Dreamwriter said:
And the December patch is the first content update, adding tons of creatures to the overworld, named mobs, and more quests and Leves, as well as rebalancing party play. There you go, insufficient content fixed. And March is the next content update after that, so even more stuff, right as the PS3 version is released.
So, name a major issue that all reviews mention that's not being solved in the next two patches? About the only major issue I can think of from the reviews is the lack of chocobo and airship travel, but they are making teleporting and returning significantly cheaper next month, so that's not as big a deal.
How many quests is that? Will there be actual NPCs offering quests or will we get 12 quests based off of 3 variations? Will it introduce key characters to liven up each city or the lifeless environment outdoors? For a game that is built to emphasize the guildleve system, there is abhorrently few of them to go around. Same with the crafting system based off of spamming Standard, mixing in Preserve, and then Bold when you have margins of safety.
There isn't even a single system of side-questing in the game whatsoever. Can you tell me if they'll activate the towns then or is that another patch? Will these quests add lore to the game world?
Only a fool would jump to the conclusion that the patch will fix everything, especially since they barely attempt to make significant adjustments on minor updates. Even something like the supposed fix to prevent players from seeing other peoples retainers near the bells has not worked. As I said, they appear to have a crew of monkeys learning how to program because surely
any team of actual programmers could have achieved more in the interim.
Do you even play the game? There are issues from being unable to teleport back to camps from nodes after leves, the inability to place retainers in different wards without dismissing them from the previous first, UI latency in every fucking thing you do, an abhorrent menu system with no optimization, mob leashing needs to be fixed, the economy and market system needs to be overhauled immediately, and the list goes on and on.
The fact that there is no Auction House and we have to put up with the shitty 'retainer' system because some moron decided they could milk people for more money this way is a testament to a game built on bad decisions that will take significant amounts of time to rectify. This is why I imagine the turnaround to be no shorter than a year, especially with quarterly updates. It may even be by the first expansion when the game may achieve the status of 'Ok'.
As I said, there is no point to anything in the game at the moment. Everyone's in there just grinding away without any purpose and without any significant hallmarks along the way. I'll admit that the lags gotten better but that's only because the peak weekday population on Figaro has gone from 2700 people to 1400 people, and that is including a significant number of bazaaring AFK players.