Emenis said:Todes? Taka? Kess?
All cat girls too.. =(
Rentahamster said:Careskims where are yooooooooooouuuuuuuu???
mileS said:seriously!! let us know whats up. If you really are done for good at least say bye to us
same thing for kiryogi
Dreamwriter said:Don't blame the people that worked on the game for years, blame the execs and marketing people who decided to rush the game's release, getting it out 3 months early to beat Cataclysm.
Kandinsky said:I need an Eorzea Viewer or something that way i don't have to play this thing to see the awesome models and incredible texture work on equipment, plus effects, spells and all that stuff.
You're saying that they can't change the SP system at all in 3 months? That the formula for something like that would take a team of programmers longer than 3 months to change and test during beta tests? And since a lot of people have no problem with the SP system, and most reviews haven't complained about it, that sounds more like something you personally don't like anyways rather than an "egregious problem that people are complaining the most about".jiggle said:but the most egregious problems are independent of release dates
the things you see ppl complaining the most about
simply comes down to bad designs
broken sp system and no ah being the most heinous
game may be rushed out 3 months + early
but 3 months after release, they are still going to stick with improving the (forever shitty) market wards
I'm waiting for teh miracle patch mang.pancakesandsex said:Lol. <3
Teknoman said:Hopefully they dont wait until the last day in November to release the patch :lol
Did S-E ever mention when companies would be added?
Jinko said:I think many people have a kind of stockholme syndrome when it comes to 11, if its not kicking you in the face repeatedly its not considered fun or a challenge. Some of you need to get that out of your head, games are supposed to be fun, not an extention of your workday.
DrDogg said:I'm sorry if you want some cake walk game where all you do is log on, grab 15 people and mindlessly mash mobs for hours. I'd prefer to have a challenge when I'm ranking... and SP issues combined with high SP required for higher ranks is not a challenge. SE has the time sinks down, now just add in some challenge and maybe I'll start having fun.
Dreamwriter said:If you can search a market ward to find exactly what you want, what's the problem? That you actually have to spend a couple minutes to walk over to the guy before you buy the exact item you were looking for?
Dreamwriter said:You're saying that they can't change the SP system at all in 3 months? That the formula for something like that would take a team of programmers longer than 3 months to change and test during beta tests?
Dreamwriter said:And since a lot of people have no problem with the SP system, and most reviews haven't complained about it, that sounds more like something you personally don't like anyways rather than an "egregious problem that people are complaining the most about".
Dreamwriter said:that sounds more like something you personally don't like anyways rather than an "egregious problem that people are complaining the most about".
Dreamwriter said:Really, by the December patch, almost all the problems reviewers have mentioned will be fixed.
Dreamwriter said:Really, by the December patch, almost all the problems reviewers have mentioned will be fixed.
Dreamwriter said:Really, by the December patch, almost all the problems reviewers have mentioned will be fixed.
Dreamwriter said:Really, by the December patch, almost all the problems reviewers have mentioned will be fixed.
Dreamwriter said:You're saying that they can't change the SP system at all in 3 months? That the formula for something like that would take a team of programmers longer than 3 months to change and test during beta tests? And since a lot of people have no problem with the SP system, and most reviews haven't complained about it, that sounds more like something you personally don't like anyways rather than an "egregious problem that people are complaining the most about".
And I don't get the whole "if it's not an AH exactly like FFXI had, it's the worst shit imaginable" point of view. If you can search a market ward to find exactly what you want, what's the problem? That you actually have to spend a couple minutes to walk over to the guy before you buy the exact item you were looking for?
Really, by the December patch, almost all the problems reviewers have mentioned will be fixed. That would be a good launch, even if it's not the most perfect game ever made.
Square gave a list of specific items they were going to implement in the November and December patches. That is what I'm basing that statement on. Square does not have a history of listing specific things in a patch and not delivering them; in FFXI's lifetime it was extremely rare for them to make one of these lists and not deliver on every single thing they listed.FieryBalrog said:Do you have any experience with other games or MMOs patching which would lead you to believe that a 3 month schedule is enough? How many times will people "cry wolf" about the upcoming miracle patch which only ever ends in tears? Miracle patches just don't exist. I believe you vastly underestimate the time and testing required to push through fixes in all these areas.
You don't make any sense. You are now saying that this would be a quick and easy thing to fix...yet if they had had 3 more months of full beta testing and balancing before launch, they wouldn't have had time or ability to fix it? I wasn't saying if the game wasn't rushed they would have just sat on it for 3 months programming. It would have had a normal schedule, and not super-rushed beta testing, like it did have.jiggle said:hence it's not related to the game early release
it's not bad programming due to lack of time
it's just bad design
Oh, so you aren't complaining about the SP system, but balance. I thought you were complaining about the randomness or something. Especially when you say it takes until beyond rank 20 to notice the problem - that shows that the underlying system is just fine, it just needs balancing. Which would have been easy for them to do during the final 3 months they didn't get.jiggle said:you really think 50 hours grind for 1 rank is a problem that's isolated to my preference?
even in a pt, it'll still be 20 hours or so for 1 rank on certain job because of the uneven skill up
that's not a problem?
Dreamwriter said:Square does not have a history of listing specific things in a patch and not delivering them; in FFXI's lifetime it was extremely rare for them to make one of these lists and not deliver on every single thing they listed.
Dreamwriter said:Don't blame the people that worked on the game for years, blame the execs and marketing people who decided to rush the game's release, getting it out 3 months early to beat Cataclysm.
Unknown Soldier said:{Hmmm...}
Dreamwriter said:*Snip*
Rentahamster said:The whole SP gain as it currently stands just makes party members compete with each other for SP gain. This does not foster good party play.
demosthenes said:Some on ZAM talking about getting 12 people in Cass around rank 21-25 and getting 500sp per kill, that sound realistic?
Rentahamster said:Just realized something - was the FF11 auction house able to be camped and used by bots and scripts? Was that easy to do? Is this prevalent in WoW and other MMOs too?
To my knowledge they never put new avatars in a list of features that were going to be in a specific scheduled patch. Yes, they promised features in the future that sometimes took a lot longer than they expected (in this case, that would be something like Chocobo's or guild-halls), but I'm talking about when they make their long lists of what's going in a specific scheduled patch.pancakesandsex said::lol
In the few years I've been playing XI they have done this multiple times.
One of the largest ongoing delays were the new avatars, which I understand were promised years ago and only delivered on recently. The most recent being the end of WOTG (which was scheduled for September at the same time as scars), and I am anticipating a nice delay in the level cap increase to 99 (which was scheduled to complete in december) while they squeeze 2 more updates out of it next year.
Dreamwriter said:Square gave a list of specific items they were going to implement in the November and December patches. That is what I'm basing that statement on. Square does not have a history of listing specific things in a patch and not delivering them; in FFXI's lifetime it was extremely rare for them to make one of these lists and not deliver on every single thing they listed.
Salaadin said:I think this is where his optimism is coming from:
And for the most part, hes right.
Can anyone point out a time where SE updated Playonline.com with one of their version update previews and then failed to deliver on what was listed?
Rentahamster said:3 Simple ways SE can fix SP gain and make everyone happy:
1. Make SP rewards static like phys EXP.
Teknoman said:Also random chest appearances in dungeons and the overworld outside of leves needs to be added. They are already trying to make this closer to classic FF than FF meets MMO, so they might as well toss that in.
DrDogg said:He's still ignoring major problems, and thus being far too optimistic.
jiggle said:question: do you only get guild marks on rank20+ local leves, if you complete ALL the crafts, including the extras?
i like how they do it with SP gain from crafting
translating that into DoW + DoM
0 for TW
1 - 100 for EP
101 - 200 for DC
201 - 300 for EM
301 - 400 for T
401 - 500 for IT
doing a little calculation
to go from rank26 to 27 requires 32,000 sp
in a pt fighting IT, that's 401-500sp per kill
so it takes 80 - 64 kills to rank up
assuming each mob takes 30 seconds to kill
it will take 40 - 32 minutes to ding 1 rank
comparing it to XI
to go from lv26 to lv27, you need 5400xp
and at 200-250xp per kill
it takes 27 - 22 kills to level up
assuming each mob takes twice as long kill, at 1 minute
it will take 27 - 22 minutes to ding 1 level
won't break the progression balance at all
still a longer grind than FFXI
but at least now it makes sense
unless they actually want ppl to spend 20 hours for 1 rank...
ppl can't complain about no endgame if they can't get to that point i guess...
JudgeN said:While I do think the game is a bigger grind this FFXI because of the random exp, you can't directly compare FFXI to FFXIV because FFXI max level is 85 while FFXIV is 50. If FFXI max level was 50 I'm sure it would take more exp to get from 26-27. You want to compare FFXI 46-47 range and see how it stacks up.
I do agree with ya, the crafting exp system is good and should be applied to the rest of the game.
jiggle said:wow just saw the sales data
630k ppl bought this game? :O
imo they're comparable
cuz FFXI launched with a lv50 cap also
lv85 didn't come about until this year
No, S-E shipped 630k copies to retailers, actual sales are lower.jiggle said:wow just saw the sales data
630k ppl bought this game? :O
Rentahamster said:Watching the DIII panels - these devs get it. They know what they want, they know what the customers want, they know what they need to do to make their game fun - and are willing to put in the effort to make it so.
jiggle said:question: do you only get guild marks on rank20+ local leves, if you complete ALL the crafts, including the extras?
i like how they do it with SP gain from crafting
translating that into DoW + DoM
0 for TW
1 - 100 for EP
101 - 200 for DC
201 - 300 for EM
301 - 400 for T
401 - 500 for IT
doing a little calculation
to go from rank26 to 27 requires 32,000 sp
in a pt fighting IT, that's 401-500sp per kill
so it takes 80 - 64 kills to rank up
assuming each mob takes 30 seconds to kill
it will take 40 - 32 minutes to ding 1 rank
comparing it to XI
to go from lv26 to lv27, you need 5400xp
and at 200-250xp per kill
it takes 27 - 22 kills to level up
assuming each mob takes twice as long kill, at 1 minute
it will take 27 - 22 minutes to ding 1 level
won't break the progression balance at all
still a longer grind than FFXI
but at least now it makes sense
unless they actually want ppl to spend 20 hours for 1 rank...
ppl can't complain about no endgame if they can't get to that point i guess...
something like chests or coffers like in XI
but don't require keys
will spice up the boring traveling between 3 cities and encourage explorations
they're pratically throwing out gils with leve anyway
why not
DrForester said:Also worth noting that at some point in FFXI's life (I totally forget when) they adjusted the exp requirements to level up lowering it the final 75 level was still 44,000 exp, but the increase to get there was less severe per level, making lower levels need less exp to level up.
Also, since the level cap increases to 80 and now 85 (and eventually up to 99) leveling is not an issue. Abyssea has totally changed the way you get exp and merits in end game. Taking a job from 75-85 will take maybe 5 hours of leveling (with just an average party) previously, even the best parties took over an hour to rack up 40,000 exp. The last level cap ,it took more time to do the level cap quest than to actually level from 80-85.
Reallink said:For some reason I'm thinking they only adjusted the TNL's from 51-75 and left 1-50 untouched. Maybe I'm mistaken, but that's sticking out in my head. I recall I was in my late 60's when they did it, so it was within the first year or two of NA availability, probably the first year.