Dreamwriter said:I don't have any skills from my CON sub anymore (we have a CON healer in our static party, I don't need to do any healing except in emergencies). My debuffs last long enough during the fight to be useful - make sure you've got a decent amount of INT and PIE, and having the element points for those spells might help too, not sure. I do prebuff right before a fight with Sacrifice II, since the Regen is so darn nice (it doesn't last all that long, but it helps the start of the fight).
FrankNitty said:Coming from someone who has a 50 CON and a 33 THM you are somewhat right about the sub thing. But honestly, with THM overall casting range, width and length they own CON all day long. Once I get my THM to 50 I will probably never play on my CON ever again, unless theres some reason too.
I kind of thought you were higher rank, with a lot of the comments you make :lol
Unknown Soldier said:If you can get your party to cooperate, THM is a way better healer than CON. I would still get both Cure II and Sac II on a THM main just so I had 2 healing spells though.
Unknown Soldier said:Because the THM AoE projects from the THM, a THM will always successfully heal himself when he casts. However since the CON AoE is a circle around the target, if the CON is outside the circle's range he will fail to heal himself when he heal the party if he is too far away from the target. This was an endless source of frustration for CONs back when there were raptor parties because they had to stand close enough for their own AoE to hit them but not so close that the raptor would oneshot them when they attack. Meanwhile the THM could stand just about wherever and hit himself and the whole party which was so conveniently clumped right in front of the raptor's mouth. :lol
Ravidrath said:Love me some goblins and flans.
The description makes it sound like Flans can wallchange mid-battle? That could make for some awesome NM fights.
Patch on the 15th was actually a bit sooner than I expected, too - can't wait to read the change list.
DrDogg said:Are you referring to casting range pre-patch or post-patch? In my experience post-patch, CON has more range than THM. But perhaps I'm looking at it from a different point of view? I can stand well outside of mob attack range and heal my entire party as CON. It really feels to me as though I have to stand much closer with THM.
I also believe that having a casting radius around any target is significantly more effective and versatile than a cone projected from the THM.
As for my rank, it doesn't require a high rank in this game to know how things work. My physical level is 40 and I've been playing the game since beta. I'm also comparing CON and THM to my mage classes in FFXI where I had almost all of them at 75 and have spent years in parties and endgame.
Having higher rank THM and CON, do you really feel the class has changed significantly from the 20s?
Teknoman said:Yup, gives them enough time to roll it out, and start pumping up people for the end of the year patch.
More monsters, more adjusted distributions, UI adjustments, and hopefully even more content than whats been talked about thus far should make it a nice update.
Anything coming at the end of December is probably completely unknown, unless they move the first update of 2011 to the end of December.
EDIT: Dogg's right on range. Mages really shouldnt be that close to the enemy unless the spell calls for it. Same for Hunters and Lancers to a certain extent.
EDIT 2: Looking at the dream attire stuff again, it seems they do have the ability to add real non-leve quests to the game, since you actually have to deliver boxes to hamlets.
Wait, model viewer? link please.Cmagus said:I don't know if anyone has made it to the cap but is Ifirit in the game yet ? Just found him in the model viewer and was curious he looks pretty badass
You could get the stuff from another weaver, only requires Rank 11. Instead of doing a quest finding an NPC, instead you have a quest finding a WeaverZomba13 said:You know what? I was actually going to come back for the xmas event. That was until I read tthat you have to make the Christmas stuff. Fuck that. I want events to be fun and not just a slightly different type of the stuff I hated.
RurouniZel said:I have a general question for you all.
Is it just me, or is exp HEAVILY skewed toward crafting? I'm primarily a Gladiator, but 80% of my EXP comes from Blacksmithing and Armoring. Seriously, no matter how much time I let pass by between playing (to let the exp bucket empty), whenever I fight monsters around my rank (I'm rank 22 GLA) who take me nearly all of my HP to kill, I'll get a measly 200-300 EXP tops, whereas I do crafting (rank 18), even rank 10 shit gives me a minimum of 1000 EXP, and anything higher is 1500-2000 EXP per creation. I seriously do the crafting for the sole purpose of EXP gain, not for repairs (though I'm sure that'll help eventually). Same with SP, I'll be lucky to get 100-200 SP for a levequest enemy, even with Guardian Aspect on, whereas crafting I'm getting at least 250, and usually around 350-450 per craft. The only reason I'm not insanely higher in rank for BLA or ARM is because I split between the two.
Am I doing something wrong, or is the game just designed that way?
Zomba13 said:You know what? I was actually going to come back for the xmas event. That was until I read tthat you have to make the Christmas stuff. Fuck that. I want events to be fun and not just a slightly different type of the stuff I hated.
jiggle said:bet ppl will be bazaaring those around the NPC within minutes
TAJ said:I hate the game, and haven't played for a while, but I'll probably put some more time into it just after Christmas.
Margalis said:Can I get a little better explanation on AOE?
So if I'm a THM and I cast an AOE heal on anyone that always hits me as well?
Also how are you guys switching between single target and AOE? Right now I haven't partied very much, so I don't use AOE buffs very often, though I do use AOE attacks. Right now I just type /aoe on in the command window...
For spellcasting I use exclusively keyboard macros, not sure if I should create an aoe and non aoe version of every spell or a generic on/off macro or what.
Finally is there a downside to AOE use? Less potency per target, or higher cost?
Thanks!
I'm always 100/100 9X/100An additional free retainer slot
Rentahamster said:In my opinion, THM AoE is much better than CON AoE.
1. It has a longer range.
2. You always hit yourself along with everyone else when doing heals and buffs.
AoE circle for CON spells should be larger, IMO.
Gromph said:New guildleves
Unknown Soldier said:It's designed that way. The first people to hit physical level 50 were crafters.
It would be great if you could use guildmarks to buy rare/ex gear.jiggle said:dear god i hope it means new rewards
last things we need are more gils or guild marks that we can't even spend
rank40 leves are so horrible right now cuz of that
Ronok said:Hello! I haven't played in so long (Misaki Rena in case you forgot :lol) but I'm considering starting up again soon. What exactly has changed in my long absence? I stopped around about the time that the first trial period extension was announced....
FrankNitty said:Why compare mages from 2 different games where it is painfully obvious they are trying to make it different? Just seems like your looking for things to complain about. Maybe its just me though. The classes need some work without a doubt, but the games are different. I spent years in FFXI and had RDM, BLM, BRD, COR at 75 and a DRK at 69 before I quit, did endgame kings, wyrms, etc etc, and to compare them imho is silly, they are just too different. Sounds like you want to play FFXI
Oh, I might come back then. I just skimmed the news post and saw Dream ___ Materials and looked at the list of what you need to make them and got annoyed.Teknoman said:You dont have to make it. You can deliver presents to kids in the various hamlets and get the items that way.
Gifts
Powdered Sugar
Young Dodo Roaster
Dodo Stuffing
Dream Hat Materials
Dream Tunic Materials
Dream Boots Materials
Twinklebox
*Presents are available for pick up once every four hours (earth time), with up to six being held for each adventurer in the event that they cannot collect their gifts right away. For example, if an adventurer returns to a bell 20 hours after receiving their last present, there will be five new presents waiting.
Receive a twinklebox? Why not pass it along to one of Eorzea's less-fortunate children? There are NPCs in each of the six hamlets collecting donations, and presenting good Samaritans with Dream attire.
EDIT: Yeah, SP and EXP outside of guildleves still needs tweaking.
Normally I'm not on pacifistas side, but in this thread i am with him that SP gains isn't "imbalanced" or "broken" or something that needs an emergency fix.
If they reward grouping enough, it will make soloing and small duos/trios so inneficient by comparison no one will do it.
Right now, you can solo, or you can get in a 15 man group, and you will get about the same xp/hour.
My Linkshell groups every single night for 3-5 hours. Our groups are 10-15 strong. We either do leves/behests, or we go murder everything in a dungeon (like tam tara or mistbeard).
Either way we end up with 10Kish per hour. on a bad night, maybe 9k/hour. on a good night, maybe 12/13k.
When our groups arent running, i solo subjobs on doblyns and get similar amounts of xp/hour.
Sometimes, when im soloing, a friend will ask me what im doing, and asks to join. We team up and get less xp/kill, but we kill faster and guess what. yep. about 10k per hour.
System is balanced. for any sized group. if you cant get sp grouping you are doing it wrong. if you cant get good sp soloing you are doing it wrong.
NOTE: This assumes you realize it is no longer viable to fight extremely difficult mobs. The name of the game is farming weaker mobs. Interestingly enough for those comparing to FFXI, its kind of like a merit PT. at 75 you can solo a greater colibri, or a mamool ja, or an imp. However when you get 5 buddies you can blow them up at an incredible pace. chaining T mobs for lots of xp/hour. It was just as zergy as this is, and hell abyssea is even more zergy.
Teknoman said::lol I wouldnt say he got fired.
DrDogg said:I don't really feel the games are that different, especially when comparing the mage classes. You're casting 99% of the same spells, with the same effects and the same uses. Aside from the AoE aspect, casting Cure II as a CON is exactly the same as casting Cure II as a WHM.
I don't have to look for things to complain about. I log on and it's all right there in front of me. :lol The game is shit, plain and simple. And the most important aspect of the game, for me, has not yet been addressed.
In all honesty, if the classes were deeper and more challenging, and there was a point to partying for SP beyond guildleves, I wouldn't have many complaints.
TheFatOne said:Did they say anything about increasing performance? The only reason I don't play now is that the game actually runs worse since the last patch for me. Any time I go into LL I get about 15 FPS.
Edit: If it was a steady 15 FPS I might just play through it, but the game chugs and stutters like crazy now.
Teknoman said:Did you mess with either of the drawing options?
Unknown Soldier said:The funny thing is, I was actually doing some r20 leves with some LS peeps just last night and a couple of them were for THM and CON marks, so I would up healing them for a good portion of last night. I hadn't thought much about during the grinding I did to get my THM and CON to 20 so I could solo my archer more effectively, but I really enjoy playing the mage classes in this game. Being a mage in FFXIV isn't intentionally a chore and where the punishment if you make one mistake is you and the whole party all wipe. I always felt bad when the healers overhealed in other games and got themselves killed keeping the rest of the party alive, it always seemed unfair to me that doing their job resulted in death for them. Meanwhile being the mage in FFXIV is actually pretty fun, which I guess is the antithesis of what you seem to want from the mage classes. I actually found myself feeling kind of sad when we finished up the leves I had THM and CON marks for and went back to ranking up my marauder.
Rentahamster said:Regarding SP and stuff,
I thought that this discussion on Core is worth noting - especially this post by Tekno Viking that ties in to my thoughts on the current SP gain mechanic: http://www.ffxivcore.com/topic/2854...he-sp-fix/page__st__40__p__438265#entry438265
The current system isn't horrible, but it isn't perfect, either. Same as the previous system. You are bound to ruffle a few feathers when you change something that so many people were used to. All it takes is some testing and some time to grow in to the new system and see what works and what doesn't.
Personally, I would disagree on the point where solo play is rewarded just as much as party play. This is an MMO; the social aspect should be encouraged and rewarded. Cooperation, skill, effort, and strategy should be rewarded to a greater extent than mediocre play.
We've switched from large parties zerging raptors and efts to small parties zerging doblyns and coblyns, and I'd prefer a system that doesn't reward any sort of zerging as much.
You should have messed with the settings, that's why your performance took a big hit. Square changed how the settings work in that patch, there are now two settings to set which make HUGE performance differences. If you have bad performance, you need to lower those (in the FFXIV Config program, not in-game settings).TheFatOne said:Nope I didn't mess with any of the settings. After the first big patch my performance took a big hit.
Unknown Soldier said:Rena kawaii desune! :lol
Did you stop before the patch in November? Becasue everything started changing around then, and tomorrow everything is going to change again. Many things got better, some things got worse, but everything certainly was different. Oh, right, and Tanaka got fired.