Unknown Soldier
Member
Teknoman said:Just noticed i'm dead in most of my shots :lol
Dead when you have time to take screenshots! :lol
Teknoman said:Just noticed i'm dead in most of my shots :lol
I dunno about at your level, but THM Stygian Spikes works great for me, as long as I'm getting hit.DrDogg said:Also, the MP-restoring spells are useless aside from the 10-minute ability that regains about half your MP.
Teknoman said:Just noticed i'm dead in most of my shots :lol
Dreamwriter said:Just got done with a night of partying with my static. Damn this game got a lot better. The balance in the Leves is way better - used to be we'd pick the stars based on the enemy we were fighting, as the difficulty was quite different from Leve to Leve, but tonight we quickly discovered that now we have to just leave it at 2 stars at our current Rank, the only truly easy creatures were bees. And the targeting system works better, there was no lag though there obviously were a ton of people online, and we all of course ranked up at close to the same rate.
Unfortunately, we occasionally ran into two annoying bugs. One, sometimes all the actions on the action bar are greyed out, and you can't do anything. To solve, you have to exit combat stance and then go back to combat stance. Worse, the game crashes occasionally now. And an odd thing, half the time two of us would crash at exactly the same time, meaning it wasn't something about our local system setup or our internet provider.
I dunno about at your level, but THM Stygian Spikes works great for me, as long as I'm getting hit.
guys get pregnant as well man.Teknoman said:I thought Dega was a guy?
Emenis said:Hey guys,
Some stuff has come up for me that I have to take care of so I'm gonna be gone for awhile =\. Sorry for not saying much sooner..
At least I'm not just leaving and not saying anything. ._. lol
It's good stuff though so no worries! o.ob
Lodestone said:We would like to notify you of the current major issues as of Nov. 29, 2010.
[Current Issues]
- Unable to complete the local levequests where "Teak Lumber" or "Teak Plank" are assigned as leve objectives.
- There are times when the offer status on Guildleve is displayed improperly and players are unable to complete the quest.
- There are times when action icons are grayed out and unable to initiate them.
We apologize for any inconvenience they may be causing.
Kerrinck said:Kinda off topic but the game is pretty cheap in Europe and I am thinking of importing it.
Is the game server or payment region locked? Meaning if I get the euro version, will they only accept euro credit cards?
Dunno, I haven't seen much else broken in the patch except for the occasional crash. And we know they are holding the other big fixes and balancing for the December patch.Teknoman said:EDIT: Hopefully they fix more than that.
Dreamwriter said:Dunno, I haven't seen much else broken in the patch except for the occasional crash. And we know they are holding the other big fixes for the December patch.
Well, enemy difficulty definitely has an effect on the party SP me and my friends were getting last night in our Leves. If we turned down the difficulty, enemies changed color, and we got less SP per kill.Teknoman said:Really I was hoping to see word on enemy difficulty having an effect on party exp. Just a comment on whether it was intentional or a lodestone post on the new system.
Dreamwriter said:Well, enemy difficulty definitely has an effect on the party SP me and my friends were getting last night in our Leves. If we turned down the difficulty, enemies changed color, and we got less SP per kill.
It makes a small difference during leves, and an even less difference for normal mobs.Pai Pai Master said:Isn't the issue that it doesn't make much of a difference outside of leves, though?
Rentahamster said:It makes a small difference during leves, and an even less difference for normal mobs.
As it is now, you can fight any given mob and it'll give you say, 100 SP. Yet, if you fight a mob that is relatively 2x harder, you'll only get 120 SP for your trouble.
Teknoman said:[/B]
Yeah thats the only thing im hoping gets adjusted from the last update. Fix that and party battles will be perfect.
For the time being, i'll be trying to get into more behest parties.
What are you fighting at what rank with how many people? It sounds to me like you just are choosing to fight things that are too weak for your party.DrDogg said:Well not quite. It's still ridiculously boring, especially after the patch. In my party last night I wasn't even paying attention 90% of the time, yet no one even came close to dying.
More often than not now, that is the best way to get the most SP/hour. You do not have a variety of equally good options to best suit your party size/playstyle.Dreamwriter said:What are you fighting at what rank with how many people? It sounds to me like you just are choosing to fight things that are too weak for your party.
Dreamwriter said:What are you fighting at what rank with how many people? It sounds to me like you just are choosing to fight things that are too weak for your party.
I play a THM, I have fun, and definitely have to think about what I'm doing. Same with our CON; heck, unless we're fighting some really wimpy things (bees!), he has to cast Shock Spikes and StoneSkin *every* fight. And he has to Cure more than just the tank, because as a THM I grab hate pretty easily (debuffs get more hate with this patch, and of course my AOE spells give me all the enemies that aren't being attacked by the other folks), and our puller starts out with all the hate until the tank manages to get it. If we don't play like that, people die. If you don't have to worry about all that, then you are either fighting something too wimpy, or in a party too big (which has the same effect).DrDogg said:Even if the party system was designed to make you fight difficult mobs, the DoM classes are simply boring.
What do you do as CON? Cast Cure. Once every 3-5 fights cast Protect, Shell, Shock Spikes and maybe Stoneskin. Repeat.
I don't have to pay any attention to what the mob is doing, what the other party members are doing, or even worry about targeting (which is still terrible for DoM classes in a party). I just lock on to the tank and cast Cure when his HP starts to drop.
Rentahamster said:More often than not now, that is the best way to get the most SP/hour. You do not have a variety of equally good options to best suit your party size/playstyle.
We exchanged one narrow gameplan (efts/raptors) for another (easy mob genocide), but overall, it's an improvement.
Two steps forward, one step backwards.
I was including some of the universally praised additions in my assesment, such as the UI adjustments and crafting balancing.Unknown Soldier said:So far it's been more like 2 steps backwards, 1 step forward. But keep on trying, Squenix! You might get it someday! :lol
Rentahamster said:I was including some of the universally praised additions in my assesment, such as the UI adjustments and crafting balancing.
However, speaking strictly about battle mechanics, this new system is better than the old system mainly because it does away with the unfairness of action based SP gain that makes party members compete against one another. The randomness is gone, and at least there is some consistency now.
It's true that there are cases where SP gain under the new system isn't as good under the old system, but the reverse can also be said as well (that there are cases where SP gain under the old system isn't as good under the new system).
There are problems with the new system that I have elaborated on before, but overall it's a step in the right direction. Basically the main problem with the new system is proper rewards for high risk/ high level mobs, and suitable gains for medium to large parties. Not that bad.
I can't stand behind a gameplay system that actively encourages you to gimp yourself in order to maximize your SP.
There were more numerous, much more severe problems under the old system, which is why I have to say it's a net positive.
Future tweaks and adjustments should do the trick.
"should". I hope.
DrDogg said:What do you do as CON? Cast Cure. Once every 3-5 fights cast Protect, Shell, Shock Spikes and maybe Stoneskin. Repeat.
Jinko said:@ Unknown Soldier I don't agree with you that the SP is worse, as Renta says step in the right direction, they just need to add better party bonus and perhaps SP chains and it will be pretty much perfect.
I can gain sp much better now than I could before the patch, granted most of it is solo, behest offer pretty good sp, maybe you need to starting doing more of those.
Unknown Soldier said:Before, I was unable to find a party to play with because I was too low for the hardcore grinders who all passed me up and the +5/-5 party bonus thing screwed me. Otherwise I have grinded at least to 45+ if not 50. Now, they changed the party SP bonus to +5/-10, but I can't find anybody who actually wants to grind with me, I have to practically blackmail people to come play with me because everyone's so pissed about the SP that many of them have just quit leveling their Rank 40+ jobs. I've been Rank 40 since the day of the patch and I have no fucking idea what I'm supposed to do to keep ranking myself up, I don't want to solo Coblyns and Sordes for 60 SP a kill for 56,000 SP to next rank. If I wanted to play Lineage 2 and spend hours and hours soloing for 1% of XP to next level, I would go play fucking Lineage 2.
Unknown Soldier said:I don't want to solo Coblyns and Sordes for 60 SP a kill for 56,000 SP to next rank. If I wanted to play Lineage 2 and spend hours and hours soloing for 1% of XP to next level, I would go play fucking Lineage 2. :lol
Unknown Soldier said:I can tell you that if Squenix fucks around another 2 months before they fix our SP, this game is as good as dead. Nobody above rank 40 with the exception of Rentahamster is happy about the SP system. Nobody. I understand what Squenix was trying to accomplish, but they need to stop fucking around and make an SP system that works instead of jumping from one broken system to another. I don't care if they shut all the servers down for 24 hours to do emergency maintenance and fix all the bugs the patch introduced, like non-working Shell. They need to fix our SP now, not in another 2 months. There's a maintenance scheduled to fix some annoying bugs like the skills all gray on bar but can't do anything bug, but they haven't said a word about how Shell doesn't work anymore or how the SP is completely fucked now.
Before, I was unable to find a party to play with because I was too low for the hardcore grinders who all passed me up and the +5/-5 party bonus thing screwed me. Otherwise I have grinded at least to 45+ if not 50. Now, they changed the party SP bonus to +5/-10, but I can't find anybody who actually wants to grind with me, I have to practically blackmail people to come play with me because everyone's so pissed about the SP that many of them have just quit leveling their Rank 40+ jobs. I've been Rank 40 since the day of the patch and I have no fucking idea what I'm supposed to do to keep ranking myself up, I don't want to solo Coblyns and Sordes for 60 SP a kill for 56,000 SP to next rank. If I wanted to play Lineage 2 and spend hours and hours soloing for 1% of XP to next level, I would go play fucking Lineage 2. :lol
I didn't say I was happy about it, I said it fixes more problems than it creates.Unknown Soldier said:Nobody above rank 40 with the exception of Rentahamster is happy about the SP system.
Jinko said:You do ?
I cast elemental spells and heal inbetween.
If you are so bothered by being bored healing all the time then perhaps you shouldn't have picked conjurer, or maybe you need to learn to play it like a blackmage.
Dreamwriter said:I play a THM, I have fun, and definitely have to think about what I'm doing. Same with our CON; heck, unless we're fighting some really wimpy things (bees!), he has to cast Shock Spikes and StoneSkin *every* fight. And he has to Cure more than just the tank, because as a THM I grab hate pretty easily (debuffs get more hate with this patch, and of course my AOE spells give me all the enemies that aren't being attacked by the other folks), and our puller starts out with all the hate until the tank manages to get it. If we don't play like that, people die. If you don't have to worry about all that, then you are either fighting something too wimpy, or in a party too big (which has the same effect).
DrDogg said:Maybe I'm just spoiled by FFXI where I had to actually think, but CON and THM are ridiculously easy to play in this game. The amount of stuff I have to worry about now is nothing compared to how I had to play FFXI as WHM, RDM and SMN.
Unknown Soldier said:Squenix is running out of chances, even the hardest of the hardcore JP players are talking about mass-quitting at this point. Gou Zaburou is saying he's going to quit if they don't fix that shit soon, and that guy is the only guy on Lindblum who has 3 battle jobs at 40+. I still can't believe that they fucked around for 2 months before they completely revamped the SP gain system and issued us something even more broken than the old system. Does Squenix know that they are giving the gameplay away for free and everyone has quit anyways? If people don't even want to play your for-pay game FOR FREE you have issues beyond the nightmares of most MMOG publishers. The JP players have been the most loyal, grinding away even as almost all of North America and Europe have quit. A lot of NA/EU people reappeared after the patch over the weekend, saw how pretty the new interface was, then tried to play the game but realized it was as broken as before but in a different way, and resumed being quit. If the loyal JP players start quitting FFXIV really is finished, and the PS3 version still hasn't even launched yet. :lol
You're right, I wasn't thinking. If all you ever want to do is be a cure spammer and nothing else, then you don't ever have to think. Which is probably why Square setup CON to be more than just Cure'sDrDogg said:No offense, but every Cure spell is AoE. There's absolutely no reason to cast a single target Cure spell. If your CON has to target more than just the tank, either your tank is bad, your party has bad positioning, or as an alternative, your CON is standing in the wrong place (even in a party with bad positioning, I can stand in the middle and AoE Cure everyone).
I'm pretty sure higher rank debuffs do generate more enmity. I also think that creatures that are a lot higher level than you "have more hate to give", though that could be just superstition.DrDogg said:My THM is 15, so I have some debuff spells. I can count the number of times I've gotten hate in a party on one hand. No offense, but if you're getting hate from your debuffs, you're managing your enmity very poorly (unless higher rank debuffs generate significantly more enmity).
...because our party is fighting other mobs maybe? If we are being attacked by 4 creatures, then it is very beneficial to lower those 4 creatures' attack power and defense, make their stamina bar fill slowly, and maybe use a gravity so I can kite them around until our damage dealers can take the hate away from me. Since 90% of what we do are high-star Leves, we are almost always being attacked by multiple creatures at once.DrDogg said:And why are you casting AoE spells that are hitting other mobs? Seriously...?!