm hoping to try and learn some of the later primals.

Watched a vid for Thordan, Nid and Seph Ex.

Nidd: Probably going to have a hard time with
Seph: Doesn't look too bad but we'll see?
Thordan: O_O wtf this won't be easy. Soo many mechanics.

Nidd is probably the easiest now IMO. The only real hard part is bomb phase, which just requires practice. Once you have a good grasp on where the bombs are going to be and the radius of their explosions, it's fairly easy to dodge. The problem is most people will screw up which leads to a party wipe cause of AKH MORN BLARGHHH

Thordan is really fun, the last few clusterfuck phases can be tricky but I levels are so high now it's not anywhere near as difficult as it used to be.

For Seph I would HIGHLY recommend using discord, or just using a lot of communication. It's the hardest of those three IMO simply because every single god damn mechanic has a thing where if one person screws up half or more of the party instantly dies. Pugging it is torture (CALL OUT YOUR DIRECTION IF YOU GET ORANGE DAMMIT).

Sophia is honestly my favorite of the heavensward EX fights. Slide mechanic is super fun and makes you think on your feet. And if I die, I know it's because I screwed up and not someone else.
 

Bowlie

Banned
Congrats ^^

I'm on Cerberus, so if you create a party on Party Finder I can help you out o/

edit: no worries, enjoy the final step!
 

Thorgal

Member
So i thought this was great

FrostyTV who hosts a weekly FF14 podcast show Called Mogtalk recently did his 100 episode .


A few weeks before the show He had an Email Qand A with Naoki Yoshida .

it is generally considered to be the best QandA to come from the Community in quite awhile .



For MogTalk 100, I wanted to provided something special for the viewers. A couple of weeks before the show, I sent to and received answers to questions from Yoshida! Now that MogTalk 100 is over, it's definitely time to post the questions and answers

RAID

Q: Achievements have been a pretty big part of the game for rewards. Is the possibility of introducing ”hardcore raid" achievements for doing fights in different manners something raiders can look forward to? For example, completing a fight by doing a mechanic in a very punishing manner and still clearing it. Giving them a cool glamour if they complete all achievements for a raid tier? This seems like a cost efficient way to keep hardcore raiders interested in the game.

Yoshida:
This is a great idea! We would need to create a system that could monitor things like ”whether or not the player cleared the content using an atypical method." For example, if the theme was ”defeat Titan (Extreme) at the minimum item level," we will have to monitor if all party members are indeed ”at minimum item level and defeat Titan (Extreme)" during the battle. That kind of system currently does not exist in FFXIV, so we would have to develop it from scratch. That being said, I do think it is a very good idea, so I'll try to consider something after we've finished developing 4.0!

Q: Most players rule buffs and debuffs as the biggest contributor to imbalance between jobs currently. For example, bringing Paladin to The Soul of the Creator results in higher damage to the raid team, unless you bring a Monk, which results in lower raid buffs, causing a reduction in damage output from the raid team. In Stormblood, should we expect major changes to the way job buffs and debuffs work?

Yoshida:
Of course, the development team is very aware of this situation. As an MMORPG, we'd traditionally want to keep these ”unique job traits," but on the flip side, players strongly desire fairness and equality. The development team has already reached our verdict, and are working towards that for 4.0 and I intend on providing an update to all players via the Letter from the Producer LIVE or the like. That said, I'm afraid I can't go into details here, but I did want to relay to you that the development team is having deep discussions and developing on the same points everyone is talking about.

Q: Most players agree that the difficulty of the three different raid tiers of Alexander started with Gordias as the hardest and ending with Creator being the easiest. When discussing the matter, it seems players also agree it should have been reversed and the hardest raid should be the ending raid of the expansion. Was it intended to have the difficulty play out the way it did in Alexander and should we expect it to play out the same for the raid tiers in Stormblood?

Yoshida:
No, as you've pointed out, the difficulty level of raids should start with the beginning being the most casual, and become more difficult as the series progresses. The reason why it was not that case for Alexander is clear- after finishing development on the Bahamut series, there was feedback from all around the world saying ”we want you to create a more difficult raid" which led to the creation of Alexander Gordias: Savage at an extremely high difficulty level.
However, as you are no doubt aware, there was feedback from all over the world saying ”it's too hard," which led us to lower the difficulty from there. It was truly a learning experience for us, so for the next raid content, Omega, we would like to make is so that you will gradually feel the challenge building as the patches progress and the raid content is implemented.

PVP

Q: At the moment, every PvPer I have spoken to has claimed the disable of chat in the feast as the major factor to why they don't want to participate in it anymore. While it's understood that this is meant to reduce toxicity, but harms the competitive strategies players may develop, as well as means to teach other players. Are there any plans to revert this change?

Yoshida:
I'm planning to make a forum post addressing this by the release of Stormblood, so if you could kindly stand by for more information!

Q: The matches at the various Fan Fests were definitely a highlight for any player who enjoys competitive PvP in FFXIV. What can the avid PvP players look forward to in regards to competitions such as the ones held at the events this year?

Yoshida:
We are currently discussing with different partners in order to consider various initiatives such as events and online matches. It may be a while until we can divulge any information, but hone your skills as you stand by for more news to come!
MISC

Q: One of the biggest concerns with introducing both Red Mage and Samurai as DPS jobs is the imbalance of tanks and healers it will result in. It's understood that some people will eventually go back to the roles they started with, but undoubtedly it will be somewhat of an issue, especially at the beginning of the expansion. Is anything being done to combat this for at least the first month or so of Stormblood?

Yoshida:
Based on the data from Heavensward's release, we found that many players who play as a tank typically prioritize levelling their current main job. This is due to the fact that two weeks after release we normally introduce new Allagan tomestones and raids such as Omega, and they will want to beef up their main job in order to clear that content.
In fact, it seems in many cases, these players will play the new jobs after their main job has reached the cap and they have some free time on their hands. People who will play the new DPS jobs from the get-go tend to be people who already play a DPS as their main job. Also, there are many ways to level up your character, such as the Deep Dungeon, and FATEs, in addition to match-making content like dungeons, so by utilizing those I don't think there will be much of an issue. Currently, the most effective leveling content is the Palace of the Dead.

Q: A lot of players log in every day do dailies for beast tribes. Most quests though, lack a lot of interaction outside of picking up items and killing 1 or two monsters. Although, riding around a mount and casting it's abilities always seems refreshing. It gives players something different to do. Has there been any consideration to make daily quests more ”non-battle" related, something quick and enjoyable outside of the daily normal combat?

Yoshida:
To match the Stormblood timing, we are currently improving on the tools to broaden the range of play so that people can have a different quest experience. Also, your aforementioned ”something different to do" in a quest is a big theme/issue, so we will be bolstering this even beyond the release of Stormblood.

Q: Throughout Heavensward, there have been lots of really great additions to the game. What was the biggest success in your mind with the Heavensward expansion that you hope to expand on with Stormblood?

Yoshida:

Content which you could play at a more casual level, such as the Aquapolis and Deep Dungeon, are game experiences that were never seen in FFXIV before, and there are always many players playing these, so I believe they were great updates.
In the future, I would love to make content like these show up again in a new way in Stormblood!


Thank you so much to the NA Community Team for translating and the FFXIV Development Team for answering!
https://mogtalk.org/2017/03/12/mogtalks-questions-to-yoshida/

PS , give his podcast a watch it is really good .
 

scy

Member
It was one of the better Q&A sessions; it also helped that all of the Q&As this time around knew what the others were going to be talking about so nobody doubled up again on questions. We're still sort of stuck with some vague responses but I guess that's the nature of the beast really.

Are JP players less meta focused? From the sound of things they're much more easy going about party comp and min max strategies.

It's less about "meta focused" and more just they'll roll with it for the lockout, typically, instead of auto-disband. Most of the JP macros for strats are pretty much "Just win the goddamn fight" rather than stressing the going in since they get what the pug scene means.

...it probably also helps that they tend to DF, not PF, their clears and generally go in with a greater understanding and expectation of how the process goes vs clown fiesta NA.
 
dattebayo

MBQWUIq.jpg
 

duckroll

Member
Hahahaha this entire Yugiri quest line was made to introduce players to the upcoming new Au Ra race before HW was released wasn't it? It's so obvious and they're keeping her "mysterious" and all, except.... not only am I an Au Ra, but we're in the middle of a seasonal event right now where one of the pop idols is an Au Ra! Not working so well for my ~immersion~. Neat story so far though. I'm interested in learning more about Doma, especially with Stormblood coming in a few months!
 

Bowlie

Banned
I finally "got" the sloppy macro, omgg

I've heard it like 10 times during the fight

edit: well, this was a cutscene...

3.5 spoilers
what could have happened had I stayed by Papalymo?
 
Heh so after some playing about with my action bars and making some power and defence macros to save space, I jumped into that Molborlo Den dungeon for the first time.

Had no idea where I was going and said as much by the time I got to the first boss and everyone was like yer doing better than most 60s do and got through the whole thing with no deaths or anything. Was pretty happy with that and got 3 approvals at the end :)
 

Pachimari

Member
Yeeeeeeess thanks to two very kind members of our FC, I have now completed the two dungeons and the 2.0 story!!! I'm so happy about it.
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
Hahahaha this entire Yugiri quest line was made to introduce players to the upcoming new Au Ra race before HW was released wasn't it? It's so obvious and they're keeping her "mysterious" and all, except.... not only am I an Au Ra, but we're in the middle of a seasonal event right now where one of the pop idols is an Au Ra! Not working so well for my ~immersion~. Neat story so far though. I'm interested in learning more about Doma, especially with Stormblood coming in a few months!
Yes you are correct and I remember vividly how people were hoping that Yugiri was actually a Viera (from the Ivalice Alliance games) and how they were hoping that the new playable race was the Viera but you already know what we got instead.

Depending on the players action one can experience things out of sequence for example if one does Palace of the Dead before they beat the Tam-Tara Deepcroft (Hard Mode) dungeon they are going to witness the end to a side story that began at the start of the game, continued in Tam-Tara Deepcroft (Hard Mode) and ended in Palace of the Dead.
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
I have no idea how people thought Yugiri could be a Viera considering she had a scaly tail
Denial mostly some would even suggest it was a design update of some kind.

At least we are returning to Ivalice in some form in 4.1
 

wamberz1

Member
To the above interview, I really think the idea the first point makes would be awesome. I can't imagine it would be toooo hard to create a system to monitor those things.

I figured it'd be something like that :p (i saw your edit)
Thought I could be a bit more classy, haha. Didn't want to come across as mean.
 

Squishy3

Member
The final boss of Sohm Al Hard is some nonsense. "Let's just cover the whole arena in fire!" What about my positionals!
dps faster and it isn't covered in fire

From what was said last week it's gonna be next week but nothing official yet
i'd imagine the last week of march considering we've got 3.55b hotfixes coming this week, and diadem got delayed anyway so that probably led to a delay for 3.56

also got 3.57 confirmed so who knows at this point
 

Haly

One day I realized that sadness is just another word for not enough coffee.
It's the tanks fault for wasting space with the fire positioning.
 

studyguy

Member
Finally decided to do that zhloe aliapoh quest thing.
I thought it was a lot harder than it actually was.
The gathering requirements are laughably low.
 

Pachimari

Member
I'm gonna do all of the blue + quests that I can find, since they open up side content. And then I'll progress slowly with the MSQs. And, am I the only one who finds this website (ffxiv.gamerescape) to be incredibly slow and sometimes not finishing loading in Chrome?
 
Bad tank not using cooldowns for deadly thrust.

I dunno, guessing here :p

Nah, I was the tank at the time and I used cds. The healer made me die 5 times or so... I don't know what the hell they were doing. Sometimes they were in cleric when my hp was low... sooo yeah I ended up rage quitting that run a few weeks ago :p My last death happened when I popped LD and they healed me before I was in Walking dead state.

whm problems
 
I think Scholar is becoming my favourite of the 3 healers.

Nothing better than deploying crit Adloquium and seeing the shield still hold after a room wide AOE.

Also I'm trying to learn how to leverage Eos' abilities so I can stay in Cleric while she heals people up after aoes and stuff.

There's something I found about Eureka but I'll post it later when I have time.
 
It's fun to make newbie tanks panic by purposefully letting them hit low HP before using benediction. gotta get dem sick stone misses deeps
 

Luigi87

Member
Nearing the end of ARR... huh...

I mean I had suspected
that Thancred was the traitor, but it never occurred to me that he would be Lahabrea, so to speak.

Edit: And now I need to start leveling up, lol
That 46 to 49 jump hurt, since it's funny that I was always 2-3 levels ahead of MSQ until this point.
 

kagamin

Member
I've found that Mantra is honestly one of the most useful things I can do for a party in something like Zurvan EX (aside from my damage). Monk and it's low utility lol
 
I've found that Mantra is honestly one of the most useful things I can do for a party in something like Zurvan EX (aside from my damage). Monk and it's low utility lol

Mantra really helps in fights that have crazy healer checks. I'm grateful to have a mnk in my party sometimes just for that heal boost... like in a12s where there is huge damage for example.
 

Pachimari

Member
I'm so insanely overwhelmed at the moment. Dyes, materia, tomstones, ilevel etc. so many features to keep track of, and then I need to do all of those blue + quests besides the MSQs too. And I don't even know how to level up my equipment, or even how to dye my stuff other colors.

At least I dyed my hair green for 2,000 Gil. Yay. That was my reward for completing ARR base content.

But I feel lost.
 
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