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Final Fantasy XIV |OT| ARR: Alpha Closed. Beta mid-Feb

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notworksafe

Member
Dreamwriter said:
And "most people" don't do full sets of leves every 36 hours; those are only the hardcore.
Doing 16 (is it still 8 battle and 8 craft?) quests every three days is hardcore now? Jesus, Square. :lol :lol :lol
 

blitz64

Member
How is the gaf linkshell on Lindblum? I try to find the linkshell holders but it seems 90% of them are never online. The 2 people who are online never respond to me.
 

Dega

Eeny Meenie Penis
blitz64 said:
How is the gaf linkshell on Lindblum? I try to find the linkshell holders but it seems 90% of them are never online. The 2 people who are online never respond to me.


o_O You asking to the right people? That google document isn't really accurate. It's mostly just me (Dega Emenis) online that can invite to the new LS and Mjunter whenever he is on.
 
notworksafe said:
Doing 16 (is it still 8 battle and 8 craft?) quests every three days is hardcore now? Jesus, Square. :lol :lol :lol
Yes, doing 12ish Leves every day and a half (don't forget the other people in the party will have Leves too) plus crafting Leves, maximizing the amount you can do, is indeed hardcore. Most people don't play a time-intensive game every day and a half. The average gamer (not the average GAFfer) will only play once or twice a week.
 

Teknoman

Member
blitz64 said:
How is the gaf linkshell on Lindblum? I try to find the linkshell holders but it seems 90% of them are never online. The 2 people who are online never respond to me.

Dont forget we've had problems with kicking people who are offline from the main LS, so we had to make a secondary LS for the time being (reached capacity in the main LS pretty fast, which is surprising).
 

notworksafe

Member
Dreamwriter said:
Yes, doing 12ish Leves every day and a half (don't forget the other people in the party will have Leves too) plus crafting Leves, maximizing the amount you can do, is indeed hardcore. Most people don't play a time-intensive game every day and a half. The average gamer (not the average GAFfer) will only play once or twice a week.
The average gamer has already abandoned ship, from the looks of things.
 

Darte

Member
New lodestone entry with update details for november/december/2011
Source: http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=cb4dc09784bc24b4fde2e45de9f018ec5fb504d2

November/December
Quests
- The addition of new guildleves
- Adjustments to existing guildleves
- The implementation of a feature allowing players to lower levequest difficulty after -activating the leve
- Adjustments to local levequest rewards
- The Addition of a feature allowing players to abandon local levequests
- The implementation of main map markers to indicate the locations of local levequest clients
- Adjustments to existing behests

Combat
- Adjustments to classes
- Adjustments to combat balance
- Adjustments to enmity rates
- Adjustments to physical and magical accuracy rates
- Adjustments to how skill points are awarded
- Adjustments to monster population and territory
- The implementation of notorious monsters
- Improvements to the targeting feature

Items, Synthesis & Gathering
- Adjustments to existing synthesis recipes
- The addition of new synthesis recipes
- Improvements to synthesis controls
- The addition of a list that contains a player's eight most recently used recipes
- A reduction in the amount of commands necessary to begin synthesis
- Adjustments to gathering balance
- Adjustments to stack totals on select items
- The addition of a repair icon
- The addition of an auto item sort function
- Adjustments to item durability
- An increase in player inventory capacity

Markets & Retainers
- Changes to how players access the market wards
- Adjustments to retainers
- A feature allowing players to change their retainers' equipment
- Changes to the retainer interface
- The addition of a default display of prices next to each item in a retainer's bazaar
- The implementation of icons for bazaar statuses (buying, selling, looking for repairs, etc.)
- An increase in the number of employable retainers
- The addition of an item search feature

User Interface
- Improvements to the Main Menu
- The splitting of Attributes & Gear into two separate menu options
- The addition of a Loot option for easy access to the loot list
- Changes to how statuses are displayed
- Improvements to the Map
- The addition of mouse scrolling functionality
- The addition of a zoom feature
- The addition of party member location markers
- The addition of new customizable keyboard commands
- Improvements to the action bar, allowing players to freely position the widget
- Adjustments to macro functionality

Communication
- The addition of a party invite feature to the friend list
- Changes to linkshell display
- Improvements to chat functionality
- The addition of a chat mode toggle feature
- The addition of multiple log window tabs and a feature allowing for multiple log windows
- The addition of chat filters for synthesis and harvesting
- The addition of a feature allowing the customization of chat mode font color

Others
- The further alleviation of server-load issues
- The reduction of various anima costs and the introduction of a feature that allows players to set "favorite" teleportation destinations

The Lodestone
- The addition of a linkshell page

===================================================


First 2011 Version Update

Quests
- The addition of new guildleves
- Adjustments to existing guildleves
- The addition of new main scenario quests
- The addition of new class quests
- The addition of new tutorial quests
- Adjustments to existing tutorials

Combat
- Further adjustments to classes
- Further adjustments to combat balance
- The further differentiation of actions to enhance class identities
- Adjustments to the effect of various parameters
- Adjustments to enemy population and territory
- The addition of notorious monsters (NMs)
- The addition of new battle content
- The addition of notorious monster-related battle content
- The addition of hamlet defense battles
- The addition of item exchange quests
- The addition of graphic displays to better clarify the effective ranges of actions
- The addition of countdown timers on status icons
- The addition of an "/assist" text command

Items, Synthesis & Gathering
- Further adjustments to existing synthesis recipes
- The addition of new synthesis recipes
- Further improvements to synthesis controls
- The addition of a reference list that contains all previously used recipes
- Improvements to repair controls
- A reduction of the number of commands necessary to begin repairs
- The addition of a manual sort function for items
- The addition of a gameplay feature that determines the quality of materials obtained from battle and gathering


Markets & Retainers
- Further adjustments to retainers
- An increase in retainer inventory capacity
- An increase in the number of items that can be placed in a retainer's bazaar
- A fix assuring that retainers do not leave their bazaar locations after server maintenance
- The addition of a sale/purchase history
- Functionality changes to the "buying" feature
- The addition of a delivery service


User Interface
- Changes to main menu display format
- Changes to inventory list display format
- Improvements to various user-interface layouts
- Improvements to the Interactions menu
- The addition of a help text window
- The reorganization of on-screen information
- The reformatting of existing widgets, allowing for access of multiple windows at the same time
- Improvements to Actions & Traits menu response time
- Improvements to mouse and keyboard controls
- Improvements to character controls
- The addition of drag and drop functionality
- The addition of mouseover popup help text
- The addition of right-click menus
- The addition of a feature that will allow the cutting and pasting of macro buttons from the macro palette

Communication
- The addition of "companies" (player-run guilds)
- The addition of company-owned ships
- The addition of company-owned buildings
- Improvements to existing linkshell features
- The addition of an in-game/Lodestone mail feature
- The addition of new search features

Others
- The addition of player titles

The Lodestone
- The addition of new linkshell page features
- The addition of a company page
- The addition of a linkshell and company search feature
- An expansion of viewable character information
 

Ravidrath

Member
Those updates do sound pretty monumental.

I can't really even bring myself to log in at the moment, but a lot of that sounds very promising indeed.

Shame that some really important things like "Improving Response Time of the Actions and Traits menu" isn't happening until next year, though...

Companies, Company buildings and ships in 2011 sounds pretty fucking awesome, though... but it's strange there's still no mention of Chocobos or other airships yet.
 
It also sounds like they are introducing a completely new optional UI instead of trying to tweak the existing one. This is a welcome change IMO as the current one is just ass backwards.

I really hope we don't have to wait for the PS3 launch for the 2011 update :lol

EDIT: Read something wrong
 

Gromph

This tag is currently undergoing scheduled maintenance...
Staff Member
Oh damn that was a nice list of updates.

I hope the bring me back the interest in the game! :)
 
The list of promises grows longer but for some reason Squenix isn't in any apparent hurry to implement anything. I really get the feeling now they are targeting the PS3 launch as the "re-launch" of the PC version. I wonder if they'll throw the early adopters a bone for buying into the game in September 2010 instead of March 2011. The least they can do now is just say the hell with it and make the game free to play for PC version owners until March 2011 as compensation for selling us the unfinished "preview" version of the game PS3 owners will get next year.

Really, if Squenix had taken a page out of Sony's playbook and sold the version of FFXIV available since September as "FFXIV Prologue" like the Gran Turismo "Prologue" titles which precede the full games by years, nobody would have complained. If Squenix had been up-front about the fact that most of the content wasn't implemented yet and players could merely jump in to get a head start on gaining ranks and levels while exploring the world, and sold the game at a reduced price while telling players they would pay a fee later on to upgrade to the full version, they would have made a shit ton of money, the people who did jump in would know full well what they were getting, and players would be contentedly grinding away in the content-free world knowing they paid for the early access to get their characters ready for future content and the full version was really still some months away. Instead, Squenix went with this clusterfuck of a game launch. :lol
 

Rentahamster

Rodent Whores
If even half of that gets implemented, I will be moderately pleased. Hopefully the follow through, cuz if they don't deliver the goods, the consequences won't be pretty.
 

Salaadin

Member
Im hoping for another free month. I dont want to start paying for the promise of fixes. Id rather pay when a lot of those fixes are implemented.
It really blows because I love the core game itself but I just hate wading through a pool of crap to get there.
 

notworksafe

Member
Unknown Soldier said:
Really, if Squenix had taken a page out of Sony's playbook and sold the version of FFXIV available since September as "FFXIV Prologue" like the Gran Turismo "Prologue" titles which precede the full games by years, nobody would have complained. If Squenix had been up-front about the fact that most of the content wasn't implemented yet and players could merely jump in to get a head start on gaining ranks and levels while exploring the world, and sold the game at a reduced price while telling players they would pay a fee later on to upgrade to the full version, they would have made a shit ton of money, the people who did jump in would know full well what they were getting, and players would be contentedly grinding away in the content-free world knowing they paid for the early access to get their characters ready for future content and the full version was really still some months away. Instead, Squenix went with this clusterfuck of a game launch. :lol
This would have been a fantastic idea. Tell people that they are basically paying for a beta, and they won't be as pissed when shit breaks. Minecraft and GT5 managed this well and basically paid for their entire development by releasing a paid alpha/beta and letting people know beforehand, instead of pretending their games were ready for launch. They even managed to avoid flak from it from reviewers by stating up front that the game (GT5, not Minecraft) wasn't complete.

No NM's til next year (probably March)? Geez, Square. How is leveling anyway...will people be hitting the cap before the PS3 launch and just be hanging around doing the same old quests?

Next year before adding right-click, cut/paste, mail, and mouseover popups? This is just too much! :lol :lol
 

Salaadin

Member
This wasnt posted from the above Lodestone entry:


Gameplay Improvements
As part of the version update scheduled for November, areas within the game will be partitioned across several servers to mitigate load-balancing issues and increase response times. In addition, a general restructuring of user interface (UI) operations will lessen lag and sluggish response times.

The UI will also be undergoing several additions and adjustments aimed at creating more intuitive and user-friendly controls. Furthermore, a new UI geared towards users playing with a mouse and keyboard is currently being designed, and will hopefully be ready for implementation in a coming version update. The current in-game UI will remain available for those users who prefer to play via controller, while the newly designed UI will be available as an option for those who wish to use a mouse and keyboard.

User feedback will continue to play a major role as we further address issues and make ongoing improvements in these and future version updates


Goal-Oriented Content & Comprehensive Tutorials
Together with the aforementioned improvements to gameplay, the availability of "goal-oriented" content and items, and the need for comprehensive and clear tutorials are issues that will be immediately addressed.

In the hopes of providing players with opportunities to engage in such content as soon as possible, the November version update will see a reduction in the amount of skill points required to reach rank 20. By effectively reducing the amount of time necessary to reach rank 20, players will sooner be able to gain access to class quests and high-rank guildleves.

Further content scheduled to be released in the Decemeber version update:
Notorious monsters
Item search feature
We believe that these additions will go a long way towards fulfilling the need for goal-oriented content and improving general usability of in-game features.

Notorious monsters (NMs) are a special category of enemy that can be found throughout the various areas of Eorzea. Sometimes associated with levequest objectives, several of these formidable opponents, and a vast array of equippable items associated with them, will be coming with the December version update. This will be the first of many installments bringing NMs to Eorzea, with future updates promising to introduce even more NM-related content.

Implementation of a item search feature will serve to stimulate the in-game economy by helping prospective buyers and sellers to find one another. This will be accomplished by making it easier for users to discern what items are currently available, as well as simplifying the process of finding a specific item.

In addition to the above, the version updates will also feature adjustments to class balance, changes to enemy population and distribution, and the addition of all-new quests, items, and recipes. It is our hope that this will allow users to enjoy their time in Eorzea by providing them with a more concrete sense of purpose, no matter which class they choose. Additional tutorials are also slated for introduction in November and December, and will greatly simplify the learning process when using the game's various systems and engaging myriad content.


Establishment of In-Game Communities
The forthcoming November and December version updates will introduce what are known as "companies," a special type of linkshell with more group-oriented progression and goals.

Once estbalished, companies will be able to work towards acquiring their own communal assets, such as buildings that can serve as headquarters, or ships that can be used to access multiplayer content. The system will provide concrete benefits to players who align themselves with a company, as well as motivate already established companies to seek out new recruits. In essence, the focus will be on providing new, innovative content for all players to enjoy. The FINAL FANTASY XIV Lodestone will also offer a number of online services covering both companies and linkshells.
 

Babalu.

Member
All this will mean nothing to me if they don't get that first patch in before CE buyers free month expires. There is no way I will ever come back if they can't even throw us that bone.

I will not pay for promises. Get your first patch out before the free trial ends or give us another free month or i'm gone.
 

notworksafe

Member
As part of the version update scheduled for November, areas within the game will be partitioned across several servers to mitigate load-balancing issues and increase response times
I don't understand, does this mean more load screens?
 

notworksafe

Member
Rentahamster said:
No, just more servers to handle any given area than there currently are.
Ah okay good. I haven't noticed much of a load issue, but I guess that's prep for the PS3 launch. Still, they should focus on more pressing issues for the November patch.
 

Rentahamster

Rodent Whores
notworksafe said:
Ah okay good. I haven't noticed much of a load issue, but I guess that's prep for the PS3 launch. Still, they should focus on more pressing issues for the November patch.
If it reduces the UI or battle lag at all, then I'm all for it.
 

Salaadin

Member
A friend of mine seems to think that this "spread across multiple servers" is something similar to another MMO he played.

He said that when you enter a zone, youre given a menu asking "Server 1, Server 2, etc" and then you select which one you want and thats the one you connect to. People on 1 cant see and interact with people on 2 etc.

I dont know why he thinks this. He said EQ2 does it.....at least I think thats the example he gave.
 

Atrus

Gold Member
The long list is pretty much solid evidence that FFXIV has an significant number of issues that need to be corrected, and worse, that the list only partially addresses problems with the game.

Factor in adjustments to the adjustments and this game still has a long way to go. The fact that Nov. and Dec. are combined indicate that SE is well aware that the rate of attrition in the game is way too high, especially since it's within a free period.
 

Azzurri

Member
Salaadin said:
A friend of mine seems to think that this "spread across multiple servers" is something similar to another MMO he played.

He said that when you enter a zone, youre given a menu asking "Server 1, Server 2, etc" and then you select which one you want and thats the one you connect to. People on 1 cant see and interact with people on 2 etc.

I dont know why he thinks this. He said EQ2 does it.....at least I think thats the example he gave.

A lot of F2F Eastern MMOs do this.
 

Salaadin

Member
Azzurri said:
A lot of F2F Eastern MMOs do this.

Have you seen it personally? I took it like there would be a short load or at least a short pause between areas for this menu and then to actually connect.

I also wonder about the frequency of it. Technically, every camp is considered a zone in FFXIV according to the map. Are we going to have menus to deal with in XIV for every camp in every zone?
 

Ravidrath

Member
I'm really hoping that "Hamlet Defense" is essentially just campaign battle.

Campaign battle was awesome, and to be able to level up like that from the (near) start of the game would be excellent.


Salaadin said:
A friend of mine seems to think that this "spread across multiple servers" is something similar to another MMO he played.

He said that when you enter a zone, youre given a menu asking "Server 1, Server 2, etc" and then you select which one you want and thats the one you connect to. People on 1 cant see and interact with people on 2 etc.

I dont know why he thinks this. He said EQ2 does it.....at least I think thats the example he gave.

I believe they've already started this with a previous update? I think this is just behind-the-scenes load management stuff.

Like, for example, a section of La Noscea is made up of several servers, say... 10. Right now they're evenly distributed, but the population is heavily concentrated in the camps. So they'll rebalance it so the camp and leve areas have dedicated servers, so as not to drag any other areas.
 
Salaadin said:
Have you seen it personally? I took it like there would be a short load or at least a short pause between areas for this menu and then to actually connect.

I also wonder about the frequency of it. Technically, every camp is considered a zone in FFXIV according to the map. Are we going to have menus to deal with in XIV for every camp in every zone?

Guild wars does it, but thats not what this is.
 
Ravidrath said:
I'm really hoping that "Hamlet Defense" is essentially just campaign battle.

Campaign battle was awesome, and to be able to level up like that from the (near) start of the game would be excellent.

This would make me ridiculously happy. Campaign battle is tons of fun.
 
notworksafe said:
I don't understand, does this mean more load screens?
It most likely means more areas where if you are with someone and you cross the invisible boundary, the person you are with disappears. This sort of zone is most noticable right outside of a town and on the borders of camps. They mentioned this sort of thing before, as a way to cut down on lag and allow them to put a lot more creatures in the world without adding a lot more lag.
 
Pai Pai Master said:
It's unlikely the November patch will hit before the free trial expires...guess I'll see you guys next year! Back to FFXI I go. :)
So, you're giving up now because you can't wait a single week to see if the November patch hits before the trial expires?
 
Dreamwriter said:
So, you're giving up now because you can't wait a single week to see if the November patch hits before the trial expires?

Nah, just been too busy to play this month and don't see myself being able to log any serious time to play with anyone before the next week or two. I'm eager for the patches but I won't start paying until there's something substantial going on in its development...hopefully closer to January than PS3 launch in March.
 
Rentahamster said:
Good guide on how to get lots of SP. Lots of good advice, and reinforces the idea that the best way to get SP is by intentionally playing badly.

http://ffxiv.zam.com/forum.html?forum=152&mid=1289507772208175199&page=1

Wow, haters gonna hate on archers and lancers.

I guess I should actually be thankful that archer is just about the worst class in the game from 1-20, it weeds out most people who are looking for the easy Huntard class in this game. Somewhere between 20 and 30 depending on you spec you become a Gatling gun and start being able to mow things down with a few TP skills. So far there are pretty few archers out there and I hope it stays that way. It's actually a lot like Aion where you need to invest a bunch of time up front where your class is shitty in order to become godlike much, much later on. (Ranger in Aion required you to hit level 40+ before you went from shitty to killing machine.)

Lancer is actually a pretty ridiculous class too since all the nice buffs you give to your party members (and debuffs on monsters) also work just for you when you are soloing. So far nobody seems to realize this yet and so some of us are subbing lancer for the cooler buffs we can get but very few people main it.
 

Jinko

Member
8 recent recipes...

No recipe book still though, seriously SE ! ?

Kawaii I would say the reason for lack of Archer is more down to inventory management than the class itself, its the biggest reason I won't play Archer.

I still think Lancer is crap as a main class, as you say though their skills are handy to sub and speed surge/life surge is kind of handy in a party.

MRD is still totally broken in that it can do just about everything, they need to add an offensive and defensive stance which either reduces defense or attack by 50% respectively.

MRD is the new MNK in that everyone will want to be one at end game.
 

Rentahamster

Rodent Whores
Jinko said:
8 recent recipes...

No recipe book still though, seriously SE ! ?

Kawaii I would say the reason for lack of Archer is more down to inventory management than the class itself, its the biggest reason I won't play Archer.

I still think Lancer is crap as a main class, as you say though their skills are handy to sub and speed surge/life surge is kind of handy in a party.

MRD is still totally broken in that it can do just about everything, they need to add an offensive and defensive stance which either reduces defense or attack by 50% respectively.

MRD is the new MNK in that everyone will want to be one at end game.
I've partied with some high rank lancers that have impressed me with really good damage output. The main problem with lancers is they need a tank to offset their poor defense.

MRD already have a +def -off skill called Defender.

Marauder + Lancer = godly duo.
 

Londa

Banned
Rentahamster said:
Yup. Despite SE's best efforts, I find certain aspects of the game appealing. It has more to do with the community than the actual game, though.



Well, the userbase has been plummeting. Our once full to capacity LS is now down to like, 15-ish regular players. SE should be sad and they should be ashamed of themselves. That there are still tiny little problems that were obvious since alpha and were never addressed is inexcusable.


That is that ls, when I go online there are plenty of people to play with.

But see, I don't play a game because there is not as many people as there was on day one. People don't effect my enjoyment. You can solo to cap. I also have friends that i can play with. So I don't NEED a full server to play the game. No one will stop me from playing except myself.

I'm sure you will continue to repeat the same complains you have said since alpha, but I would like to at least have a different players perspective on the game.
 

Kandinsky

Member
No new areas?, no chocobos?, no mog houses?, no AH? wtf?

Edit: I like the sound of that optional UI tho, screw controllers in my MMOs!
 

Rentahamster

Rodent Whores
Londa said:
That is that ls, when I go online there are plenty of people to play with.
And a good 20% of them are AFK bazaar zombies.

Londa said:
People don't effect my enjoyment.
In a MMO?

Londa said:
You can solo to cap.
Yes, you can do that by crafting. Or gathering. But, if you honestly think you can solo to cap as a fighter or mage that won't take less than 2 years you probably don't play this game as much as you say you do.

Besides, even soloing to cap as a crafter or gatherer requires other crafters to make high level gear, and if the server population crashes, there isn't anyone to make the gear. So good luck doing that, too.

Londa said:
I'm sure you will continue to repeat the same complains you have said since alpha, but I would like to at least have a different players perspective on the game.

Um, everyone else is saying the same thing. I'm one of the few that actually still like the game despite all of this.
 

Londa

Banned
Rentahamster said:
And a good 20% of them are AFK bazaar zombies.


In a MMO?


Yes, you can do that by crafting. Or gathering. But, if you honestly think you can solo to cap as a fighter or mage that won't take less than 2 years you probably don't play this game as much as you say you do.

Besides, even soloing to cap as a crafter or gatherer requires other crafters to make high level gear, and if the server population crashes, there isn't anyone to make the gear. So good luck doing that, too.



Um, everyone else is saying the same thing. I'm one of the few that actually still like the game despite all of this.


if you only do guild leves sure. I never said how much I play the game so, I don't really know where this comment is coming from.
 
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