Alex
Member
MMOGs have always been time sinks, that is a fundamental mechanic of MMOG gameplay and outside of maybe Guild Wars no MMOG has ever not been a time sink.
Yeah, this is kind of a crock of shit. Unlike FFXIV, not everyone is stuck in the past, looking longingly at Verant's dead brand. If they were, I sure as heck wouldn't be playing any with my time table as of late. =/
Unless you're going to go after RPG basics in some flailing defense, there's quite a few releases out there that lood you with intuitive content, allow you to pick your pace, cut out the majority of nonsensical padding and and cater to great amounts of play types in a mechanical manner that improves further with player skill and isn't just focused around confusion and convolution.
Even if we were still back in the early growth of the genre where this would be something that'd be tolerated as a core game device, FFXIV has something obtuse, laggy or time consuming involved with every aspect of it to cover up for the fact that it has almost no content and it has no mechanics to legitimately challenge a player at the moment, and judging by XI's end game, it'll be surprising if it ever does.
I'm sure it'll improve and meet it's audience half way, but Square can and should be doing a lot better in their second generation MMO, I'm dying to know the story behind the development here.
Sure you may not be the best or even go on raids, but you can still do 4-5 quests a day and have fun with the game.
This isn't true for quite a few releases. I'm rocking fantastic progress in LOTRO (Hooray Bard!) right now on my staple 6-8 hour a week schedule. It flows very well. Having a good time with a friend pushing through what we can with a Mines of Moria CE box in time under the new system.
Back when I actively did shit in WoW, which to be fair, was ~18 months ago (I think), Ulduar, I blazed through normal mode into hard mode (probably had no chance of finishing Algalon on that schedule though, Mimiron, which is probably my favorite game fight altogether, was a big badge of pride though) raiding and got about half of it down before I ceased, did arena, did my dailies and always had some time for other misc fare.
This is also on that same 6-8 hour a week schedule that I set after I settled down, the game had virtually no required time sinks and greatly rewarded raw player skill through mechanics based play, not decade old genre simplicity + near-broken tuning which is the old school (and XI) norm, which I'll be really (really, really) shocked if it isn't the way FFXIV attempts to gate people as well.
You also have other outliers like DDO, GW, Vindictus for a recent crowd darling that all adapt a newer, progressive manner of things as well. In general, I think the ol' EQ methods are just about dead, especially considering how almost none are coming out anymore, Cataclysm is crazy about genre hopping mechanics and humor and barely resembles original WoW which was full of bullshit EQ-isms (I detested most of vanilla WoW), and all kinds of unique models are popping up. TOR is like the most normal-esque upcoming MMO I think...
Anyhow, I wont shit up the thread, apologies, just thought it was something worth dropping some commentary and thoughts on while I watch this game and hope for some 180.