jiggle said:
why not though?
mobs were dishing out hundreds of sp in and out of leves when i'm lower rank
why can't i expect it to stay consistence?
but you're right, at this point, i don't expect to gain lots of SP from soloing leves
but at least something more than 0 to 30sp would be nice...
Well, at lower levels, your overall powerlevel relative to the mob's level is similar, even with a 5 level difference. You can fight mobs with a higher level in relation to yours, can do lots of damage to them, and they don't do that much damage to you. Therefore, you have a vastly easier time soloting, and get more SP, since SP is proportional to damage dealt.
At higher levels, even a one rank difference between you and the mob is huge. They do more damage, you do less damage, and since you're stuck with fighting mobs the same or lower level than you, your SP gain suffers accordingly.
At higher ranks, your class specialization becomes more clear, and you can't "do it all" at rank 30 like you can at rank 1. Your offensive and defensive potential is large enough to overcome most mobs at rank 1 against a level 5 mob, but not at rank 30 against a level 30 mob.
Intentional or not, that's just how it works.
Regarding balance, if solo play was the best way to gain SP, that's what everyone will do, and no one will party.
I would do this:
Have the optimal SP-gaining environment be once you reach a party of 6. 15-member zerg rushes are a giant clusterfuck of chaos, and should only be reserved for if you have a lot of people who want that kind of party, or for really hard boss-level quests and mobs.
Have mobs give static SP, or share the SP among all members equally, or a mix of both.
Have leves give out a set SP reward upon completion. This would reward soloers and casuals a little more since they don't have time to form parties and hunt for the best grinding spots.
Make it worth your while to bump up the star difficulty.
more stars = leve completion SP award mulitplier, leve gil award multiplier
fast completion time = SP award multiplier, gil award multiplier
mini achievements/objectives for each leve that can give you bonus SP, gil, or chest spawns or something.
Make it so that if you die while Punishing Barbs is active, you lose SP/EXP and you get a special weakness that lasts 5 minutes instead of 3.
Basically, I would want to incentivize gamplay and SP in the following ways:
solo/causal play - solo grinding and solo easy leves for acceptable SP gain.
party/causal play - casual party grinding and medium difficulty party leves that can be flexible with party makeup so anyone can participate and still get decent SP.
party/hardcore play - reward the players who take the time and effort into making a kickass character and a kickass party setup that can take on hard mobs and 5 star leves. Being good at the game should reward you for getting more SP, gil, loot, etc. Best SP gain scenario.