Rentahamster
Rodent Whores
I've been trying to think this through, so let me know if there's a problem with this way of awarding SP -
Each mob has a set amount of SP that they can award to a player of the same rank.
Solo play: SP is awarded to the player multiplied by a bonus if the mob was higher level than the player or a penalty if the mob was lower level than the player.
Party play: Game takes only the rank of the highest ranking party member into consideration in its calculations.
SP awarded to each party member = (SP awarded to highest rank party member as if he were playing solo) * (some kind of party bonus) / (total number of party members)
Everyone always gets the same amount of SP everytime, no matter the rank difference. Harder mobs always yield higher SP. Freedom to invite whomever you want without fear of any bonus calculation penalty, with the caveat that if you invite weaker players, you're only hurting the overall effectiveness of the party. Freedom to fight as hard or as weak mobs as you want to cater to the party's tastes and objectives. No room for powerleveling low rank characters as it exists currently*
* You can take a rank 50 player, party with a rank 1 char, and have the rank 50 kill rank30 mobs easily for 0SP while the rank 1 gets hundreds of SP for just being in the party. Not even sure why they allowed this to be possible.
Each mob has a set amount of SP that they can award to a player of the same rank.
Solo play: SP is awarded to the player multiplied by a bonus if the mob was higher level than the player or a penalty if the mob was lower level than the player.
Party play: Game takes only the rank of the highest ranking party member into consideration in its calculations.
SP awarded to each party member = (SP awarded to highest rank party member as if he were playing solo) * (some kind of party bonus) / (total number of party members)
Everyone always gets the same amount of SP everytime, no matter the rank difference. Harder mobs always yield higher SP. Freedom to invite whomever you want without fear of any bonus calculation penalty, with the caveat that if you invite weaker players, you're only hurting the overall effectiveness of the party. Freedom to fight as hard or as weak mobs as you want to cater to the party's tastes and objectives. No room for powerleveling low rank characters as it exists currently*
* You can take a rank 50 player, party with a rank 1 char, and have the rank 50 kill rank30 mobs easily for 0SP while the rank 1 gets hundreds of SP for just being in the party. Not even sure why they allowed this to be possible.