Rentahamster said:I would have to say that so far, the most challenging fights for me have been multiple mobs fights on leves (like "Save the Lettuce Save the World" for example), and raptor fights (in the tank role).
When tanking/pulling raptors, I would have to pay very very close attention to my skills and make sure that I used stuff like defender, stayed still for steadfast, used buffs to build hate, and taunted often enough to keep hate, but not so often that I'd blow all my taunts and have nothing to use in a pinch.
I hardly had time to get any hits in, but it was necessary to manage my stamina and generate as much hate as I could (SP-wise, I still did okay, as voke and taunt gave a decent amount of SP on proc). Note regarding stamina resource management - I still feel that as a gameplay mechanic, in its current form, it's more of a hassle rather than a challenge and provider of gameplay depth.
I would have a much easier time when playing DD against raptors, as all I had to do was respec to STR and DEX and then press 11111111111WS1111WS1111111WS all day long.
All the mages had to so as curecurecurecurecure (and make sure protect and shell were up) all day long too. Fairly simple.
Ideally, I'd want the difficulty to be spread as evenly as possible amongst party members, although that seems pretty tricky to implement.
Jinko said:Was kind of excited for the last patch, this time I find myself not caring.
Infact I am caring less and less about this game ever week, talk about a sinking ship.
jiggle said:how are they going to stop ppl from canceling account with this...
edit: where the fuck are the airships and chocobos
they can't be that hard to implement
jiggle said:i find myself on the same boat
getting harder to log in now, and finding myself staying on less
it's actually quite a disappointing update
for the first official content update
where are the contents?
NMs(most of which requires rank50)
and
Christmas event
that's it?
are they really THAT behind schedule?
are they saving stuffs for the first expansion?
are they savign stuffs for PS3 launch?
how are they going to stop ppl from canceling account with this...
edit: where the fuck are the airships and chocobos
they can't be that hard to implement
But, it is a main point - mobs don't come in 2's and 3's in leves "now and then", they come that way most of the time in Leves when you play high enough difficulties, and sometimes in larger groups. Remember, the game is designed around Leves, so in Square's eyes putting it in most Leves *is* making it one of the main points of the game.Rentahamster said:What I want to know is - whatever happened to the idea of player parties vs. mob parties?
Sure, mobs come in groups of 2s and 3s in leves now and then, but back when they were showing demos I seem to recall party vs party play one of the main points.
Yes, I already acknowledged the leves thing. I was mainly getting at mob parties in the overworld. There's only one that I know of that exists at the moment.Dreamwriter said:But, it is a main point - mobs don't come in 2's and 3's in leves "now and then", they come that way most of the time in Leves when you play high enough difficulties, and sometimes in larger groups. Remember, the game is designed around Leves, so in Square's eyes putting it in most Leves *is* making it one of the main points of the game.
Teknoman said:Dunno but id wait for all the notes first, thats just a very small partial list. We dont know that most of the NMs (aside from those factionleves) need rank 50s to beat, and it looks like they split the content...which i'm not sure if thats to further refine item search mechanics, or to implement even more content and fixes within the same month (two big updates in the same month is kinda a big deal for S-E).
I dont think we'll be seeing airships and chocobos at the mid updates, and im not sure what they are waiting on for chocobos...but airships would probably have to serve a different purpose than city to city transport, especially since we've got easy access to town warping.
I think they were supposed to have something to do with companies and company quests?
EDIT: Missed this one part from the giant list of updates pre-staff changes:
"The addition of item exchange quests"
So I guess that is confirmation of non-leve quest...quests. I really wish the first 2011 updates end up being stuck in the late december update. Everything else 2011 and more should be stuff resulting from the new staff.
Unknown Soldier said:This is something Squenix has been ignoring, but they NEED to improve LS management. Right now you can't even manage an LS member unless they are online and standing right next to you. How the hell do you remove inactive players from an LS if you need to get them to log on (i.e. be active) and stand next to you just so they can removed? :lol
Unknown Soldier said:This is something Squenix has been ignoring, but they NEED to improve LS management. Right now you can't even manage an LS member unless they are online and standing right next to you. How the hell do you remove inactive players from an LS if you need to get them to log on (i.e. be active) and stand next to you just so they can removed? :lol
Dreamwriter said:You should have messed with the settings, that's why your performance took a big hit. Square changed how the settings work in that patch, there are now two settings to set which make HUGE performance differences. If you have bad performance, you need to lower those (in the FFXIV Config program, not in-game settings).
The Lodestone is using PST nowadays - Pacific Time, ie West US coast.MomoPufflet said:Wish they'd list maintenance times in JST at least like they used to in FFXI. I know GMT makes more international sense, but my brain has never adjusted to zany Euro moon time.
I'm pretty sure it just detects the region settings on your computer and gives you either JST, PST, or GMT depending on where you are.Dreamwriter said:The Lodestone is using PST nowadays - Pacific Time, ie West US coast.
Rentahamster said:I'm pretty sure it just detects the region settings on your computer and gives you either JST, PST, or GMT depending on where you are.
TheFatOne said:It still doesn't even matter. I changed the settings all to low and the game still stutters and chugs. The only thing I can do now is change the resolution.
The cactuar ability Thousand Needles now deals damage in proportion to the number of party members hit.
The value of the Condition stat is now displayed in percent format.
Repair materials are now automatically prepared when an item is selected for repairs.
MomoPufflet said:![]()
Left costume better be sexy on lalas and not some dumbed down shits.
Jinko said:LOL about time ..
XD, the icon looks like my boots can now pick up wifi tho :lol
Good news.
MomoPufflet said:![]()
Left costume better be sexy on lalas and not some dumbed down shits.
Teknoman said:Players can reselect their Path Companion at any point in the main scenario.
An issue wherein the thaumaturge ability Firm Conviction would take effect when not being cast has been addressed.
Ravidrath said:Was hoping for more system-level improvements and UI reflowing, but I'm looking forward to messing around with this tonight.
Teknoman said:Also i'm glad that NMs have an overdrive mode. Im not as adamant about wanting a challenge as DrDogg, but this is a welcome addition...especially if they have some sort of animation that shows they are angry.
Jinko said:WoW's bosses enrage after 10 mins.
I personally think 30 mins is too long, who the hell wants to fight 1 thng for 30 mins anyways.
Of course when bosses enrage in WoW thats its, they will basically one shot you.
I'm glad there is a cutoff point tho, at least we won't ever get fights like AV again.
Will be loggin in tonight just to hunt a goblin.
Jinko said:WoW's bosses enrage after 10 mins.
I personally think 30 mins is too long, who the hell wants to fight 1 thng for 30 mins anyways.
Of course when bosses enrage in WoW thats its, they will basically one shot you.
I'm glad there is a cutoff point tho, at least we won't ever get fights like AV again.
Will be loggin in tonight just to hunt a goblin.
Rentahamster said:What was so bad about this "AV"? Take too long to kill? Were the rewards worth it?
notworksafe said:Alterac Valley (AV) was a 40v40 PvP battleground that also had PvE bosses that you needed to kill to complete it. It was a lot of fun, but there were many things going on at once so it often took days for one battleground to complete, with people coming in and out all the time.
You had PvP towers (that spanwed NPCs of your faction to fight with you) to cap, PvP graveyards (player spawn points) to cap, PvE bosses to kill, summonable NPC air units to take out areas, and summonable NPC monsters (an Archdruid for Alliance and Ice Lord for Horde) that would romp around the battlefield disrupting things.
It was a ton of fun, but could become tedious going in and knowing that you probably wouldn't see the end of that battle. Eventually Blizzard changed the battleground to where battles now take 20 minutes to an hour to complete.
More info here if you are interested. http://www.wowpedia.org/Alterac_Valley
I loved AV back in the day, and it still remains my favorite battleground.
notworksafe said:Alterac Valley (AV) was a 40v40 PvP battleground that also had PvE bosses that you needed to kill to complete it. It was a lot of fun, but there were many things going on at once so it often took days for one battleground to complete, with people coming in and out all the time.
You had PvP towers (that spanwed NPCs of your faction to fight with you) to cap, PvP graveyards (player spawn points) to cap, PvE bosses to kill, summonable NPC air units to take out areas, and summonable NPC monsters (an Archdruid for Alliance and Ice Lord for Horde) that would romp around the battlefield disrupting things.
It was a ton of fun, but could become tedious going in and knowing that you probably wouldn't see the end of that battle. Eventually Blizzard changed the battleground to where battles now take 20 minutes to an hour to complete.
More info here if you are interested. http://www.wowpedia.org/Alterac_Valley
I loved AV back in the day, and it still remains my favorite battleground.
DrForester said:If they're talking about Absolute Virtue from FFXI. He was a very hard enemy in FFXI and was undefeated on all servers (outside a few defeats that made use of glitches) until they raised the level cap. He was around for a good 2 or 3 years before that level cap up went into effect though.