Sorry.Unknown Soldier said:I am so tired of these assholes coming and overcamping my coblyns. I've been there for days now, the motherfuckers can't possibly not know this is my coblyn spot. It's the same cocksuckers too, I'll be there for a few hours and then the same fucking pieces of shit will just show up and start killing my coblyns. If I could reach through my monitor and punch them through the Internet, I swear to God that I would.
abq said:Sorry.
Kandinsky said:Any date for the Dec. patch?
Unknown Soldier said:I am so tired of these assholes coming and overcamping my coblyns. I've been there for days now, the motherfuckers can't possibly not know this is my coblyn spot. It's the same cocksuckers too, I'll be there for a few hours and then the same fucking pieces of shit will just show up and start killing my coblyns. If I could reach through my monitor and punch them through the Internet, I swear to God that I would.
MomoPufflet said:I don't get it either, especially the gathering/crafting stats on the body. Nothing about it makes sense-- pirate armor for fighters with no battle stats? :lol I'm sure(?) there will be changes, but it seems like they are really pushing this shit out the door to keep us pacified til the December update.
FrankNitty said:It is definitely something that needs to be looked at, but at the same time it was pretty similar in FFXI though you just had to have jobs leveled high enough to sub, Ex. a RDM w a WHM sub was nice, but you had to have BLM lvled also, and then even later end game depending on the shell, you needed SMN and NIN, as well as possible others. So it's not out of the ordinary just depends on the standards and requirements of the shell. It kind of makes sense though but is extreme to a degree if you absolutely have to have both at 50.
Only reason Im doing it is just because thats what I do. Might as well do it right, if Im going to do it. They do need to implement something like being able to buy skills with marks or something. Not everyone is going to be willing to lvl a 2nd and/or 3rd job right away to 50
Unknown Soldier said:If you actually look at the skills for DoW classes you will see that Squenix actually thought of this. If you really want to level multiple DoW classes to support your main job, you can stop them at 20. Leveling another DoW class to 50 is strictly optional.
Well, Chameleon and Out of Sight would be useful to mages, but it's not absolutely necessary as I don't think hardly any of the high level mages have archer leveled to rank 26. You can buy "Out of Sight" at rank 20 archer, by the way.DrDogg said:SE didn't think any of this through. The only DoW class I play is GLA, so I don't know what's class-specific, but just glancing through the skills you're telling me you don't want Chameleon (r26), Out of Sight (r30), Decoy (r36), Keen Flurry (r26), Collusion (r30) and a number of other +20 abilities? To say any of these are less important than the 1-20 abilities is just a flat out lie.
DrDogg said:You're kidding me right? It's one thing if there's a party there and the camp can't hold more than one party, but to complain about it like it's your own personal camping area and anyone else who bothers to enter is an asshole motherfucker, is just selfish.
Teknoman said:I wonder if giving Gladiators the ability to use great swords would have any effect on Marauder's usefulness? Then again, Marauders as supposed to be aoe damage dealers...so maybe great sword wielding gla would be focused on causing lots of damage to one enemy?
Also werent there .dat files for Gladiator Great Sword skills, or am I thinking of something else?
Unknown Soldier said:I mean, this is why people who play MMOGs on other continents hate American MMOG players, they are too greedy and stupid to understand that if you show up and try to camp a spot which already is being camped, you're screwing your own progression and you're screwing someone else's too. That's not how you make friends either. It's the classic American "all I care about is me and fuck everyone else" mentality and it's the biggest reason why all the JPs have started avoiding everyone else again in FFXIV. There were a lot of nice JPs at the launch and I played with them all the way through killing efts, but then all of a sudden they all withdrew into their shells and stopped talking to anyone who couldn't speak Japanese at them, just like what happened in FFXI. It didn't take long for that to happen either, just over 2 months.
Dreamwriter said:This might be stretching it, but there's Lodestone maintenance on the 12th...maybe Miracle Patch 2: Electric Boogaloo is going in that night?
Rentahamster said:So the X button or square button on controllers toggles AOE.
Ravidrath said:Wait, since when?
Rentahamster said:Well, Chameleon and Out of Sight would be useful to mages, but it's not absolutely necessary as I don't think hardly any of the high level mages have archer leveled to rank 26. You can buy "Out of Sight" at rank 20 archer, by the way.
*snip*
Unknown Soldier said:*snip*
Thank you for your continued interest in and support of FINAL FANTASY XIV.
While more than two months have passed since the official launch of FINAL FANTASY XIV service, we deeply regret that the game has yet to achieve the level of enjoyability that FINAL FANTASY fans have come to expect from the franchise, and for this we offer our sincerest of apologies.
After thorough deliberation on how to meet those expectations, it was decided that the most viable step was to approach improvements under new leadership and with a restructured team.
To realize this vision, and in doing so, provide our customers with a better game experience, we have assembled our company's top talent and resources. Taking over the role of producer and director is Naoki Yoshida, a passionate individual for whom customer satisfaction has always taken top priority. Not only is he one of our Group's most accomplished and experienced members, Naoki Yoshida is also a charismatic leader possessing the skill to bring together and effectively helm a team which encompasses a wide range of responsibilities. We also welcome several new leaders handpicked from other projects to work with the existing talent on FINAL FANTASY XIV.
We realize time is of the essence and are fully determined to provide our customers with quality service. It is because of this that we ask our customers to be patient until we are able to confidently present them with a concrete plan outlining FINAL FANTASY XIV's new direction. The free trial period will be extended until that time.
Regarding the PlayStation 3, it is not our wish to release a simple conversion of the Windows version in its current state, but rather an update that includes all the improvements we have planned. For that reason, we have made the difficult decision to delay the release of the PlayStation 3 version beyond the originally announced date of March 2011.
The FINAL FANTASY XIV team is working hard to bring our customers an unparalleled adventure, and we ask for your continued understanding and support as we march ever diligently towards that goal.
President and CEO, Yoichi Wada
The development and management teams would like to make an announcement regarding personnel changes.
[Organizational Changes to the Development Team]
To improve the service of FINAL FANTASY XIV, Square Enix has made the following changes to the development team:
Managerial Changes
Producer/Director
Naoki Yoshida
Section Leader Changes
Assistant Director
Shintaro Tamai (FINAL FANTASY X, Front Mission 5: Scars of the War)
Lead Game Designer
Nobuaki Komoto (FINAL FANTASY IX, FINAL FANTASY XI)
Lead Combat System Designer
Akihiko Matsui (FINAL FANTASY XI)
Technical Advisor
Yoshihisa Hashimoto (Next Generation Game Engine Development)
Lead Programmer
Hideyuki Kasuga (FINAL FANTASY XI, DIRGE OF CERBERUS -FINAL FANTASY VII-)
Senior Concept Artist
Akihiko Yoshida (FINAL FANTASY XII, Vagrant Story)
Lead Artist
Hiroshi Takai (FINAL FANTASY XI, THE LAST REMNANT)
Lead UI Designer/Lead Web Designer
Hiroshi Minagawa (FINAL FANTASY XII, Vagrant Story)
These members will make up the development team's new core-a core dedicated to ensuring we achieve a level of enjoyability that will more than satisfy our customers. Under a schedule of more frequent version updates, the new leaders and their respective sections will strive for continued improvements to FINAL FANTASY XIV service operation and development.
[Extension of the Free Trial Period]
As stated above, the newly restructured team's top priority is to bring about improvements to the game's enjoyability, and therefore we have decided to extend the free trial period until we can provide a plan that outlines a level of enjoyment that will satisfy both us and our customers. When we are confident that we have reached that goal, we will notify our customers immediately.
[Future Version Updates]
At present, the development team is putting the finishing touches on the previously announced version update, which is still slated for release in mid-December. In addition, there is one more version update scheduled for release before year's end. Details on the content and dates of these updates will be released in the near future.
[Delay of the PlayStation 3 Version Release]
Although the release date for the PlayStation 3 version of the game was previously announced as late March of 2011, we regret to inform that this date has been changed.
The PlayStation 3 release will be delayed until we are confident that the game has reached the level of enjoyability and service befitting the FINAL FANTASY name for users on all supported platforms. We offer our sincerest apologies to any fans anticipating the PlayStation 3 release, and humbly ask for your continued patience and understanding as both the development team and Square Enix as a whole strive towards making FINAL FANTASY XIV a truly enjoyable and unforgettable adventure.
[New Development Team Policy]
I would like to take this opportunity to greet all of youthose currently playing FINAL FANTASY XIV, those who have taken a respite from playing, and those awaiting the PlayStation 3 releaseand offer a brief word by way of an introduction.
No doubt there are very few, if any, among you who have ever heard the name Naoki Yoshida. To be sure, I have never been in the fore on any of the titles I have worked on in the past. I am, however, honored and privileged to work alongside many talented and inspiring colleagues, and with their support have enjoyed making games for a number of years. I am aware that a great many people will think the responsibility of leading FINAL FANTASY XIV is far too large a task for someone so unknown. After all, even my very best may seem no more than a drop in the bucket when considering the sheer scope of FINAL FANTASY XIV. But working together with me are the very talented and very capable development and management teams, whose dedication and motivation are unwavering. I would like to ask you to please put to rest uncertainties that you may have.
Now, more than ever, myself, the development team, and Square Enix as a whole, are committed to furthering our efforts to provide a quality service.
Everything we do will be for our players and customers.
FINAL FANTASY XIV Producer/Director, Naoki Yoshida
First of all, I would like to apologize for our inability to fully satisfy our users with the initial release of FINAL FANTASY XIV. I take full responsibility for the game's current situation, and have therefore made the decision to step down from my role as producer. A number of concerns that have been voiced by users, such as the design of the user interface, availability of tutorials and game content, and battle system functionality, represent key issues that must be addressed. While improvements are already well underway in many areas, we were unfortunately not able to incorporate player feedback as quickly as we would have liked. We are aware, however, that in many cases, addressing these issues will call for a reworking of game elements. As these changes are our first priority, they will be commanding our full attention and efforts. It is to that end that we have put a new organizational structure into place for the development team. Under this new system, FINAL FANTASY XIV will see changes and additions in line with the desires and expectations of players. Though no longer producer, I will be continuing to support the development team in other capacities, and personally hope that you will continue your adventures in the realm of Eorzea.
Hiromichi Tanaka
There are all kinds no matter where you go. I know it's hard not to stereotype sometimes, but WTF man.Unknown Soldier said:I mean, this is why people who play MMOGs on other continents hate American MMOG players, they are too greedy and stupid to understand that if you show up and try to camp a spot which already is being camped, you're screwing your own progression and you're screwing someone else's too. That's not how you make friends either. It's the classic American "all I care about is me and fuck everyone else" mentality and it's the biggest reason why all the JPs have started avoiding everyone else again in FFXIV.
Pretty sure you don't need to worry about this.Unknown Soldier said:Maybe I'm not enough of a douchebag for this game
Cmagus said:Damn another free period? Hopefully they can get things together I wonder how they are going to do it, I bet they will let it go for awhile then do a full reset when its truly ready ah well I will still take advantage of the free time despite my bitching lol.
Rentahamster said:lol @ this whole situation. Here's hoping for the best.
Does his presence really matter though that much that Square should overlook his part in all of this as a producer? And yes, I would like to see Wada step down but that's not going to happen. I'm simply happy they're doing anything at all, shit like this cannot go down without consequences.Londa said:I am really sadden, bring Tanaka back...Wada is the real problem.
Yep, it's actually nice of them to do this, never seen anything like this to such an extent (Vanguard should have done this). And it's going to be really nice to be able to try out the new content for free as it will determine if I'm going to invest more time in this game or not. Really hope all comes together now, so much potential here imo :|Unknown Soldier said:So the free play time is now indeterminate. {Hmmm.}
I'm starting to feel really good about my CE purchase. If they delay the end of free play time long enough I will have already paid off the equivalent of the cost of the CE from not paying subscription fees and then some, plus I got a free security token! :lol
Bento said:Does his presence really matter though that much that Square should overlook his part in all of this as a producer? And yes, I would like to see Wada step down but that's not going to happen. I'm simply happy they're doing anything at all, shit like this cannot go down without consequences.
Effect said:Surprised this happen so fast. I was wondering how long it would take and if SE would keep their heads in the sand. I guess the internal reports for FFXIV must be pretty bad for them to not only replace the people they did but to make the free period indefinite for the time being. I'd like to laugh at this but I want my monies worth out of my purchase. It's still installed (haven't logged in for some time though). If they can make enough changes, as long as I don't have to pay for them until I feel it's worth paying, I'm willing to wait a bit longer.
I'm just worried that this new producer is coming in with no idea as to what made FFXI good.
Not just another free month...Jinko said:Another free month
we have decided to extend the free trial period until we can provide a plan that outlines a level of enjoyment that will satisfy both us and our customers. When we are confident that we have reached that goal, we will notify our customers immediately.
Rentahamster said:Not just another free month...
Indeed.Jinko said::lol
Azrael said:The game's population dropped dramatically after Cataclysm released. At times in the middle of the week I saw 10-20 people around the level 10 and 20 Aetherite camps. That was probably the final straw.
Effect said:I agree Cataclysm had to do a number on the player base that was left. It will be interesting if they do decide to relaunch the game. Drop XIV and simply called it Final Fantasy: <insert title>. Give it the sudo appearance of being a new game.
However that would only work if they do a massive overhaul on the game. Rush the game was but it had and does have significant design flaws. It doesn't hold up well I feel to WoW in terms of systems within the game. Not even talking about easy of level or anything like that just actually gameplay mechanics. It has very screwed up design that doesn't even exist in normal Final Fantasy games I feel. It's one thing to be unique but it's another to purposefully ignore designs that work and people expect just to be different. That they ignored elements that made FFXI work and enjoyable is a massive WTF! Anyone that said okay to that should have been fired.
Jinko said:Good god, this game is shouting failure in every direction..
Another free month to me says "we realise our game is a failure, it's dying, but we are desperate, we need to keep you, Please don't leave"
I agree that Wada should be the one stepping down.
I find it hard to think they will have much success relaunching with PS3, at this point is like asking someone if they want to buy shit in a box.
What difference does it matter, currently FF14 has very little of what made FF11 good anyway.
Teknoman said:What else could they do though? Its very possible to shape things up into an amazing game, working off and tweaking what they have now.
Salaadin said:They shouldve taken the negative player feedback from beta, delayed the entire game and worked on what they are doing now....get their shit together and then release it. That didnt happen so this is pretty much their only option.
Im glad their taking these steps to improve it but it does worry me for the future. Word of mouth is everything and FF14s word of mouth is shit. Very few people who arent already owners and subscribers are going to want to jump into an MMO that is now in a "trial extended until the game is good" phase. Im sure theres plenty of would be PC owners who have given up and would be PS3 owners that dont even care anymore.
When SE finally comes out and says "hey guys, we fixed it!", I dont see a lot of people coming back. By then, theyve already moved on.
Zalasta said:I have yet to figure this out but is there any way to page up/down your inventory list with a controller? It's the only thing (beyond typing) that I have to resort to using the keyboard.